# libgdx **Repository Path**: CKStack/libgdx ## Basic Information - **Project Name**: libgdx - **Description**: No description available - **Primary Language**: Java - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-08-01 - **Last Updated**: 2024-06-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![logo](libgdx_logo.svg) [![GitHub Actions build status](https://img.shields.io/github/workflow/status/libgdx/libgdx/Build%20and%20Publish/master?label=GitHub%20Actions)](https://github.com/libgdx/libgdx/actions?query=workflow%3A%22Build+and+Publish%22) [![Sonatype Nexus (Releases)](https://img.shields.io/nexus/r/com.badlogicgames.gdx/gdx?nexusVersion=2&server=https%3A%2F%2Foss.sonatype.org&label=version)](https://search.maven.org/artifact/com.badlogicgames.gdx/gdx) [![Sonatype Nexus (Snapshots)](https://img.shields.io/nexus/s/com.badlogicgames.gdx/gdx?server=https%3A%2F%2Foss.sonatype.org&label=snapshot)](https://oss.sonatype.org/#nexus-search;gav~com.badlogicgames.gdx~gdx~~~~kw,versionexpand) [![Discord Chat](https://img.shields.io/discord/348229412858101762?logo=discord)](https://libgdx.com/community/discord/) ## Cross-platform Game Development Framework **[libGDX](https://libgdx.com) is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS.** It provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you. Rather, it gives you the freedom to create a game the way you like it. ## Open Source, Feature Packed and Offering a Big Third-Party Ecosystem libGDX is licensed under [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0.html) meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We, however, love to get (non-mandatory) credit in case you release a game or app using libGDX! See our [showcase](https://libgdx.com/showcase/) for a selection of some popular libGDX games. libGDX comes with [batteries included](https://libgdx.com/features/) and provides everything required to develop multi-platform 2D and 3D games with Java. libGDX also offers a very extensive third-party ecosystem. There are numerous [tools](https://libgdx.com/dev/tools/) and libraries that take a lot of work off the hands of developers. Take a look at [awesome-libgdx](https://github.com/rafaskb/awesome-libgdx#readme) for a curated list of libGDX-centered libraries and a good starting point for anyone new in the libGDX world. ![](https://libgdx.com/assets/images/index_showcase/game0.png) ###### An example for a game created with libGDX: [Pathway](https://store.steampowered.com/app/546430/Pathway/) by Robotality. Find more games in our [Showcase](https://libgdx.com/showcase/). ## Getting libGDX / Documentation As we use Gradle, there's no need to download libGDX itself – this can all be done by your favorite build tool. We also offer a [setup tool](https://libgdx.com/dev/#how-to-get-started-with-libgdx), which automatically creates a project for you and downloads everything necessary. See our **[website](https://libgdx.com/wiki/start/setup)** for instructions on how to get started with this or read our **[wiki](https://libgdx.com/wiki/)**. - [Creating a libGDX Project](https://libgdx.com/wiki/start/setup) - [A Simple Game](https://libgdx.com/wiki/start/a-simple-game) - [Tutorials & Demos](https://libgdx.com/wiki/start/demos-and-tutorials) We also provide [javadocs](https://javadoc.io/doc/com.badlogicgames.gdx) online. The javadocs are bundled with every libGDX distribution for consumption in your favorite IDE. ## Community & Contributing You can follow the **latest news** about libGDX on our [blog](https://libgdx.com/news/). Another good way to get in touch with our community is to join the official [libGDX Discord](https://libgdx.com/community/discord/). ### Reporting Issues Use the **[Issue Tracker](https://github.com/libgdx/libgdx/issues)** here on GitHub to report issues. Please make sure you read the [Getting Help](https://libgdx.com/wiki/articles/getting-help) article that walks you through the process of properly reporting an issue. ### Working on the Code libGDX has a strong developer community constantly improving the code base. We love to get any and all help we can. Our [Contributing Guidelines](https://libgdx.com/dev/contributing/) describe the process of helping libGDX to become even better. To contribute, you need to work with libGDX' sources directly, something normal users do not have to go through. The [Working with the Source](https://libgdx.com/dev/from-source/) article will give you some directions. You can also contribute financially to our infrastructure (build server, web server, test devices) via our [Patreon](https://patreon.com/libgdx)!