# potree **Repository Path**: CodeLyk/potree ## Basic Information - **Project Name**: potree - **Description**: potree clone - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: develop - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2021-06-16 - **Last Updated**: 2024-10-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # About * Potree is a free open-source WebGL based point cloud renderer for large point clouds. It is based on the [TU Wien Scanopy project](https://www.cg.tuwien.ac.at/research/projects/Scanopy/) and research projects [Harvest4D](https://harvest4d.org/), [GCD Doctoral College](https://gcd.tuwien.ac.at/) and [Superhumans](https://www.cg.tuwien.ac.at/research/projects/Superhumans/). * Newest information and work in progress is usually available on [twitter](https://twitter.com/m_schuetz) * Contact: Markus Schütz (mschuetz@potree.org) * Reference: [Potree: Rendering Large Point Clouds in Web Browsers](https://www.cg.tuwien.ac.at/research/publications/2016/SCHUETZ-2016-POT/SCHUETZ-2016-POT-thesis.pdf) ![](./docs/images/potree_screens.png) # Getting Started ### Install Install [node.js](http://nodejs.org/) Install dependencies, as specified in package.json, and create a build in ./build/potree. ```bash npm install ``` ### Run Use the `npm start` command to * create ./build/potree * watch for changes to the source code and automatically create a new build on change * start a web server at localhost:1234. Go to http://localhost:1234/examples/ to test the examples. ### Convert Point Clouds to Potree Format Download [PotreeConverter](https://github.com/potree/PotreeConverter) and run it like this: ./PotreeConverter.exe C:/pointclouds/data.las -o C:/pointclouds/data_converted Copy the converted directory into <potreeDirectory>/pointclouds/data_converted. Then, duplicate and rename one of the examples and modify the path in the html file to your own point cloud. # Downloads * [Potree](https://github.com/potree/potree/releases) * [PotreeConverter ](https://github.com/potree/PotreeConverter/releases) - Convert your point cloud to the Potree format. * [PotreeDesktop ](https://github.com/potree/PotreeDesktop/releases) - Desktop version of Potree. Allows drag&drop of point clouds into the viewer. # Examples
Basic ViewerCA13 (18 billion Points)Retz (Potree + Cesium)ClassificationsVarious FeaturesToolbar
More Examples
Load ProjectMatcapVirtual RealityHeidentorLionLion LAS
Lion LAZEPTEPT BinaryEPT zstandardClipping VolumeOriented Images
Elevation ProfileMeasurementsMeshesMultiple Point CloudsCamera AnimationFeatures (CA13)
AnnotationsHierarchical AnnotationsAnimation PathShapefilesCesium CA13Geopackage
Cesium SorvilierCustom Sidebar SectionEmbedded IframeGradient Colors
# Showcase
MatterhornRetzLake TahoeSorvilierGraveChowilla
More
ChillerCoolerDechen CaveRuinsEclepensHeidentor
BuildingLDHILion HeadOverpassPielachpompei
SantoriniSkateparkSubsea Eq.Subsea Man.Westend PalaisWhitby
# Funding Potree is funded by a combination of research projects, companies and institutions.
Project Name Funding Agency
Harvest4D EU 7th Framework Program 323567
GCD Doctoral College TU Wien
Superhumans FWF
We would like to thank our sponsors for their financial contributions that keep this project up and running!
Diamond
€ 15,000+
         
Gold
€ 10,000+
Silver
€ 5,000+
Bronze
€ 1,000+
         
     
# Credits * The multi-res-octree algorithms used by this viewer were developed at the Vienna University of Technology by Michael Wimmer and Claus Scheiblauer as part of the [Scanopy Project](http://www.cg.tuwien.ac.at/research/projects/Scanopy/). * [Three.js](https://github.com/mrdoob/three.js), the WebGL 3D rendering library on which potree is built. * [plas.io](http://plas.io/) point cloud viewer. LAS and LAZ support have been taken from the laslaz.js implementation of plas.io. Thanks to [Uday Verma](https://twitter.com/udaykverma) and [Howard Butler](https://twitter.com/howardbutler) for this! * [Harvest4D](https://harvest4d.org/) Potree currently runs as Master Thesis under the Harvest4D Project * Christian Boucheny (EDL developer) and Daniel Girardeau-Montaut ([CloudCompare](http://www.danielgm.net/cc/)). The EDL shader was adapted from the CloudCompare source code! * [Martin Isenburg](http://rapidlasso.com/), [Georepublic](http://georepublic.de/en/), [Veesus](http://veesus.com/), [Sigeom Sa](http://www.sigeom.ch/), [SITN](http://www.ne.ch/sitn), [LBI ArchPro](http://archpro.lbg.ac.at/), [Pix4D](http://pix4d.com/) as well as all the contributers to potree and PotreeConverter and many more for their support.