# compose-multiplatform-template **Repository Path**: CharlesInOSC/compose-multiplatform-template ## Basic Information - **Project Name**: compose-multiplatform-template - **Description**: No description available - **Primary Language**: Kotlin - **License**: Apache-2.0 - **Default Branch**: SebastianAigner-patch-1 - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-01-04 - **Last Updated**: 2024-01-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![official project](http://jb.gg/badges/official.svg)](https://confluence.jetbrains.com/display/ALL/JetBrains+on+GitHub) [![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) # [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform) application > **Note** > The iOS part of Compose Multiplatform is in Alpha. It may change incompatibly and require manual migration in the > future. > If you have any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues). You can use this template to start developing your own [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform#readme) application targeting desktop, Android, and iOS. Follow our tutorial below to get your first Compose Multiplatform app up and running. The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses the Compose Multiplatform UI framework. ## Set up the environment > **Warning** > You need a Mac with macOS to write and run iOS-specific code on simulated or real devices. > This is an Apple requirement. To work with this template, you need the following: * A machine running a recent version of macOS * [Xcode](https://apps.apple.com/us/app/xcode/id497799835) * [Android Studio](https://developer.android.com/studio) * The [Kotlin Multiplatform Mobile plugin](https://plugins.jetbrains.com/plugin/14936-kotlin-multiplatform-mobile) * The [CocoaPods dependency manager](https://kotlinlang.org/docs/native-cocoapods.html) ### Check your environment Before you start, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to ensure that your development environment is configured correctly: 1. Install KDoctor with [Homebrew](https://brew.sh/): ```text brew install kdoctor ``` 2. Run KDoctor in your terminal: ```text kdoctor ``` If everything is set up correctly, you'll see valid output: ```text Environment diagnose (to see all details, use -v option): [✓] Operation System [✓] Java [✓] Android Studio [✓] Xcode [✓] Cocoapods Conclusion: ✓ Your system is ready for Kotlin Multiplatform Mobile development! ``` Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them. ## Examine the project structure Open the project in Android Studio and switch the view from **Android** to **Project** to see all the files and targets belonging to the project: Your Compose Multiplatform project includes 4 modules: ### `shared` This is a Kotlin module that contains the logic common for desktop, Android, and iOS applications, that is, the code you share between platforms. This `shared` module is also where you'll write your Compose Multiplatform code. In `shared/src/commonMain/kotlin/App.kt`, you can find the shared root `@Composable` function for your app. It uses Gradle as the build system. You can add dependencies and change settings in `shared/build.gradle.kts`. The `shared` module builds into a Java library, an Android library, and an iOS framework. ### `desktopApp` This is a Kotlin module that builds into a desktop application. It uses Gradle as the build system. The `desktopApp` module depends on and uses the `shared` module as a regular library. ### `androidApp` This is a Kotlin module that builds into an Android application. It uses Gradle as the build system. The `androidApp` module depends on and uses the `shared` module as a regular Android library. ### `iosApp` This is an Xcode project that builds into an iOS application. It depends on and uses the `shared` module as a CocoaPods dependency. ## Run your application ### On desktop To run your desktop application in Android Studio, select `desktopApp` in the list of run configurations and click **Run**:
You can also run Gradle tasks in the terminal: * `./gradlew run` to run application * `./gradlew package` to store native distribution into `build/compose/binaries` ### On Android To run your application on an Android emulator: 1. Ensure you have an Android virtual device available. Otherwise, [create one](https://developer.android.com/studio/run/managing-avds#createavd). 2. In the list of run configurations, select `androidApp`. 3. Choose your virtual device and click **Run**:
Alternatively, use Gradle To install an Android application on a real Android device or an emulator, run `./gradlew installDebug` in the terminal.
### On iOS #### Running on a simulator To run your application on an iOS simulator in Android Studio, modify the `iosApp` run configuration: 1. In the list of run configurations, select **Edit Configurations**: 2. Navigate to **iOS Application** | **iosApp**. 3. In the **Execution target** list, select your target device. Click **OK**: 4. The `iosApp` run configuration is now available. Click **Run** next to your virtual device: #### Running on a real iOS device You can run your Compose Multiplatform application on a real iOS device for free. To do so, you'll need the following: * The `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316) * The iOS device registered in Xcode > **Note** > Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run > apps on your device. > You can follow the instructions below or watch > this [Stanford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399).
How to create and run a simple project in Xcode 1. On the Xcode welcome screen, select **Create a new project in Xcode**. 2. On the **iOS** tab, choose the **App** template. Click **Next**. 3. Specify the product name and keep other settings default. Click **Next**. 4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen. 5. At the top of your Xcode screen, click on the device name near the **Run** button. 6. Plug your device into the computer. You'll see this device in the list of run options. 7. Choose your device and click **Run**.
##### Finding your Team ID In the terminal, run `kdoctor --team-ids` to find your Team ID. KDoctor will list all Team IDs currently configured on your system, for example: ```text 3ABC246XYZ (Max Sample) ZABCW6SXYZ (SampleTech Inc.) ```
Alternative way to find your Team ID If KDoctor doesn't work for you, try this alternative method: 1. In Android Studio, run the `iosApp` configuration with the selected real device. The build should fail. 2. Go to Xcode and select **Open a project or file**. 3. Navigate to the `iosApp/iosApp.xcworkspace` file of your project. 4. In the left-hand menu, select `iosApp`. 5. Navigate to **Signing & Capabilities**. 6. In the **Team** list, select your team. If you haven't set up your team yet, use the **Add account** option and follow the steps.
To run the application, set the `TEAM_ID`: 1. In the template, navigate to the `iosApp/Configuration/Config.xcconfig` file. 2. Set your `TEAM_ID`. 3. Re-open the project in Android Studio. It should show the registered iOS device in the `iosApp` run configuration. ## Make your first changes You can now make some changes in the code and check that they are visible in both the iOS and Android applications at the same time: 1. In Android Studio, navigate to the `shared/src/commonMain/kotlin/App.kt` file. This is the common entry point for your Compose Multiplatform app. Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo: ```kotlin @OptIn(ExperimentalResourceApi::class) @Composable internal fun App() { MaterialTheme { var greetingText by remember { mutableStateOf("Hello, World!") } var showImage by remember { mutableStateOf(false) } Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) { Button(onClick = { greetingText = "Hello, ${getPlatformName()}" showImage = !showImage }) { Text(greetingText) } AnimatedVisibility(showImage) { Image( painterResource("compose-multiplatform.xml"), null ) } } } } ``` 2. Update the shared code by adding a text field that will update the name displayed on the button: ```diff @OptIn(ExperimentalResourceApi::class) @Composable internal fun App() { MaterialTheme { var greetingText by remember { mutableStateOf("Hello, World!") } var showImage by remember { mutableStateOf(false) } Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) { Button(onClick = { greetingText = "Hello, ${getPlatformName()}" showImage = !showImage }) { Text(greetingText) } + TextField(greetingText, onValueChange = { greetingText = it }) AnimatedVisibility(showImage) { Image( painterResource("compose-multiplatform.xml"), null ) } } } } ``` 3. Re-run the `desktopApp`, `androidApp`, and `iosApp` configurations. You'll see this change reflected in all three apps: ## How to configure the iOS application To get a better understanding of this template's setup and learn how to configure the basic properties of your iOS app without Xcode, open the `iosApp/Configuration/Config.xcconfig` file in Android Studio. The configuration file contains: * `APP_NAME`, a target executable and an application bundle name. * `BUNDLE_ID`, which [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion). * `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect). To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio, and then set the desired name. If you need to change this option after you open the project in Android Studio, do the following: 1. Close the project in Android Studio. 2. Run `./cleanup.sh` in your terminal. 3. Change the setting. 4. Open the project in Android Studio again. To configure advanced settings, use Xcode. After opening the project in Android Studio, open the `iosApp/iosApp.xcworkspace` file in Xcode and make changes there. ## Next steps We encourage you to explore Compose Multiplatform further and try out more projects: * [Create an application targeting iOS and Android with Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform-ios-android-template#readme) * [Create an application targeting Windows, macOS, and Linux with Compose Multiplatform for Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme) * [Complete more Compose Multiplatform tutorials](https://github.com/JetBrains/compose-multiplatform/blob/master/tutorials/README.md) * [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform/blob/master/examples/README.md)