# TinyTeam.Console **Repository Path**: Fitcal/TinyTeam.Console ## Basic Information - **Project Name**: TinyTeam.Console - **Description**: Unity3D运行时控制台,记录LOG和操作GM指令自定义,异步保存Log文件,快速查看Log文件。 - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 9 - **Created**: 2019-01-06 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # TTConsole The Best Debuger & Runtime Console For Unity3D ![image](http://i63.tinypic.com/vd0buo.jpg) ##一、Introduce This is a simple UGUI style console。In Mobile and Editor can quickly and easily view runtime Log information, and support asynchronous locally stored, the Log file without changing the game running efficiency and did not produce the gc. In addition, also provide editable CMD, convenient Runtime debugging Suggested that the source code into a DLL, can support the Unity type of Log "jump" immediate.> Please Email: weizhuquan@vip.qq.com for help. ##二、Feature ###2.0、Open The default startup shortcut key is ~ key. and mobile should three fingers touch on the screen above 3/4 from the top. ###2.1、Log using TinyTeam.Debuger; and then:TTDebuger.Log("chiuan"); Of course support custom message types: TTDebuger.Log("chiuan","Net"); ###2.2、CMD The default can enter "?" for the registration of all operational instructions for example FPS:fps,you can input arg like> 0、1、2 Using the blank space key separate parameters 0:close the fps 1:only fps 2:fps and memory total show Accordingly, want to cancel the registration can be used:TTDebuger.UnRegisterCommand("chiuan"); Convenient CMD, such as: "show" only the different types of Log >show net Here convenient to specify the view types of custom Log "net" message NOTE:must be in the Debug message when you pass the custom types:"net" ###2.3、View Log history Provide View the old log file,you can open a log file quickly here: Note:all log file under your project folder/Log