# Poco **Repository Path**: AirtestProject/Poco ## Basic Information - **Project Name**: Poco - **Description**: Poco 是一个基于 UI 控件搜索的跨引擎自动化测试框架。支持主流游戏引擎:Cocos2d-x、Unity3d、安卓原生应用 - **Primary Language**: Python - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 56 - **Forks**: 19 - **Created**: 2018-03-28 - **Last Updated**: 2024-12-08 ## Categories & Tags **Categories**: testing **Tags**: None ## README .. image:: doc/img/logo-no-padding.png Poco ポコ ======= |docs| |chat on slack| **A cross-engine UI automation framework**. ``Unity3D``/``cocos2dx-*``/``Android native APP``/``iOS native APP``/(Other engines SDK)/... Example ------- First you should connect your Android phone, for example, via usb cable and enable the **ADB DEBUG MODE**. .. image:: doc/img/overview.gif .. code-block:: python # coding=utf-8 import time from poco.drivers.unity3d import UnityPoco poco = UnityPoco() poco('btn_start').click() time.sleep(1.5) shell = poco('shell').focus('center') for star in poco('star'): star.drag_to(shell) time.sleep(1) assert poco('scoreVal').get_text() == "100", "score correct." poco('btn_back', type='Button').click() `More examples`_ here. Tools for writing test scripts ------------------------------ To retrieve the UI hierarchy of the game, please use our `AirtestIDE`_ (an IDE for writing test scripts) or standalone `PocoHierarchyViewer`_ (to view the hierarchy and attributes only but lightweight) ! .. image:: doc/img/hunter-inspector.png Installation ------------ In order to use Poco, you must install Poco python library on your host and also install the `poco-sdk`_ in your game/app. **Poco** can be installed straightforward with ``pip`` command. It is called ``pocoui``. .. code-block:: bash pip install pocoui SDK Integration --------------- For **poco-sdk** integration please refer to `Integration Guide`_ Features -------- * supports mainstream game engines, including: Unity3D, cocos2dx-js, cocos2dx-lua, Android/iOS native apps * retrieves UI Elements Hierarchy in game's runtime * is super fast and impact-free to the game * allows straightforward SDK integration to the game (within in 5 minutes) * provides powerful APIs that are engine independent * supports multi-touch e.g. fling/pinch/... (and more is coming soon) * support gps, accelerometer and gyro sensors, rotation (landscape/portrait) and other sensors as input (coming soon) * is extensible to other private engines by `implementing poco-sdk`_ . * is compatible with Python 2.7 and Python 3.3-3.6. Documentation ------------- `Online docs`_. Use poco on platforms/engines ----------------------------- This section guide you how to start to use poco to write your test cases on different platforms/engines. `Poco drivers`_ Tutorials and examples ---------------------- This section will let your know all basic features of poco. * `basic usage`_ * `interact with Buttons and Labels`_ * `drag and swipe operations`_ * `advanced selections`_ * `play with coordinate system and local positioning`_ * `iteration over elements`_ * `handling exceptions`_ * `waiting for events`_ * `play with unittest framework`_ * `optimize speed by freezing UI`_ .. _basic usage: http://poco.readthedocs.io/en/latest/source/doc/poco-example/basic.html .. _interact with Buttons and Labels: http://poco.readthedocs.io/en/latest/source/doc/poco-example/interact_with_buttons_and_labels.html .. _drag and swipe operations: http://poco.readthedocs.io/en/latest/source/doc/poco-example/drag_and_swipe_operations.html .. _advanced selections: http://poco.readthedocs.io/en/latest/source/doc/poco-example/advanced_selections.html .. _play with coordinate system and local positioning: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_coordinate_system_and_local_positioning.html .. _iteration over elements: http://poco.readthedocs.io/en/latest/source/doc/poco-example/iteration_over_elements.html .. _handling exceptions: http://poco.readthedocs.io/en/latest/source/doc/poco-example/handling_exceptions.html .. _waiting for events: http://poco.readthedocs.io/en/latest/source/doc/poco-example/waiting_events.html .. _play with unittest framework: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_unittest_framework.html .. _optimize speed by freezing UI: http://poco.readthedocs.io/en/latest/source/doc/poco-example/optimize_speed_by_freezing_UI.html How to use Poco --------------- Poco supports different types of engines by different drivers. For different engines please initialize ``poco`` instance by corresponding driver. Remember to connect an Android device to your PC/mac with a running game or launch and keep the game/app active on PC/mac. Following example shows how to initialize poco instance for * Unity3D. .. code-block:: python from poco.drivers.unity3d import UnityPoco poco = UnityPoco() # for unity editor on windows # poco = UnityPoco(('localhost', 5001), unity_editor=True) ui = poco('...') ui.click() * Android native APP .. code-block:: python from poco.drivers.android.uiautomation import AndroidUiautomationPoco poco = AndroidUiautomationPoco() poco.device.wake() poco(text='Clock').click() * for other engines, refer to `Poco drivers`_ for more details. If poco drivers does not support your engine, please refer to `Integration Guide`_. Working with Poco Objects ------------------------- Basic Selector """""""""""""" UI element objects can be selected by invoking ``poco(...)`` function instance. The function traverses through the render tree structure and selects all the corresponding UI elements matching the query expression. The function takes one mandatory argument `node name`, the optional arguments can be substituted too and they refer to specific node properties. For more information, refer to `API Reference selecting UI`_. .. code-block:: python # select by node name poco('bg_mission') # select by name and other properties poco('bg_mission', type='Button') poco(textMatches='^据点.*$', type='Button', enable=True) .. image:: doc/img/hunter-poco-select-simple.png Relative Selector """"""""""""""""" When there is any ambiguity in the selected objects by node names/node types or object unable to select, the relative selector tries to select the element object by hierarchy in following manner .. code-block:: python # select by direct child/offspring poco('main_node').child('list_item').offspring('item') .. image:: doc/img/hunter-poco-select-relative.png Sequence Selector """"""""""""""""" Tree indexing and traversing is performed by default from up to down or from left to right. In case that the 'not-yet-traversed' nodes are removed from the screen, the exception is raised. The exception is not raised in case when the 'already-traversed' nodes are removed and in this case the traversing continues in previous order despite the fact that the nodes in views were rearranged during the travers process. .. code-block:: python items = poco('main_node').child('list_item').offspring('item') print(items[0].child('material_name').get_text()) print(items[1].child('material_name').get_text()) .. image:: doc/img/hunter-poco-select-sequence.png Iterate over a collection of objects """""""""""""""""""""""""""""""""""" Following code snippet shows how to iterate over the collection of UI objects .. code-block:: python # traverse through every item items = poco('main_node').child('list_item').offspring('item') for item in items: item.child('icn_item') .. image:: doc/img/hunter-poco-iteration.png Get object properties """"""""""""""""""""" Following examples shows how to obtain various properties of an object .. code-block:: python mission_btn = poco('bg_mission') print(mission_btn.attr('type')) # 'Button' print(mission_btn.get_text()) # '据点支援' print(mission_btn.attr('text')) # '据点支援' equivalent to .get_text() print(mission_btn.exists()) # True/False, exists in the screen or not Object Proxy Related Operation """""""""""""""""""""""""""""" This section describes object proxy related operations click ''''' The anchorPoint of UI element is attached to the click point by default. When the first argument (the relative click position) is passed to the function, the coordinates of the top-left corner of the bounding box become ``[0, 0]`` and the bottom right corner coordinates are ``[1, 1]``. The click range area can be less than 0 or larger than 1. If the click range area lies in the interval (0, 1), it means it is beyond the bounding box. Following example demonstrates how to use ``click`` function .. code-block:: python poco('bg_mission').click() poco('bg_mission').click('center') poco('bg_mission').click([0.5, 0.5]) # equivalent to center poco('bg_mission').focus([0.5, 0.5]).click() # equivalent to above expression .. image:: doc/img/hunter-poco-click.png swipe ''''' The anchorPoint of UI element is taken as the origin, the swipe action is performed towards the given direction with the certain distance. Following example shows how to use the ``swipe`` function .. code-block:: python joystick = poco('movetouch_panel').child('point_img') joystick.swipe('up') joystick.swipe([0.2, -0.2]) # swipe sqrt(0.08) unit distance at 45 degree angle up-and-right joystick.swipe([0.2, -0.2], duration=0.5) .. image:: doc/img/hunter-poco-swipe.png drag '''' Drag from current UI element to the target UI element. Following example shows how to use the ``drag_to`` function .. code-block:: python poco(text='突破芯片').drag_to(poco(text='岩石司康饼')) .. image:: doc/img/hunter-poco-drag.png focus (local positioning) ''''''''''''''''''''''''' The anchorPoint is set as the origin when conducting operations related to the node coordinates. If the the local click area is need, the focus function can be used. The coordinate system is similar to the screen coordinates - the origin is put to the top left corner of the bounding box and with length of unit of 1, i.e the coordinates of the center are then ``[0.5, 0.5]`` and the bottom right corner has coordinates ``[1, 1]``. .. code-block:: python poco('bg_mission').focus('center').click() # click the center The focus function can also be used as internal positioning within the objects. Following example demonstrates the implementation of `scroll` operation in `ScrollView`. .. code-block:: python scrollView = poco(type='ScollView') scrollView.focus([0.5, 0.8]).drag_to(scrollView.focus([0.5, 0.2])) wait '''' Wait for the target objects to appear on the screen and return the object proxy itself. If the object exists, return immediately. .. code-block:: python poco('bg_mission').wait(5).click() # wait 5 seconds at most,click once the object appears poco('bg_mission').wait(5).exists() # wait 5 seconds at most,return Exists or Not Exists Global Operation """""""""""""""" `Poco` framework also allows to perform the operations without any UI elements selected. These operations are called `global` operations. click ''''' .. code-block:: python poco.click([0.5, 0.5]) # click the center of screen poco.long_click([0.5, 0.5], duration=3) swipe ''''' .. code-block:: python # swipe from A to B point_a = [0.1, 0.1] center = [0.5, 0.5] poco.swipe(point_a, center) # swipe from A by given direction direction = [0.1, 0] poco.swipe(point_a, direction=direction) snapshot '''''''' Take a screenshot of the current screen in base64 encoded string. The image format depends on the sdk implementation. Take a look at `ScreenInterface.getScreen`_ to dive into sdk implementation details. **Note**: ``snapshot`` is not supported in some engine implementation of poco. .. code-block:: python from base64 import b64decode b64img, fmt = poco.snapshot(width=720) open('screen.{}'.format(fmt), 'wb').write(b64decode(b64img)) Exceptions ---------- This sections describes the Poco framework errors and exceptions. PocoTargetTimeout """"""""""""""""" .. code-block:: python from poco.exceptions import PocoTargetTimeout try: poco('guide_panel', type='ImageView').wait_for_appearance() except PocoTargetTimeout: # bugs here as the panel not shown raise PocoNoSuchNodeException """"""""""""""""""""""" .. code-block:: python from poco.exceptions import PocoNoSuchNodeException img = poco('guide_panel', type='ImageView') try: if not img.exists(): img.click() except PocoNoSuchNodeException: # If attempt to operate inexistent nodes, an exception will be thrown pass Unit Test --------- Poco is an automation test framework. For unit testing, please refer to `PocoUnit`_ section. PocoUnit provides a full set of assertion methods and furthermore, it is also compatible with the ``unittest`` in Python standard library. `Tutorial of PocoUnit`_. Some Concepts ------------- This section describes some basic concepts of Poco. Basic terminology used in following section * **Target device**: test devices where the apps or games run on, it usually refers to mobile phone devices * **UI proxy**: proxy objects within Poco framework, they represent zero (none), one or multiple in-game UI elements * **Node/UI element**: UI element instances or nodes in app/game * **query expression**: a serializable internal data structure through which Poco interacts with **target devices** and selects the corresponding UI elements. It is not usually needed to pay much attention to this unless it is required to customize the ``Selector`` class. Following images show the UI hierarchy represented in Poco .. image:: doc/img/hunter-inspector.png .. image:: doc/img/hunter-inspector-text-attribute.png .. image:: doc/img/hunter-inspector-hierarchy-relations.png Definitions of coordinate system and metric space """"""""""""""""""""""""""""""""""""""""""""""""" Normalized Coordinate System '''''''''''''''''''''''''''' In normalized coordinate system, the origin (0, 0) lies on top left corner of the device display. The height and the width of the screen are chosen as 1 unit of length, refer to image below for more detailed information. In normalized coordinate system, the same UI elements on the devices with different resolution have always the same position and size. This is especially very handy when writing cross-device test cases. The space of normalized coordinate system is uniformly distributed, i.e. the coordinates of the screen center are (0.5, 0.5) and the computing method of other scalars and vectors are all same in Euclidean space. .. image:: doc/img/hunter-poco-coordinate-system.png Local Coordinate System (local positioning) ''''''''''''''''''''''''''''''''''''''''''' The aim of introducing local coordinate system is to express the coordinates with reference to a certain UI elements. The origin (0,0) of local coordinate system lies on the top left corner of UI bounding box, x-axis goes horizontally rightward direction and y-axis goes vertically downwards. The height and the width of UI element are chosen as 1 unit of length. Coordinates are expressed as signed distances from the origin. Other definitions are same as for normalized coordinate system. Local coordinate system is more flexible in order to locate the position within or outside of UI element, e.g the coordinates at (0.5, 0.5) corresponds to the center of the UI element while coordinates larger than 1 or less than 0 correspond to the position out of the UI element. Join to discuss! ---------------- |chat on slack| Contributions ------------- Any pull requests are welcomed! We will have the code checked carefully. Please make sure the codes are compatible with python 2/3 and have the same coding style. .. _poco-sdk: http://poco.readthedocs.io/en/latest/source/doc/integration.html .. _implementing poco-sdk: http://poco.readthedocs.io/en/latest/source/doc/implementation_guide.html .. _Integration Guide: http://poco.readthedocs.io/en/latest/source/doc/integration.html .. _Integration Guide for NetEase: http://poco.readthedocs.io/en/latest/source/doc/integration.html#netease-internal-engines .. _More examples: http://poco.readthedocs.io/en/latest/source/doc/poco-example/index.html .. _Hunter内嵌inspector: http://poco.readthedocs.io/en/latest/source/doc/hunter-inspector-guide.html .. _网易游戏项目测试脚本标准模板: http://poco.readthedocs.io/en/latest/source/doc/netease-internal-use-template.html .. _Tutorial of PocoUnit: http://poco.readthedocs.io/en/latest/source/doc/poco-example/play_with_unittest_framework.html .. _Poco drivers: http://poco.readthedocs.io/en/latest/source/doc/poco_drivers.html .. _AirtestIDE: http://airtest.netease.com/ .. _Online docs: http://poco.readthedocs.io .. _API Reference: http://poco.readthedocs.io#api-reference .. _API Reference selecting UI: http://poco.readthedocs.io/en/latest/source/poco.pocofw.html#poco.pocofw.Poco.__call__ .. _ScreenInterface.getScreen: http://poco.readthedocs.io/en/latest/source/poco.sdk.interfaces.screen.html#poco.sdk.interfaces.screen.ScreenInterface.getScreen .. _PocoUnit: https://github.com/AirtestProject/PocoUnit .. _PocoHierarchyViewer: http://poco.readthedocs.io/en/latest/source/doc/about-standalone-inspector.html .. |docs| image:: https://readthedocs.org/projects/poco/badge/?version=latest :target: http://poco.readthedocs.io/en/latest/?badge=latest :alt: Documentation Status .. |chat on slack| image:: doc/img/chat_on_slack.png :alt: chat on slack :scale: 100% :target: https://join.slack.com/t/airtestproject/shared_invite/enQtMzYwMjc2NjQzNDkzLTcyMmJlNjgyNjgzZTRkNWRiYmE1YWI1ZWE5ZmQwYmM1YmY3ODZlMDc0YjkwMTQ5NDYxYmEyZWU1ZTFlZjg3ZjI