diff --git a/Cpp_example/A06_LCD/CMakeLists.txt b/Cpp_example/A06_LCD/CMakeLists.txt new file mode 100644 index 0000000000000000000000000000000000000000..f2ad2a9036eb661b36833f9614455163d05923e1 --- /dev/null +++ b/Cpp_example/A06_LCD/CMakeLists.txt @@ -0,0 +1,33 @@ +# CMake最低版本要求 +cmake_minimum_required(VERSION 3.10) + +project(test_lcd) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +# 定义项目根目录路径 +set(PROJECT_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../..") +message("PROJECT_ROOT_PATH = " ${PROJECT_ROOT_PATH}) + +include("${PROJECT_ROOT_PATH}/toolchains/arm-rockchip830-linux-uclibcgnueabihf.toolchain.cmake") + +# 定义 OpenCV SDK 路径 +set(OpenCV_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/opencv-mobile-4.10.0-lockzhiner-vision-module") +set(OpenCV_DIR "${OpenCV_ROOT_PATH}/lib/cmake/opencv4") +find_package(OpenCV REQUIRED) +set(OPENCV_LIBRARIES "${OpenCV_LIBS}") +# 定义 LockzhinerVisionModule SDK 路径 +set(LockzhinerVisionModule_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/lockzhiner_vision_module_sdk") +set(LockzhinerVisionModule_DIR "${LockzhinerVisionModule_ROOT_PATH}/lib/cmake/lockzhiner_vision_module") +find_package(LockzhinerVisionModule REQUIRED) + + +add_executable(Test_LCD Test_LCD.cc) +target_include_directories(Test_LCD PRIVATE ${LOCKZHINER_VISION_MODULE_INCLUDE_DIRS}) +target_link_libraries(Test_LCD PRIVATE ${OPENCV_LIBRARIES} ${LOCKZHINER_VISION_MODULE_LIBRARIES}) + +install( + TARGETS Test_LCD + RUNTIME DESTINATION . +) \ No newline at end of file diff --git a/Cpp_example/A06_LCD/README.md b/Cpp_example/A06_LCD/README.md new file mode 100644 index 0000000000000000000000000000000000000000..b04fb2538fe2b3d5d76b73e16a31e821240df160 --- /dev/null +++ b/Cpp_example/A06_LCD/README.md @@ -0,0 +1,225 @@ +# LCD 显示屏使用指南 + +## 章节说明 + +本章节主要是演示如何使用 LockAI 视频流的读取,同时使用 LCD 模块对图像进行显示。 + +## 1. 基本知识讲解 + +### 1.1 LCD 硬件接口说明 + +可在2.4寸液晶模块背面查看。 + +| 引脚名称 | 功能描述 | +| :--- | :------- | +| D/C | 指令/数据选择端,L:指令,H:数据 | +| RESET | 复位信号线,低电平有效 | +| SPI_MOSI | SPI数据输入信号线 | +| SPI_CLK | SPI时钟信号线 | +| SPI_CS | SPI片选信号线,低电平有效 | +| GND |电源地引脚 | +| 5V | 5V电源输入引脚| + +* 注意: 在本次实验中没有使用SPI_CS引脚,CS引脚接地即可,即默认选中设备。 + +### 1.2 LCD 通讯协议介绍 + +LCD型号为ST7789V,采用SPI通信方式,数据传输协议如下: + +`4-Line Serial Interface => 16-bit/pixel(RGB 5-6-5-bit input),65K-Color,3Ah="05h"` + +数据传输时序图如下: + +![传输协议介绍](./images/ST7789V.png) + +* 注意:在实际使用凌智视觉LCD模块时,无需关注底层实现。 + +## 2. API文档 + +### 2.1 头文件 + +```cpp +#include +``` + +### 2.2 初始化LCD模块 + +```cpp +int lcd_init(); +``` + +功能:初始化LCD模块 +参数:无 +返回值 :无 + +```cpp +void lcd_display_opencv_image(const cv::Mat& frame); +``` + +功能:传入一个 cv::Mat 类型的图像数据,将图像显示在LCD上。 +参数:OpenCV 图像 +返回值:无 + +## 3. 综合代码解析 + +### 3.1 流程图 + + +### 3.2 代码解析 + +- 初始化摄像头 + +```cpp +cv::VideoCapture cap; +const int width = 640; +const int height = 480; +cap.set(cv::CAP_PROP_FRAME_WIDTH, width); +cap.set(cv::CAP_PROP_FRAME_HEIGHT, height); +``` + +- 初始化LCD + +```cpp +if (lcd_init() < 0) { + std::cerr << "LCD initialization failed" << std::endl; + return -1; + } +``` + +- 逐帧捕获图像 + +```cpp +while (true) { + cv::Mat frame; + cap >> frame; + if (frame.empty()) { + std::cerr << "Warning: Couldn't read a frame from the camera." + << std::endl; + continue; + } +} +``` + +- 传输图像到LCD + +```cpp +lcd_display_opencv_image(frame); +``` + +### 3.3 完整代码实现 + +```cpp +#include + +#include +#include +int main() { + // 设置视频采集参数(640x480分辨率) + cv::VideoCapture cap; + cap.set(cv::CAP_PROP_FRAME_WIDTH, 640); + cap.set(cv::CAP_PROP_FRAME_HEIGHT, 480); + + // 尝试打开摄像头设备(0号摄像头) + if (!cap.open(0)) { + std::cerr << "Camera failed to open\n"; + return 1; + } + if (lcd_init() < 0) { + std::cerr << "LCD initialization failed" << std::endl; + return -1; + } + cv::Mat frame; + while (true) { + cap >> frame; // 从摄像头捕获一帧图像 + if (frame.empty()) continue; + lcd_display_opencv_image(frame); + } +} +``` + +## 4. 编译过程 + +### 4.1 编译环境搭建 + +- 请确保你已经按照 [开发环境搭建指南](../../../../docs/introductory_tutorial/cpp_development_environment.md) 正确配置了开发环境。 +- 同时以正确连接开发板。 + +### 4.2 Cmake介绍 + +```cmake +# CMake最低版本要求 +cmake_minimum_required(VERSION 3.10) + +project(test_lcd) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +# 定义项目根目录路径 +set(PROJECT_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../..") +message("PROJECT_ROOT_PATH = " ${PROJECT_ROOT_PATH}) + +include("${PROJECT_ROOT_PATH}/toolchains/arm-rockchip830-linux-uclibcgnueabihf.toolchain.cmake") + +# 定义 OpenCV SDK 路径 +set(OpenCV_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/opencv-mobile-4.10.0-lockzhiner-vision-module") +set(OpenCV_DIR "${OpenCV_ROOT_PATH}/lib/cmake/opencv4") +find_package(OpenCV REQUIRED) +set(OPENCV_LIBRARIES "${OpenCV_LIBS}") +# 定义 LockzhinerVisionModule SDK 路径 +set(LockzhinerVisionModule_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/lockzhiner_vision_module_sdk") +set(LockzhinerVisionModule_DIR "${LockzhinerVisionModule_ROOT_PATH}/lib/cmake/lockzhiner_vision_module") +find_package(LockzhinerVisionModule REQUIRED) + + +add_executable(Test_LCD Test_LCD.cc) +target_include_directories(Test_LCD PRIVATE ${LOCKZHINER_VISION_MODULE_INCLUDE_DIRS}) +target_link_libraries(Test_LCD PRIVATE ${OPENCV_LIBRARIES} ${LOCKZHINER_VISION_MODULE_LIBRARIES}) + +install( + TARGETS Test_LCD + RUNTIME DESTINATION . +) +``` + +### 4.3 编译项目 + +使用 Docker Destop 打开 LockzhinerVisionModule 容器并执行以下命令来编译项目 + +```bash +# 进入Demo所在目录 +cd /LockzhinerVisionModuleWorkSpace/LockzhinerVisionModule/Cpp_example/A06_LCD +# 创建编译目录 +rm -rf build && mkdir build && cd build +# 配置交叉编译工具链 +export TOOLCHAIN_ROOT_PATH="/LockzhinerVisionModuleWorkSpace/arm-rockchip830-linux-uclibcgnueabihf" +# 使用cmake配置项目 +cmake .. +# 执行编译项目 +make -j8 && make install +``` + +在执行完上述命令后,会在build目录下生成可执行文件。 + +## 5. 例程运行示例 + +### 5.1 准备工作 + +- 请确保你以按照前文要求链接好设备 + +### 5.2 运行过程 + +在凌智视觉模块中输入以下命令: + +```shell +chmod 777 Test_LCD +./Test_LCD +``` + +### 5.3 运行效果 + +![示例图片](./images/image_1.png) + +## 6. 总结 + +本文档介绍了如何在LockAI上使用LCD模块,并通过OpenCV读取摄像头模块的视频流并显示在LCD上。通过本功能可以很好的在脱机的时候显示图像画面,大大增加了调试的便利性。 diff --git a/Cpp_example/A06_LCD/Test_LCD.cc b/Cpp_example/A06_LCD/Test_LCD.cc new file mode 100644 index 0000000000000000000000000000000000000000..02d018d22ff24eeb34f910df249b3d55ae453413 --- /dev/null +++ b/Cpp_example/A06_LCD/Test_LCD.cc @@ -0,0 +1,26 @@ +#include + +#include +#include +int main() { + // 设置视频采集参数(640x480分辨率) + cv::VideoCapture cap; + cap.set(cv::CAP_PROP_FRAME_WIDTH, 640); + cap.set(cv::CAP_PROP_FRAME_HEIGHT, 480); + + // 尝试打开摄像头设备(0号摄像头) + if (!cap.open(0)) { + std::cerr << "Camera failed to open\n"; + return 1; + } + if (lcd_init() < 0) { + std::cerr << "LCD initialization failed" << std::endl; + return -1; + } + cv::Mat frame; + while (true) { + cap >> frame; // 从摄像头捕获一帧图像 + if (frame.empty()) continue; + lcd_display_opencv_image(frame); + } +} diff --git a/Cpp_example/A06_LCD/images/1.png b/Cpp_example/A06_LCD/images/1.png new file mode 100755 index 0000000000000000000000000000000000000000..d0cc474fb92cd284b9b7cbcc71bebc925494e78a Binary files /dev/null and b/Cpp_example/A06_LCD/images/1.png differ diff --git a/Cpp_example/A06_LCD/images/ST7789V.png b/Cpp_example/A06_LCD/images/ST7789V.png new file mode 100755 index 0000000000000000000000000000000000000000..22118b34dbc14fa3fa1d5616f27c9e9ecfbe4916 Binary files /dev/null and b/Cpp_example/A06_LCD/images/ST7789V.png differ diff --git a/Cpp_example/A06_LCD/images/image_1.png b/Cpp_example/A06_LCD/images/image_1.png new file mode 100755 index 0000000000000000000000000000000000000000..2742105b9493ef90255f67da8933194ad4dcd1d7 Binary files /dev/null and b/Cpp_example/A06_LCD/images/image_1.png differ diff --git a/Cpp_example/C08_Apriltag/Apriltag.cc b/Cpp_example/C08_Apriltag/Apriltag.cc index 55dac28f7800afe81926be201c9bd89cceb35af3..05cc25ec0f5fa3972a322d709a0251d7b69cad56 100644 --- a/Cpp_example/C08_Apriltag/Apriltag.cc +++ b/Cpp_example/C08_Apriltag/Apriltag.cc @@ -1,6 +1,6 @@ #include -#include +#include #include #include diff --git a/Cpp_example/C08_Apriltag/CMakeLists.txt b/Cpp_example/C08_Apriltag/CMakeLists.txt index d3768a1d7509612dbf351af20faa2357dad84b7f..bace036d46e80a61e62df7b123e1a10ae6c787d7 100644 --- a/Cpp_example/C08_Apriltag/CMakeLists.txt +++ b/Cpp_example/C08_Apriltag/CMakeLists.txt @@ -19,14 +19,20 @@ find_package(LockzhinerVisionModule REQUIRED) # 查找apriltag库 -set(APRILTAG_LIB_DIR "${PROJECT_ROOT_PATH}/third_party/apriltag-with-pose-estimation-master/build") +set(APRILTAG_LIB_DIR "${PROJECT_ROOT_PATH}/third_party/apriltag-with-pose-estimation-master/build/lib") find_library(APRILTAG_LIB NAMES apriltag PATHS ${APRILTAG_LIB_DIR} REQUIRED) -include_directories("${PROJECT_ROOT_PATH}/third_party/eigen-master") +# include_directories("${PROJECT_ROOT_PATH}/third_party/eigen-master/") include_directories("${PROJECT_ROOT_PATH}/third_party/apriltag-with-pose-estimation-master") - + +# 设置 Eigen 路径 +set(EIGEN_ROOT_DIR "${PROJECT_ROOT_PATH}/third_party/eigen-master") + +# 添加头文件搜索路径 include_directories( + ${EIGEN_ROOT_DIR} ${LOCKZHINER_VISION_MODULE_INCLUDE_DIRS} + ${PROJECT_SOURCE_DIR} ) # 创建可执行文件 diff --git a/Cpp_example/D12_ppocrv4_det/CMakeLists.txt b/Cpp_example/D12_ppocrv4_det/CMakeLists.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a94c83728e269f39c91e5cdfb0e0d9cc3f89058 --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/CMakeLists.txt @@ -0,0 +1,44 @@ +cmake_minimum_required(VERSION 3.10) + +project(Test-ppocrv4) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + + +# 定义项目根目录路径 +set(PROJECT_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../..") +message("PROJECT_ROOT_PATH = " ${PROJECT_ROOT_PATH}) + +include("${PROJECT_ROOT_PATH}/toolchains/arm-rockchip830-linux-uclibcgnueabihf.toolchain.cmake") + +# 定义 OpenCV SDK 路径 +set(OpenCV_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/opencv-mobile-4.10.0-lockzhiner-vision-module") +set(OpenCV_DIR "${OpenCV_ROOT_PATH}/lib/cmake/opencv4") +find_package(OpenCV REQUIRED) +set(OPENCV_LIBRARIES "${OpenCV_LIBS}") + +# 定义 LockzhinerVisionModule SDK 路径 +set(LockzhinerVisionModule_ROOT_PATH "${PROJECT_ROOT_PATH}/third_party/lockzhiner_vision_module_sdk") +set(LockzhinerVisionModule_DIR "${LockzhinerVisionModule_ROOT_PATH}/lib/cmake/lockzhiner_vision_module") +find_package(LockzhinerVisionModule REQUIRED) + +# 配置rknpu2 +set(RKNPU2_BACKEND_BASE_DIR "${LockzhinerVisionModule_ROOT_PATH}/include/lockzhiner_vision_module/vision/deep_learning/runtime") +if(NOT EXISTS ${RKNPU2_BACKEND_BASE_DIR}) + message(FATAL_ERROR "RKNPU2 backend base dir missing: ${RKNPU2_BACKEND_BASE_DIR}") +endif() + + + +add_executable( Test-ppocrv4 + ppocrv4.cc + postprocess.cc + clipper.cc) +target_include_directories(Test-ppocrv4 PRIVATE ${LOCKZHINER_VISION_MODULE_INCLUDE_DIRS} ${rknpu2_INCLUDE_DIRS} ${RKNPU2_BACKEND_BASE_DIR}) +target_link_libraries(Test-ppocrv4 PRIVATE ${OPENCV_LIBRARIES} ${NCNN_LIBRARIES} ${LOCKZHINER_VISION_MODULE_LIBRARIES}) + +install( + TARGETS Test-ppocrv4 + RUNTIME DESTINATION . +) \ No newline at end of file diff --git a/Cpp_example/D12_ppocrv4_det/README.md b/Cpp_example/D12_ppocrv4_det/README.md new file mode 100644 index 0000000000000000000000000000000000000000..c4291b32afd8bce70adf8fade18a18756f053af0 --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/README.md @@ -0,0 +1,308 @@ +# PP-OCRv4 文本框检测 +## 1. 模型介绍 + + +PP-OCRv4在PP-OCRv3的基础上进一步升级。整体的框架图保持了与PP-OCRv3相同的pipeline,针对检测模型和识别模型进行了数据、网络结构、训练策略等多个模块的优化。 +![](./images/ppocrv4.jpg) + +从算法改进思路上看,分别针对检测和识别模型,进行以下方面的改进: +检测模块: +- LCNetV3:精度更高的骨干网络 +- PFHead:并行head分支融合结构 +- DSR: 训练中动态增加shrink ratio +- CML:添加Student和Teacher网络输出的KL div loss + + +原理可前往PPOCR技术报告查看:https://paddlepaddle.github.io/PaddleOCR/v2.9/ppocr/blog/PP-OCRv4_introduction.html#1pfheadhead + +## 2. 模型转换 + +参考[RKNN Model ZOO](https://github.com/airockchip/rknn_model_zoo/tree/main/examples/PPOCR/PPOCR-Det)将 PPOCRv4 的文本检测模型转化成 RKNN 模型。 + +```python + +import sys +from rknn.api import RKNN + +DATASET_PATH = '../../../../datasets/PPOCR/imgs/dataset_20.txt' +DEFAULT_RKNN_PATH = '../model/ppocrv4_det.rknn' +DEFAULT_QUANT = True + +def parse_arg(): + if len(sys.argv) < 3: + print("Usage: python3 {} onnx_model_path [platform] [dtype(optional)] [output_rknn_path(optional)]".format(sys.argv[0])); + print(" platform choose from [rk3562, rk3566, rk3568, rk3576, rk3588, rv1126b, rv1109, rv1126, rk1808]") + print(" dtype choose from [i8, fp] for [rk3562, rk3566, rk3568, rk3576, rk3588, rv1126b]") + print(" dtype choose from [u8, fp] for [rv1109, rv1126, rk1808]") + exit(1) + + model_path = sys.argv[1] + platform = sys.argv[2] + + do_quant = DEFAULT_QUANT + if len(sys.argv) > 3: + model_type = sys.argv[3] + if model_type not in ['i8', 'u8', 'fp']: + print("ERROR: Invalid model type: {}".format(model_type)) + exit(1) + elif model_type in ['i8', 'u8']: + do_quant = True + else: + do_quant = False + + if len(sys.argv) > 4: + output_path = sys.argv[4] + else: + output_path = DEFAULT_RKNN_PATH + + return model_path, platform, do_quant, output_path + +if __name__ == '__main__': + model_path, platform, do_quant, output_path = parse_arg() + + # Create RKNN object + rknn = RKNN(verbose=False) + + # Pre-process config + print('--> Config model') + rknn.config(mean_values=[[123.675, 116.28, 103.53]], std_values=[[58.395, 57.12, 57.375]], target_platform=platform) + print('done') + + # Load model + print('--> Loading model') + ret = rknn.load_onnx(model=model_path) + if ret != 0: + print('Load model failed!') + exit(ret) + print('done') + + # Build model + print('--> Building model') + ret = rknn.build(do_quantization=do_quant, dataset=DATASET_PATH) + if ret != 0: + print('Build model failed!') + exit(ret) + print('done') + + # Export rknn model + print('--> Export rknn model') + ret = rknn.export_rknn(output_path) + if ret != 0: + print('Export rknn model failed!') + exit(ret) + print('done') + + # Release + rknn.release() +``` +根据目标平台,完成参数配置,运行程序完成转换。在完成模型转换后可以查看 rv1106 的算子支持手册,确保所有的算子是可以使用的,避免白忙活。 + +## 3. 模型部署 +```cpp +#include +#include +#include +#include "rknpu2_backend/rknpu2_backend.h" +#include +#include +#include +#include +#include +#include +#include "postprocess.h" +#include +#include + +// 用于计时的头文件 +#include + +using namespace std::chrono; + +int main(int argc, char *argv[]) +{ + if (argc != 2) + { + std::cerr << "Usage: " << argv[0] << " " << std::endl; + return 1; + } + + const std::string model_path = argv[1]; + + // 初始化RKNN后端 + lockzhiner_vision_module::vision::RKNPU2Backend backend; + if (!backend.Initialize(model_path)) + { + std::cerr << "Failed to initialize RKNN backend" << std::endl; + return -1; + } + + lockzhiner_vision_module::edit::Edit edit; + + if (!edit.StartAndAcceptConnection()) + { + std::cerr << "Error: Failed to start and accept connection." << std::endl; + return EXIT_FAILURE; + } + std::cout << "Device connected successfully." << std::endl; + + // 打开摄像头 + cv::VideoCapture cap; + cap.set(cv::CAP_PROP_FRAME_WIDTH, 640); + cap.set(cv::CAP_PROP_FRAME_HEIGHT, 480); + cap.open(0); + if (!cap.isOpened()) + { + std::cerr << "Error: Could not open camera." << std::endl; + return 1; + } + + cv::Mat image; + int frame_count = 0; // 帧计数器 + + while (true) + { + cap >> image; + if (image.empty()) + continue; + + frame_count++; + + // 每隔3帧处理一次(即每4帧处理1次) + if (frame_count % 4 == 1) + { + // 获取输入Tensor的信息 + auto input_tensor = backend.GetInputTensor(0); + std::vector input_dims = input_tensor.GetDims(); + float input_scale = input_tensor.GetScale(); + int input_zp = input_tensor.GetZp(); + + // 预处理 + cv::Mat preprocessed = preprocess(image, input_dims, input_scale, input_zp); + if (preprocessed.empty()) + { + std::cerr << "Preprocessing failed" << std::endl; + goto skip_inference; + } + + // 验证输入数据尺寸 + size_t expected_input_size = input_tensor.GetElemsBytes(); + size_t actual_input_size = preprocessed.total() * preprocessed.elemSize(); + if (expected_input_size != actual_input_size) + { + std::cerr << "Input size mismatch! Expected: " << expected_input_size + << ", Actual: " << actual_input_size << std::endl; + goto skip_inference; + } + + // 拷贝输入数据 + void *input_data = input_tensor.GetData(); + memcpy(input_data, preprocessed.data, actual_input_size); + + // 开始计时 + auto start = high_resolution_clock::now(); + + // 推理 + if (!backend.Run()) + { + std::cerr << "Inference failed!" << std::endl; + free(input_data); + goto skip_inference; + } + + // 结束计时 + auto end = high_resolution_clock::now(); + auto duration_ms = duration_cast(end - start).count(); + std::cout << "Inference time: " << duration_ms << " ms" << std::endl; + + // 获取输出结果 + const auto &output_tensor = backend.GetOutputTensor(0); + std::vector output_dims = output_tensor.GetDims(); + float output_zp = output_tensor.GetZp(); + float output_scale = output_tensor.GetScale(); + const int8_t *output_data_int8 = static_cast(output_tensor.GetData()); + + // 转换为浮点型 + std::vector output_data_float(output_tensor.GetNumElems()); + for (size_t i = 0; i < output_tensor.GetNumElems(); ++i) + { + output_data_float[i] = (output_data_int8[i] - output_zp) * output_scale; + } + + // 获取原始图像宽高 + int original_width = image.cols; + int original_height = image.rows; + float scale_w = (float)original_width / 480; + float scale_h = (float)original_height / 480; + + // 后处理 + ppocr_det_result results = {0}; + dbnet_postprocess(output_data_float.data(), + output_dims[2], output_dims[3], + 0.5, 0.3, true, "slow", 2.0, "quad", + scale_w, scale_h, &results); + + // 绘制检测框 + draw_boxes(&image, results); + } + + skip_inference: + // 显示当前帧(无论是否进行了推理) + edit.Print(image); + + // 按下 ESC 键退出 + if (cv::waitKey(1) == 27) + { + break; + } + } + + cap.release(); + return 0; +} +``` + +## 4. 编译程序 + +使用 Docker Destop 打开 LockzhinerVisionModule 容器并执行以下命令来编译项目 +```bash +# 进入Demo所在目录 +cd /LockzhinerVisionModuleWorkSpace/LockzhinerVisionModule/Cpp_example/D12_PPOCRv4-Det +# 创建编译目录 +rm -rf build && mkdir build && cd build +# 配置交叉编译工具链 +export TOOLCHAIN_ROOT_PATH="/LockzhinerVisionModuleWorkSpace/arm-rockchip830-linux-uclibcgnueabihf" +# 使用cmake配置项目 +cmake .. +# 执行编译项目 +make -j8 +``` + +在执行完上述命令后,会在build目录下生成可执行文件。 + + + +## 5. 执行结果 +### 5.1 运行前准备 + +- 请确保你已经下载了 [凌智视觉模块字符检测模型权重文件](https://gitee.com/LockzhinerAI/LockzhinerVisionModule/releases/download/v0.0.6/ppocrv4_det.rknn) + +### 5.2 运行过程 +```shell +chmod 777 Test-ppocrv4 +./Test-ppocrv4 ppocrv4_det.rknn +``` +### 5.3 运行效果 +#### 5.3.1 ppocrv4字符识别 +- 测试结果 + +![title](./images/result.jpg) + +- 测试时间 + +![title](./images/time.jpg) + +瓶颈分析,虽然 ppocrv4 的文本检测模型的推理时间为 90ms 左右,但是在实际使用时建议使用跳帧检测,不每一帧都进行推理,可以有效降低卡顿。 + + +#### 5.3.2 注意事项 +由于本章节只部署了一个 PPOCRv4 的文字检测模型,并没有训练检测模型,如需训练自己的数据集,可使用 paddleOCR 训练检测模型。 diff --git a/Cpp_example/D12_ppocrv4_det/clipper.cc b/Cpp_example/D12_ppocrv4_det/clipper.cc new file mode 100644 index 0000000000000000000000000000000000000000..bdf6a232e78069cc044bd62aeeeed8599f9b16af --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/clipper.cc @@ -0,0 +1,4171 @@ +/******************************************************************************* +* * +* Author : Angus Johnson * +* Version : 6.4.2 * +* Date : 27 February 2017 * +* Website : http://www.angusj.com * +* Copyright : Angus Johnson 2010-2017 * +* * +* License: * +* Use, modification & distribution is subject to Boost Software License Ver 1. * +* http://www.boost.org/LICENSE_1_0.txt * +* * +* Attributions: * +* The code in this library is an extension of Bala Vatti's clipping algorithm: * +* "A generic solution to polygon clipping" * +* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * +* http://portal.acm.org/citation.cfm?id=129906 * +* * +* Computer graphics and geometric modeling: implementation and algorithms * +* By Max K. Agoston * +* Springer; 1 edition (January 4, 2005) * +* http://books.google.com/books?q=vatti+clipping+agoston * +* * +* See also: * +* "Polygon Offsetting by Computing Winding Numbers" * +* Paper no. DETC2005-85513 pp. 565-575 * +* ASME 2005 International Design Engineering Technical Conferences * +* and Computers and Information in Engineering Conference (IDETC/CIE2005) * +* September 24-28, 2005 , Long Beach, California, USA * +* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * +* * +*******************************************************************************/ + +/******************************************************************************* +* * +* This is a translation of the Delphi Clipper library and the naming style * +* used has retained a Delphi flavour. * +* * +*******************************************************************************/ +#include +#include +#include +#include +#include +#include +#include +#include + +#include "clipper.h" + +namespace ClipperLib { + +static double const pi = 3.141592653589793238; +static double const two_pi = pi * 2; +static double const def_arc_tolerance = 0.25; + +enum Direction { dRightToLeft, dLeftToRight }; + +static int const Unassigned = -1; // edge not currently 'owning' a solution +static int const Skip = -2; // edge that would otherwise close a path + +#define HORIZONTAL (-1.0E+40) +#define TOLERANCE (1.0e-20) +#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE)) + +struct TEdge { + IntPoint Bot; + IntPoint Curr; // current (updated for every new scanbeam) + IntPoint Top; + double Dx; + PolyType PolyTyp; + EdgeSide Side; // side only refers to current side of solution poly + int WindDelta; // 1 or -1 depending on winding direction + int WindCnt; + int WindCnt2; // winding count of the opposite polytype + int OutIdx; + TEdge *Next; + TEdge *Prev; + TEdge *NextInLML; + TEdge *NextInAEL; + TEdge *PrevInAEL; + TEdge *NextInSEL; + TEdge *PrevInSEL; +}; + +struct IntersectNode { + TEdge *Edge1; + TEdge *Edge2; + IntPoint Pt; +}; + +struct LocalMinimum { + cInt Y; + TEdge *LeftBound; + TEdge *RightBound; +}; + +struct OutPt; + +// OutRec: contains a path in the clipping solution. Edges in the AEL will +// carry a pointer to an OutRec when they are part of the clipping solution. +struct OutRec { + int Idx; + bool IsHole; + bool IsOpen; + OutRec *FirstLeft; // see comments in clipper.pas + PolyNode *PolyNd; + OutPt *Pts; + OutPt *BottomPt; +}; + +struct OutPt { + int Idx; + IntPoint Pt; + OutPt *Next; + OutPt *Prev; +}; + +struct Join { + OutPt *OutPt1; + OutPt *OutPt2; + IntPoint OffPt; +}; + +struct LocMinSorter { + inline bool operator()(const LocalMinimum &locMin1, + const LocalMinimum &locMin2) { + return locMin2.Y < locMin1.Y; + } +}; + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +inline cInt Round(double val) { + if ((val < 0)) + return static_cast(val - 0.5); + else + return static_cast(val + 0.5); +} +//------------------------------------------------------------------------------ + +inline cInt Abs(cInt val) { return val < 0 ? -val : val; } + +//------------------------------------------------------------------------------ +// PolyTree methods ... +//------------------------------------------------------------------------------ + +void PolyTree::Clear() { + for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i) delete AllNodes[i]; + AllNodes.resize(0); + Childs.resize(0); +} +//------------------------------------------------------------------------------ + +PolyNode *PolyTree::GetFirst() const { + if (!Childs.empty()) + return Childs[0]; + else + return 0; +} +//------------------------------------------------------------------------------ + +int PolyTree::Total() const { + int result = (int)AllNodes.size(); + // with negative offsets, ignore the hidden outer polygon ... + if (result > 0 && Childs[0] != AllNodes[0]) result--; + return result; +} + +//------------------------------------------------------------------------------ +// PolyNode methods ... +//------------------------------------------------------------------------------ + +PolyNode::PolyNode() : Parent(0), Index(0), m_IsOpen(false) {} +//------------------------------------------------------------------------------ + +int PolyNode::ChildCount() const { return (int)Childs.size(); } +//------------------------------------------------------------------------------ + +void PolyNode::AddChild(PolyNode &child) { + unsigned cnt = (unsigned)Childs.size(); + Childs.push_back(&child); + child.Parent = this; + child.Index = cnt; +} +//------------------------------------------------------------------------------ + +PolyNode *PolyNode::GetNext() const { + if (!Childs.empty()) + return Childs[0]; + else + return GetNextSiblingUp(); +} +//------------------------------------------------------------------------------ + +PolyNode *PolyNode::GetNextSiblingUp() const { + if (!Parent) // protects against PolyTree.GetNextSiblingUp() + return 0; + else if (Index == Parent->Childs.size() - 1) + return Parent->GetNextSiblingUp(); + else + return Parent->Childs[Index + 1]; +} +//------------------------------------------------------------------------------ + +bool PolyNode::IsHole() const { + bool result = true; + PolyNode *node = Parent; + while (node) { + result = !result; + node = node->Parent; + } + return result; +} +//------------------------------------------------------------------------------ + +bool PolyNode::IsOpen() const { return m_IsOpen; } +//------------------------------------------------------------------------------ + +#ifndef use_int32 + +//------------------------------------------------------------------------------ +// Int128 class (enables safe math on signed 64bit integers) +// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1 +// Int128 val2((long64)9223372036854775807); +// Int128 val3 = val1 * val2; +// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37) +//------------------------------------------------------------------------------ + +class Int128 { + public: + ulong64 lo; + long64 hi; + + Int128(long64 _lo = 0) { + lo = (ulong64)_lo; + if (_lo < 0) + hi = -1; + else + hi = 0; + } + + Int128(const Int128 &val) : lo(val.lo), hi(val.hi) {} + + Int128(const long64 &_hi, const ulong64 &_lo) : lo(_lo), hi(_hi) {} + + Int128 &operator=(const long64 &val) { + lo = (ulong64)val; + if (val < 0) + hi = -1; + else + hi = 0; + return *this; + } + + bool operator==(const Int128 &val) const { + return (hi == val.hi && lo == val.lo); + } + + bool operator!=(const Int128 &val) const { return !(*this == val); } + + bool operator>(const Int128 &val) const { + if (hi != val.hi) + return hi > val.hi; + else + return lo > val.lo; + } + + bool operator<(const Int128 &val) const { + if (hi != val.hi) + return hi < val.hi; + else + return lo < val.lo; + } + + bool operator>=(const Int128 &val) const { return !(*this < val); } + + bool operator<=(const Int128 &val) const { return !(*this > val); } + + Int128 &operator+=(const Int128 &rhs) { + hi += rhs.hi; + lo += rhs.lo; + if (lo < rhs.lo) hi++; + return *this; + } + + Int128 operator+(const Int128 &rhs) const { + Int128 result(*this); + result += rhs; + return result; + } + + Int128 &operator-=(const Int128 &rhs) { + *this += -rhs; + return *this; + } + + Int128 operator-(const Int128 &rhs) const { + Int128 result(*this); + result -= rhs; + return result; + } + + Int128 operator-() const // unary negation + { + if (lo == 0) + return Int128(-hi, 0); + else + return Int128(~hi, ~lo + 1); + } + + operator double() const { + const double shift64 = 18446744073709551616.0; // 2^64 + if (hi < 0) { + if (lo == 0) + return (double)hi * shift64; + else + return -(double)(~lo + ~hi * shift64); + } else + return (double)(lo + hi * shift64); + } +}; +//------------------------------------------------------------------------------ + +Int128 Int128Mul(long64 lhs, long64 rhs) { + bool negate = (lhs < 0) != (rhs < 0); + + if (lhs < 0) lhs = -lhs; + ulong64 int1Hi = ulong64(lhs) >> 32; + ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF); + + if (rhs < 0) rhs = -rhs; + ulong64 int2Hi = ulong64(rhs) >> 32; + ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF); + + // nb: see comments in clipper.pas + ulong64 a = int1Hi * int2Hi; + ulong64 b = int1Lo * int2Lo; + ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; + + Int128 tmp; + tmp.hi = long64(a + (c >> 32)); + tmp.lo = long64(c << 32); + tmp.lo += long64(b); + if (tmp.lo < b) tmp.hi++; + if (negate) tmp = -tmp; + return tmp; +}; +#endif + +//------------------------------------------------------------------------------ +// Miscellaneous global functions +//------------------------------------------------------------------------------ + +bool Orientation(const Path &poly) { return Area(poly) >= 0; } +//------------------------------------------------------------------------------ + +double Area(const Path &poly) { + int size = (int)poly.size(); + if (size < 3) return 0; + + double a = 0; + for (int i = 0, j = size - 1; i < size; ++i) { + a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y); + j = i; + } + return -a * 0.5; +} +//------------------------------------------------------------------------------ + +double Area(const OutPt *op) { + const OutPt *startOp = op; + if (!op) return 0; + double a = 0; + do { + a += (double)(op->Prev->Pt.X + op->Pt.X) * + (double)(op->Prev->Pt.Y - op->Pt.Y); + op = op->Next; + } while (op != startOp); + return a * 0.5; +} +//------------------------------------------------------------------------------ + +double Area(const OutRec &outRec) { return Area(outRec.Pts); } +//------------------------------------------------------------------------------ + +bool PointIsVertex(const IntPoint &Pt, OutPt *pp) { + OutPt *pp2 = pp; + do { + if (pp2->Pt == Pt) return true; + pp2 = pp2->Next; + } while (pp2 != pp); + return false; +} +//------------------------------------------------------------------------------ + +// See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & +// Agathos +// http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf +int PointInPolygon(const IntPoint &pt, const Path &path) { + // returns 0 if false, +1 if true, -1 if pt ON polygon boundary + int result = 0; + size_t cnt = path.size(); + if (cnt < 3) return 0; + IntPoint ip = path[0]; + for (size_t i = 1; i <= cnt; ++i) { + IntPoint ipNext = (i == cnt ? path[0] : path[i]); + if (ipNext.Y == pt.Y) { + if ((ipNext.X == pt.X) || + (ip.Y == pt.Y && ((ipNext.X > pt.X) == (ip.X < pt.X)))) + return -1; + } + if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) { + if (ip.X >= pt.X) { + if (ipNext.X > pt.X) + result = 1 - result; + else { + double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - + (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); + if (!d) return -1; + if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; + } + } else { + if (ipNext.X > pt.X) { + double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) - + (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); + if (!d) return -1; + if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; + } + } + } + ip = ipNext; + } + return result; +} +//------------------------------------------------------------------------------ + +int PointInPolygon(const IntPoint &pt, OutPt *op) { + // returns 0 if false, +1 if true, -1 if pt ON polygon boundary + int result = 0; + OutPt *startOp = op; + for (;;) { + if (op->Next->Pt.Y == pt.Y) { + if ((op->Next->Pt.X == pt.X) || + (op->Pt.Y == pt.Y && ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) + return -1; + } + if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) { + if (op->Pt.X >= pt.X) { + if (op->Next->Pt.X > pt.X) + result = 1 - result; + else { + double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) - + (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); + if (!d) return -1; + if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result; + } + } else { + if (op->Next->Pt.X > pt.X) { + double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) - + (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); + if (!d) return -1; + if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result; + } + } + } + op = op->Next; + if (startOp == op) break; + } + return result; +} +//------------------------------------------------------------------------------ + +bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2) { + OutPt *op = OutPt1; + do { + // nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon + int res = PointInPolygon(op->Pt, OutPt2); + if (res >= 0) return res > 0; + op = op->Next; + } while (op != OutPt1); + return true; +} +//---------------------------------------------------------------------- + +bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range) { +#ifndef use_int32 + if (UseFullInt64Range) + return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) == + Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y); + else +#endif + return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) == + (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y); +} +//------------------------------------------------------------------------------ + +bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, + bool UseFullInt64Range) { +#ifndef use_int32 + if (UseFullInt64Range) + return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == + Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y); + else +#endif + return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == + (pt1.X - pt2.X) * (pt2.Y - pt3.Y); +} +//------------------------------------------------------------------------------ + +bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, const IntPoint pt3, + const IntPoint pt4, bool UseFullInt64Range) { +#ifndef use_int32 + if (UseFullInt64Range) + return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == + Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y); + else +#endif + return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == + (pt1.X - pt2.X) * (pt3.Y - pt4.Y); +} +//------------------------------------------------------------------------------ + +inline bool IsHorizontal(TEdge &e) { return e.Dx == HORIZONTAL; } +//------------------------------------------------------------------------------ + +inline double GetDx(const IntPoint pt1, const IntPoint pt2) { + return (pt1.Y == pt2.Y) ? HORIZONTAL + : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y); +} +//--------------------------------------------------------------------------- + +inline void SetDx(TEdge &e) { + cInt dy = (e.Top.Y - e.Bot.Y); + if (dy == 0) + e.Dx = HORIZONTAL; + else + e.Dx = (double)(e.Top.X - e.Bot.X) / dy; +} +//--------------------------------------------------------------------------- + +inline void SwapSides(TEdge &Edge1, TEdge &Edge2) { + EdgeSide Side = Edge1.Side; + Edge1.Side = Edge2.Side; + Edge2.Side = Side; +} +//------------------------------------------------------------------------------ + +inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2) { + int OutIdx = Edge1.OutIdx; + Edge1.OutIdx = Edge2.OutIdx; + Edge2.OutIdx = OutIdx; +} +//------------------------------------------------------------------------------ + +inline cInt TopX(TEdge &edge, const cInt currentY) { + return (currentY == edge.Top.Y) + ? edge.Top.X + : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y)); +} +//------------------------------------------------------------------------------ + +void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip) { +#ifdef use_xyz + ip.Z = 0; +#endif + + double b1, b2; + if (Edge1.Dx == Edge2.Dx) { + ip.Y = Edge1.Curr.Y; + ip.X = TopX(Edge1, ip.Y); + return; + } else if (Edge1.Dx == 0) { + ip.X = Edge1.Bot.X; + if (IsHorizontal(Edge2)) + ip.Y = Edge2.Bot.Y; + else { + b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx); + ip.Y = Round(ip.X / Edge2.Dx + b2); + } + } else if (Edge2.Dx == 0) { + ip.X = Edge2.Bot.X; + if (IsHorizontal(Edge1)) + ip.Y = Edge1.Bot.Y; + else { + b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx); + ip.Y = Round(ip.X / Edge1.Dx + b1); + } + } else { + b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx; + b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx; + double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx); + ip.Y = Round(q); + if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) + ip.X = Round(Edge1.Dx * q + b1); + else + ip.X = Round(Edge2.Dx * q + b2); + } + + if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) { + if (Edge1.Top.Y > Edge2.Top.Y) + ip.Y = Edge1.Top.Y; + else + ip.Y = Edge2.Top.Y; + if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) + ip.X = TopX(Edge1, ip.Y); + else + ip.X = TopX(Edge2, ip.Y); + } + // finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ... + if (ip.Y > Edge1.Curr.Y) { + ip.Y = Edge1.Curr.Y; + // use the more vertical edge to derive X ... + if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx)) + ip.X = TopX(Edge2, ip.Y); + else + ip.X = TopX(Edge1, ip.Y); + } +} +//------------------------------------------------------------------------------ + +void ReversePolyPtLinks(OutPt *pp) { + if (!pp) return; + OutPt *pp1, *pp2; + pp1 = pp; + do { + pp2 = pp1->Next; + pp1->Next = pp1->Prev; + pp1->Prev = pp2; + pp1 = pp2; + } while (pp1 != pp); +} +//------------------------------------------------------------------------------ + +void DisposeOutPts(OutPt *&pp) { + if (pp == 0) return; + pp->Prev->Next = 0; + while (pp) { + OutPt *tmpPp = pp; + pp = pp->Next; + delete tmpPp; + } +} +//------------------------------------------------------------------------------ + +inline void InitEdge(TEdge *e, TEdge *eNext, TEdge *ePrev, const IntPoint &Pt) { + std::memset(e, int(0), sizeof(TEdge)); + e->Next = eNext; + e->Prev = ePrev; + e->Curr = Pt; + e->OutIdx = Unassigned; +} +//------------------------------------------------------------------------------ + +void InitEdge2(TEdge &e, PolyType Pt) { + if (e.Curr.Y >= e.Next->Curr.Y) { + e.Bot = e.Curr; + e.Top = e.Next->Curr; + } else { + e.Top = e.Curr; + e.Bot = e.Next->Curr; + } + SetDx(e); + e.PolyTyp = Pt; +} +//------------------------------------------------------------------------------ + +TEdge *RemoveEdge(TEdge *e) { + // removes e from double_linked_list (but without removing from memory) + e->Prev->Next = e->Next; + e->Next->Prev = e->Prev; + TEdge *result = e->Next; + e->Prev = 0; // flag as removed (see ClipperBase.Clear) + return result; +} +//------------------------------------------------------------------------------ + +inline void ReverseHorizontal(TEdge &e) { + // swap horizontal edges' Top and Bottom x's so they follow the natural + // progression of the bounds - ie so their xbots will align with the + // adjoining lower edge. [Helpful in the ProcessHorizontal() method.] + std::swap(e.Top.X, e.Bot.X); +#ifdef use_xyz + std::swap(e.Top.Z, e.Bot.Z); +#endif +} +//------------------------------------------------------------------------------ + +void SwapPoints(IntPoint &pt1, IntPoint &pt2) { + IntPoint tmp = pt1; + pt1 = pt2; + pt2 = tmp; +} +//------------------------------------------------------------------------------ + +bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a, + IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) { + // precondition: segments are Collinear. + if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) { + if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b); + if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b); + if (pt1a.X > pt2a.X) + pt1 = pt1a; + else + pt1 = pt2a; + if (pt1b.X < pt2b.X) + pt2 = pt1b; + else + pt2 = pt2b; + return pt1.X < pt2.X; + } else { + if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b); + if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b); + if (pt1a.Y < pt2a.Y) + pt1 = pt1a; + else + pt1 = pt2a; + if (pt1b.Y > pt2b.Y) + pt2 = pt1b; + else + pt2 = pt2b; + return pt1.Y > pt2.Y; + } +} +//------------------------------------------------------------------------------ + +bool FirstIsBottomPt(const OutPt *btmPt1, const OutPt *btmPt2) { + OutPt *p = btmPt1->Prev; + while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev; + double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt)); + p = btmPt1->Next; + while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next; + double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt)); + + p = btmPt2->Prev; + while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev; + double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt)); + p = btmPt2->Next; + while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next; + double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt)); + + if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) && + std::min(dx1p, dx1n) == std::min(dx2p, dx2n)) + return Area(btmPt1) > 0; // if otherwise identical use orientation + else + return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); +} +//------------------------------------------------------------------------------ + +OutPt *GetBottomPt(OutPt *pp) { + OutPt *dups = 0; + OutPt *p = pp->Next; + while (p != pp) { + if (p->Pt.Y > pp->Pt.Y) { + pp = p; + dups = 0; + } else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) { + if (p->Pt.X < pp->Pt.X) { + dups = 0; + pp = p; + } else { + if (p->Next != pp && p->Prev != pp) dups = p; + } + } + p = p->Next; + } + if (dups) { + // there appears to be at least 2 vertices at BottomPt so ... + while (dups != p) { + if (!FirstIsBottomPt(p, dups)) pp = dups; + dups = dups->Next; + while (dups->Pt != pp->Pt) dups = dups->Next; + } + } + return pp; +} +//------------------------------------------------------------------------------ + +bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1, const IntPoint pt2, + const IntPoint pt3) { + if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2)) + return false; + else if (pt1.X != pt3.X) + return (pt2.X > pt1.X) == (pt2.X < pt3.X); + else + return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y); +} +//------------------------------------------------------------------------------ + +bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) { + if (seg1a > seg1b) std::swap(seg1a, seg1b); + if (seg2a > seg2b) std::swap(seg2a, seg2b); + return (seg1a < seg2b) && (seg2a < seg1b); +} + +//------------------------------------------------------------------------------ +// ClipperBase class methods ... +//------------------------------------------------------------------------------ + +ClipperBase::ClipperBase() // constructor +{ + m_CurrentLM = m_MinimaList.begin(); // begin() == end() here + m_UseFullRange = false; +} +//------------------------------------------------------------------------------ + +ClipperBase::~ClipperBase() // destructor +{ + Clear(); +} +//------------------------------------------------------------------------------ + +void RangeTest(const IntPoint &Pt, bool &useFullRange) { + if (useFullRange) { + if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange) + throw clipperException("Coordinate outside allowed range"); + } else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || + -Pt.Y > loRange) { + useFullRange = true; + RangeTest(Pt, useFullRange); + } +} +//------------------------------------------------------------------------------ + +TEdge *FindNextLocMin(TEdge *E) { + for (;;) { + while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next; + if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break; + while (IsHorizontal(*E->Prev)) E = E->Prev; + TEdge *E2 = E; + while (IsHorizontal(*E)) E = E->Next; + if (E->Top.Y == E->Prev->Bot.Y) continue; // ie just an intermediate horz. + if (E2->Prev->Bot.X < E->Bot.X) E = E2; + break; + } + return E; +} +//------------------------------------------------------------------------------ + +TEdge *ClipperBase::ProcessBound(TEdge *E, bool NextIsForward) { + TEdge *Result = E; + TEdge *Horz = 0; + + if (E->OutIdx == Skip) { + // if edges still remain in the current bound beyond the skip edge then + // create another LocMin and call ProcessBound once more + if (NextIsForward) { + while (E->Top.Y == E->Next->Bot.Y) E = E->Next; + // don't include top horizontals when parsing a bound a second time, + // they will be contained in the opposite bound ... + while (E != Result && IsHorizontal(*E)) E = E->Prev; + } else { + while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev; + while (E != Result && IsHorizontal(*E)) E = E->Next; + } + + if (E == Result) { + if (NextIsForward) + Result = E->Next; + else + Result = E->Prev; + } else { + // there are more edges in the bound beyond result starting with E + if (NextIsForward) + E = Result->Next; + else + E = Result->Prev; + MinimaList::value_type locMin; + locMin.Y = E->Bot.Y; + locMin.LeftBound = 0; + locMin.RightBound = E; + E->WindDelta = 0; + Result = ProcessBound(E, NextIsForward); + m_MinimaList.push_back(locMin); + } + return Result; + } + + TEdge *EStart; + + if (IsHorizontal(*E)) { + // We need to be careful with open paths because this may not be a + // true local minima (ie E may be following a skip edge). + // Also, consecutive horz. edges may start heading left before going right. + if (NextIsForward) + EStart = E->Prev; + else + EStart = E->Next; + if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge + { + if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X) + ReverseHorizontal(*E); + } else if (EStart->Bot.X != E->Bot.X) + ReverseHorizontal(*E); + } + + EStart = E; + if (NextIsForward) { + while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip) + Result = Result->Next; + if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) { + // nb: at the top of a bound, horizontals are added to the bound + // only when the preceding edge attaches to the horizontal's left vertex + // unless a Skip edge is encountered when that becomes the top divide + Horz = Result; + while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev; + if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev; + } + while (E != Result) { + E->NextInLML = E->Next; + if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) + ReverseHorizontal(*E); + E = E->Next; + } + if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X) + ReverseHorizontal(*E); + Result = Result->Next; // move to the edge just beyond current bound + } else { + while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip) + Result = Result->Prev; + if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) { + Horz = Result; + while (IsHorizontal(*Horz->Next)) Horz = Horz->Next; + if (Horz->Next->Top.X == Result->Prev->Top.X || + Horz->Next->Top.X > Result->Prev->Top.X) + Result = Horz->Next; + } + + while (E != Result) { + E->NextInLML = E->Prev; + if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) + ReverseHorizontal(*E); + E = E->Prev; + } + if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X) + ReverseHorizontal(*E); + Result = Result->Prev; // move to the edge just beyond current bound + } + + return Result; +} +//------------------------------------------------------------------------------ + +bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) { +#ifdef use_lines + if (!Closed && PolyTyp == ptClip) + throw clipperException("AddPath: Open paths must be subject."); +#else + if (!Closed) + throw clipperException("AddPath: Open paths have been disabled."); +#endif + + int highI = (int)pg.size() - 1; + if (Closed) + while (highI > 0 && (pg[highI] == pg[0])) --highI; + while (highI > 0 && (pg[highI] == pg[highI - 1])) --highI; + if ((Closed && highI < 2) || (!Closed && highI < 1)) return false; + + // create a new edge array ... + TEdge *edges = new TEdge[highI + 1]; + + bool IsFlat = true; + // 1. Basic (first) edge initialization ... + try { + edges[1].Curr = pg[1]; + RangeTest(pg[0], m_UseFullRange); + RangeTest(pg[highI], m_UseFullRange); + InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]); + InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]); + for (int i = highI - 1; i >= 1; --i) { + RangeTest(pg[i], m_UseFullRange); + InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]); + } + } catch (...) { + delete[] edges; + throw; // range test fails + } + TEdge *eStart = &edges[0]; + + // 2. Remove duplicate vertices, and (when closed) collinear edges ... + TEdge *E = eStart, *eLoopStop = eStart; + for (;;) { + // nb: allows matching start and end points when not Closed ... + if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) { + if (E == E->Next) break; + if (E == eStart) eStart = E->Next; + E = RemoveEdge(E); + eLoopStop = E; + continue; + } + if (E->Prev == E->Next) + break; // only two vertices + else if (Closed && SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, + m_UseFullRange) && + (!m_PreserveCollinear || + !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) { + // Collinear edges are allowed for open paths but in closed paths + // the default is to merge adjacent collinear edges into a single edge. + // However, if the PreserveCollinear property is enabled, only overlapping + // collinear edges (ie spikes) will be removed from closed paths. + if (E == eStart) eStart = E->Next; + E = RemoveEdge(E); + E = E->Prev; + eLoopStop = E; + continue; + } + E = E->Next; + if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break; + } + + if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) { + delete[] edges; + return false; + } + + if (!Closed) { + m_HasOpenPaths = true; + eStart->Prev->OutIdx = Skip; + } + + // 3. Do second stage of edge initialization ... + E = eStart; + do { + InitEdge2(*E, PolyTyp); + E = E->Next; + if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false; + } while (E != eStart); + + // 4. Finally, add edge bounds to LocalMinima list ... + + // Totally flat paths must be handled differently when adding them + // to LocalMinima list to avoid endless loops etc ... + if (IsFlat) { + if (Closed) { + delete[] edges; + return false; + } + E->Prev->OutIdx = Skip; + MinimaList::value_type locMin; + locMin.Y = E->Bot.Y; + locMin.LeftBound = 0; + locMin.RightBound = E; + locMin.RightBound->Side = esRight; + locMin.RightBound->WindDelta = 0; + for (;;) { + if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E); + if (E->Next->OutIdx == Skip) break; + E->NextInLML = E->Next; + E = E->Next; + } + m_MinimaList.push_back(locMin); + m_edges.push_back(edges); + return true; + } + + m_edges.push_back(edges); + bool leftBoundIsForward; + TEdge *EMin = 0; + + // workaround to avoid an endless loop in the while loop below when + // open paths have matching start and end points ... + if (E->Prev->Bot == E->Prev->Top) E = E->Next; + + for (;;) { + E = FindNextLocMin(E); + if (E == EMin) + break; + else if (!EMin) + EMin = E; + + // E and E.Prev now share a local minima (left aligned if horizontal). + // Compare their slopes to find which starts which bound ... + MinimaList::value_type locMin; + locMin.Y = E->Bot.Y; + if (E->Dx < E->Prev->Dx) { + locMin.LeftBound = E->Prev; + locMin.RightBound = E; + leftBoundIsForward = false; // Q.nextInLML = Q.prev + } else { + locMin.LeftBound = E; + locMin.RightBound = E->Prev; + leftBoundIsForward = true; // Q.nextInLML = Q.next + } + + if (!Closed) + locMin.LeftBound->WindDelta = 0; + else if (locMin.LeftBound->Next == locMin.RightBound) + locMin.LeftBound->WindDelta = -1; + else + locMin.LeftBound->WindDelta = 1; + locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta; + + E = ProcessBound(locMin.LeftBound, leftBoundIsForward); + if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward); + + TEdge *E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward); + if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward); + + if (locMin.LeftBound->OutIdx == Skip) + locMin.LeftBound = 0; + else if (locMin.RightBound->OutIdx == Skip) + locMin.RightBound = 0; + m_MinimaList.push_back(locMin); + if (!leftBoundIsForward) E = E2; + } + return true; +} +//------------------------------------------------------------------------------ + +bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed) { + bool result = false; + for (Paths::size_type i = 0; i < ppg.size(); ++i) + if (AddPath(ppg[i], PolyTyp, Closed)) result = true; + return result; +} +//------------------------------------------------------------------------------ + +void ClipperBase::Clear() { + DisposeLocalMinimaList(); + for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) { + TEdge *edges = m_edges[i]; + delete[] edges; + } + m_edges.clear(); + m_UseFullRange = false; + m_HasOpenPaths = false; +} +//------------------------------------------------------------------------------ + +void ClipperBase::Reset() { + m_CurrentLM = m_MinimaList.begin(); + if (m_CurrentLM == m_MinimaList.end()) return; // ie nothing to process + std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter()); + + m_Scanbeam = ScanbeamList(); // clears/resets priority_queue + // reset all edges ... + for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); + ++lm) { + InsertScanbeam(lm->Y); + TEdge *e = lm->LeftBound; + if (e) { + e->Curr = e->Bot; + e->Side = esLeft; + e->OutIdx = Unassigned; + } + + e = lm->RightBound; + if (e) { + e->Curr = e->Bot; + e->Side = esRight; + e->OutIdx = Unassigned; + } + } + m_ActiveEdges = 0; + m_CurrentLM = m_MinimaList.begin(); +} +//------------------------------------------------------------------------------ + +void ClipperBase::DisposeLocalMinimaList() { + m_MinimaList.clear(); + m_CurrentLM = m_MinimaList.begin(); +} +//------------------------------------------------------------------------------ + +bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin) { + if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false; + locMin = &(*m_CurrentLM); + ++m_CurrentLM; + return true; +} +//------------------------------------------------------------------------------ + +IntRect ClipperBase::GetBounds() { + IntRect result; + MinimaList::iterator lm = m_MinimaList.begin(); + if (lm == m_MinimaList.end()) { + result.left = result.top = result.right = result.bottom = 0; + return result; + } + result.left = lm->LeftBound->Bot.X; + result.top = lm->LeftBound->Bot.Y; + result.right = lm->LeftBound->Bot.X; + result.bottom = lm->LeftBound->Bot.Y; + while (lm != m_MinimaList.end()) { + // todo - needs fixing for open paths + result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y); + TEdge *e = lm->LeftBound; + for (;;) { + TEdge *bottomE = e; + while (e->NextInLML) { + if (e->Bot.X < result.left) result.left = e->Bot.X; + if (e->Bot.X > result.right) result.right = e->Bot.X; + e = e->NextInLML; + } + result.left = std::min(result.left, e->Bot.X); + result.right = std::max(result.right, e->Bot.X); + result.left = std::min(result.left, e->Top.X); + result.right = std::max(result.right, e->Top.X); + result.top = std::min(result.top, e->Top.Y); + if (bottomE == lm->LeftBound) + e = lm->RightBound; + else + break; + } + ++lm; + } + return result; +} +//------------------------------------------------------------------------------ + +void ClipperBase::InsertScanbeam(const cInt Y) { m_Scanbeam.push(Y); } +//------------------------------------------------------------------------------ + +bool ClipperBase::PopScanbeam(cInt &Y) { + if (m_Scanbeam.empty()) return false; + Y = m_Scanbeam.top(); + m_Scanbeam.pop(); + while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { + m_Scanbeam.pop(); + } // Pop duplicates. + return true; +} +//------------------------------------------------------------------------------ + +void ClipperBase::DisposeAllOutRecs() { + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) + DisposeOutRec(i); + m_PolyOuts.clear(); +} +//------------------------------------------------------------------------------ + +void ClipperBase::DisposeOutRec(PolyOutList::size_type index) { + OutRec *outRec = m_PolyOuts[index]; + if (outRec->Pts) DisposeOutPts(outRec->Pts); + delete outRec; + m_PolyOuts[index] = 0; +} +//------------------------------------------------------------------------------ + +void ClipperBase::DeleteFromAEL(TEdge *e) { + TEdge *AelPrev = e->PrevInAEL; + TEdge *AelNext = e->NextInAEL; + if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; // already deleted + if (AelPrev) + AelPrev->NextInAEL = AelNext; + else + m_ActiveEdges = AelNext; + if (AelNext) AelNext->PrevInAEL = AelPrev; + e->NextInAEL = 0; + e->PrevInAEL = 0; +} +//------------------------------------------------------------------------------ + +OutRec *ClipperBase::CreateOutRec() { + OutRec *result = new OutRec; + result->IsHole = false; + result->IsOpen = false; + result->FirstLeft = 0; + result->Pts = 0; + result->BottomPt = 0; + result->PolyNd = 0; + m_PolyOuts.push_back(result); + result->Idx = (int)m_PolyOuts.size() - 1; + return result; +} +//------------------------------------------------------------------------------ + +void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) { + // check that one or other edge hasn't already been removed from AEL ... + if (Edge1->NextInAEL == Edge1->PrevInAEL || + Edge2->NextInAEL == Edge2->PrevInAEL) + return; + + if (Edge1->NextInAEL == Edge2) { + TEdge *Next = Edge2->NextInAEL; + if (Next) Next->PrevInAEL = Edge1; + TEdge *Prev = Edge1->PrevInAEL; + if (Prev) Prev->NextInAEL = Edge2; + Edge2->PrevInAEL = Prev; + Edge2->NextInAEL = Edge1; + Edge1->PrevInAEL = Edge2; + Edge1->NextInAEL = Next; + } else if (Edge2->NextInAEL == Edge1) { + TEdge *Next = Edge1->NextInAEL; + if (Next) Next->PrevInAEL = Edge2; + TEdge *Prev = Edge2->PrevInAEL; + if (Prev) Prev->NextInAEL = Edge1; + Edge1->PrevInAEL = Prev; + Edge1->NextInAEL = Edge2; + Edge2->PrevInAEL = Edge1; + Edge2->NextInAEL = Next; + } else { + TEdge *Next = Edge1->NextInAEL; + TEdge *Prev = Edge1->PrevInAEL; + Edge1->NextInAEL = Edge2->NextInAEL; + if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1; + Edge1->PrevInAEL = Edge2->PrevInAEL; + if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1; + Edge2->NextInAEL = Next; + if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2; + Edge2->PrevInAEL = Prev; + if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2; + } + + if (!Edge1->PrevInAEL) + m_ActiveEdges = Edge1; + else if (!Edge2->PrevInAEL) + m_ActiveEdges = Edge2; +} +//------------------------------------------------------------------------------ + +void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) { + if (!e->NextInLML) throw clipperException("UpdateEdgeIntoAEL: invalid call"); + + e->NextInLML->OutIdx = e->OutIdx; + TEdge *AelPrev = e->PrevInAEL; + TEdge *AelNext = e->NextInAEL; + if (AelPrev) + AelPrev->NextInAEL = e->NextInLML; + else + m_ActiveEdges = e->NextInLML; + if (AelNext) AelNext->PrevInAEL = e->NextInLML; + e->NextInLML->Side = e->Side; + e->NextInLML->WindDelta = e->WindDelta; + e->NextInLML->WindCnt = e->WindCnt; + e->NextInLML->WindCnt2 = e->WindCnt2; + e = e->NextInLML; + e->Curr = e->Bot; + e->PrevInAEL = AelPrev; + e->NextInAEL = AelNext; + if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y); +} +//------------------------------------------------------------------------------ + +bool ClipperBase::LocalMinimaPending() { + return (m_CurrentLM != m_MinimaList.end()); +} + +//------------------------------------------------------------------------------ +// TClipper methods ... +//------------------------------------------------------------------------------ + +Clipper::Clipper(int initOptions) + : ClipperBase() // constructor +{ + m_ExecuteLocked = false; + m_UseFullRange = false; + m_ReverseOutput = ((initOptions & ioReverseSolution) != 0); + m_StrictSimple = ((initOptions & ioStrictlySimple) != 0); + m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0); + m_HasOpenPaths = false; +#ifdef use_xyz + m_ZFill = 0; +#endif +} +//------------------------------------------------------------------------------ + +#ifdef use_xyz +void Clipper::ZFillFunction(ZFillCallback zFillFunc) { m_ZFill = zFillFunc; } +//------------------------------------------------------------------------------ +#endif + +bool Clipper::Execute(ClipType clipType, Paths &solution, + PolyFillType fillType) { + return Execute(clipType, solution, fillType, fillType); +} +//------------------------------------------------------------------------------ + +bool Clipper::Execute(ClipType clipType, PolyTree &polytree, + PolyFillType fillType) { + return Execute(clipType, polytree, fillType, fillType); +} +//------------------------------------------------------------------------------ + +bool Clipper::Execute(ClipType clipType, Paths &solution, + PolyFillType subjFillType, PolyFillType clipFillType) { + if (m_ExecuteLocked) return false; + if (m_HasOpenPaths) + throw clipperException( + "Error: PolyTree struct is needed for open path clipping."); + m_ExecuteLocked = true; + solution.resize(0); + m_SubjFillType = subjFillType; + m_ClipFillType = clipFillType; + m_ClipType = clipType; + m_UsingPolyTree = false; + bool succeeded = ExecuteInternal(); + if (succeeded) BuildResult(solution); + DisposeAllOutRecs(); + m_ExecuteLocked = false; + return succeeded; +} +//------------------------------------------------------------------------------ + +bool Clipper::Execute(ClipType clipType, PolyTree &polytree, + PolyFillType subjFillType, PolyFillType clipFillType) { + if (m_ExecuteLocked) return false; + m_ExecuteLocked = true; + m_SubjFillType = subjFillType; + m_ClipFillType = clipFillType; + m_ClipType = clipType; + m_UsingPolyTree = true; + bool succeeded = ExecuteInternal(); + if (succeeded) BuildResult2(polytree); + DisposeAllOutRecs(); + m_ExecuteLocked = false; + return succeeded; +} +//------------------------------------------------------------------------------ + +void Clipper::FixHoleLinkage(OutRec &outrec) { + // skip OutRecs that (a) contain outermost polygons or + //(b) already have the correct owner/child linkage ... + if (!outrec.FirstLeft || + (outrec.IsHole != outrec.FirstLeft->IsHole && outrec.FirstLeft->Pts)) + return; + + OutRec *orfl = outrec.FirstLeft; + while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts)) + orfl = orfl->FirstLeft; + outrec.FirstLeft = orfl; +} +//------------------------------------------------------------------------------ + +bool Clipper::ExecuteInternal() { + bool succeeded = true; + try { + Reset(); + m_Maxima = MaximaList(); + m_SortedEdges = 0; + + succeeded = true; + cInt botY, topY; + if (!PopScanbeam(botY)) return false; + InsertLocalMinimaIntoAEL(botY); + while (PopScanbeam(topY) || LocalMinimaPending()) { + ProcessHorizontals(); + ClearGhostJoins(); + if (!ProcessIntersections(topY)) { + succeeded = false; + break; + } + ProcessEdgesAtTopOfScanbeam(topY); + botY = topY; + InsertLocalMinimaIntoAEL(botY); + } + } catch (...) { + succeeded = false; + } + + if (succeeded) { + // fix orientations ... + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + OutRec *outRec = m_PolyOuts[i]; + if (!outRec->Pts || outRec->IsOpen) continue; + if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0)) + ReversePolyPtLinks(outRec->Pts); + } + + if (!m_Joins.empty()) JoinCommonEdges(); + + // unfortunately FixupOutPolygon() must be done after JoinCommonEdges() + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + OutRec *outRec = m_PolyOuts[i]; + if (!outRec->Pts) continue; + if (outRec->IsOpen) + FixupOutPolyline(*outRec); + else + FixupOutPolygon(*outRec); + } + + if (m_StrictSimple) DoSimplePolygons(); + } + + ClearJoins(); + ClearGhostJoins(); + return succeeded; +} +//------------------------------------------------------------------------------ + +void Clipper::SetWindingCount(TEdge &edge) { + TEdge *e = edge.PrevInAEL; + // find the edge of the same polytype that immediately preceeds 'edge' in AEL + while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) + e = e->PrevInAEL; + if (!e) { + if (edge.WindDelta == 0) { + PolyFillType pft = + (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType); + edge.WindCnt = (pft == pftNegative ? -1 : 1); + } else + edge.WindCnt = edge.WindDelta; + edge.WindCnt2 = 0; + e = m_ActiveEdges; // ie get ready to calc WindCnt2 + } else if (edge.WindDelta == 0 && m_ClipType != ctUnion) { + edge.WindCnt = 1; + edge.WindCnt2 = e->WindCnt2; + e = e->NextInAEL; // ie get ready to calc WindCnt2 + } else if (IsEvenOddFillType(edge)) { + // EvenOdd filling ... + if (edge.WindDelta == 0) { + // are we inside a subj polygon ... + bool Inside = true; + TEdge *e2 = e->PrevInAEL; + while (e2) { + if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0) Inside = !Inside; + e2 = e2->PrevInAEL; + } + edge.WindCnt = (Inside ? 0 : 1); + } else { + edge.WindCnt = edge.WindDelta; + } + edge.WindCnt2 = e->WindCnt2; + e = e->NextInAEL; // ie get ready to calc WindCnt2 + } else { + // nonZero, Positive or Negative filling ... + if (e->WindCnt * e->WindDelta < 0) { + // prev edge is 'decreasing' WindCount (WC) toward zero + // so we're outside the previous polygon ... + if (Abs(e->WindCnt) > 1) { + // outside prev poly but still inside another. + // when reversing direction of prev poly use the same WC + if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt; + // otherwise continue to 'decrease' WC ... + else + edge.WindCnt = e->WindCnt + edge.WindDelta; + } else + // now outside all polys of same polytype so set own WC ... + edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta); + } else { + // prev edge is 'increasing' WindCount (WC) away from zero + // so we're inside the previous polygon ... + if (edge.WindDelta == 0) + edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1); + // if wind direction is reversing prev then use same WC + else if (e->WindDelta * edge.WindDelta < 0) + edge.WindCnt = e->WindCnt; + // otherwise add to WC ... + else + edge.WindCnt = e->WindCnt + edge.WindDelta; + } + edge.WindCnt2 = e->WindCnt2; + e = e->NextInAEL; // ie get ready to calc WindCnt2 + } + + // update WindCnt2 ... + if (IsEvenOddAltFillType(edge)) { + // EvenOdd filling ... + while (e != &edge) { + if (e->WindDelta != 0) edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0); + e = e->NextInAEL; + } + } else { + // nonZero, Positive or Negative filling ... + while (e != &edge) { + edge.WindCnt2 += e->WindDelta; + e = e->NextInAEL; + } + } +} +//------------------------------------------------------------------------------ + +bool Clipper::IsEvenOddFillType(const TEdge &edge) const { + if (edge.PolyTyp == ptSubject) + return m_SubjFillType == pftEvenOdd; + else + return m_ClipFillType == pftEvenOdd; +} +//------------------------------------------------------------------------------ + +bool Clipper::IsEvenOddAltFillType(const TEdge &edge) const { + if (edge.PolyTyp == ptSubject) + return m_ClipFillType == pftEvenOdd; + else + return m_SubjFillType == pftEvenOdd; +} +//------------------------------------------------------------------------------ + +bool Clipper::IsContributing(const TEdge &edge) const { + PolyFillType pft, pft2; + if (edge.PolyTyp == ptSubject) { + pft = m_SubjFillType; + pft2 = m_ClipFillType; + } else { + pft = m_ClipFillType; + pft2 = m_SubjFillType; + } + + switch (pft) { + case pftEvenOdd: + // return false if a subj line has been flagged as inside a subj polygon + if (edge.WindDelta == 0 && edge.WindCnt != 1) return false; + break; + case pftNonZero: + if (Abs(edge.WindCnt) != 1) return false; + break; + case pftPositive: + if (edge.WindCnt != 1) return false; + break; + default: // pftNegative + if (edge.WindCnt != -1) return false; + } + + switch (m_ClipType) { + case ctIntersection: + switch (pft2) { + case pftEvenOdd: + case pftNonZero: + return (edge.WindCnt2 != 0); + case pftPositive: + return (edge.WindCnt2 > 0); + default: + return (edge.WindCnt2 < 0); + } + break; + case ctUnion: + switch (pft2) { + case pftEvenOdd: + case pftNonZero: + return (edge.WindCnt2 == 0); + case pftPositive: + return (edge.WindCnt2 <= 0); + default: + return (edge.WindCnt2 >= 0); + } + break; + case ctDifference: + if (edge.PolyTyp == ptSubject) switch (pft2) { + case pftEvenOdd: + case pftNonZero: + return (edge.WindCnt2 == 0); + case pftPositive: + return (edge.WindCnt2 <= 0); + default: + return (edge.WindCnt2 >= 0); + } + else + switch (pft2) { + case pftEvenOdd: + case pftNonZero: + return (edge.WindCnt2 != 0); + case pftPositive: + return (edge.WindCnt2 > 0); + default: + return (edge.WindCnt2 < 0); + } + break; + case ctXor: + if (edge.WindDelta == 0) // XOr always contributing unless open + switch (pft2) { + case pftEvenOdd: + case pftNonZero: + return (edge.WindCnt2 == 0); + case pftPositive: + return (edge.WindCnt2 <= 0); + default: + return (edge.WindCnt2 >= 0); + } + else + return true; + break; + default: + return true; + } +} +//------------------------------------------------------------------------------ + +OutPt *Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) { + OutPt *result; + TEdge *e, *prevE; + if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) { + result = AddOutPt(e1, Pt); + e2->OutIdx = e1->OutIdx; + e1->Side = esLeft; + e2->Side = esRight; + e = e1; + if (e->PrevInAEL == e2) + prevE = e2->PrevInAEL; + else + prevE = e->PrevInAEL; + } else { + result = AddOutPt(e2, Pt); + e1->OutIdx = e2->OutIdx; + e1->Side = esRight; + e2->Side = esLeft; + e = e2; + if (e->PrevInAEL == e1) + prevE = e1->PrevInAEL; + else + prevE = e->PrevInAEL; + } + + if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) { + cInt xPrev = TopX(*prevE, Pt.Y); + cInt xE = TopX(*e, Pt.Y); + if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) && + SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), + e->Top, m_UseFullRange)) { + OutPt *outPt = AddOutPt(prevE, Pt); + AddJoin(result, outPt, e->Top); + } + } + return result; +} +//------------------------------------------------------------------------------ + +void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) { + AddOutPt(e1, Pt); + if (e2->WindDelta == 0) AddOutPt(e2, Pt); + if (e1->OutIdx == e2->OutIdx) { + e1->OutIdx = Unassigned; + e2->OutIdx = Unassigned; + } else if (e1->OutIdx < e2->OutIdx) + AppendPolygon(e1, e2); + else + AppendPolygon(e2, e1); +} +//------------------------------------------------------------------------------ + +void Clipper::AddEdgeToSEL(TEdge *edge) { + // SEL pointers in PEdge are reused to build a list of horizontal edges. + // However, we don't need to worry about order with horizontal edge + // processing. + if (!m_SortedEdges) { + m_SortedEdges = edge; + edge->PrevInSEL = 0; + edge->NextInSEL = 0; + } else { + edge->NextInSEL = m_SortedEdges; + edge->PrevInSEL = 0; + m_SortedEdges->PrevInSEL = edge; + m_SortedEdges = edge; + } +} +//------------------------------------------------------------------------------ + +bool Clipper::PopEdgeFromSEL(TEdge *&edge) { + if (!m_SortedEdges) return false; + edge = m_SortedEdges; + DeleteFromSEL(m_SortedEdges); + return true; +} +//------------------------------------------------------------------------------ + +void Clipper::CopyAELToSEL() { + TEdge *e = m_ActiveEdges; + m_SortedEdges = e; + while (e) { + e->PrevInSEL = e->PrevInAEL; + e->NextInSEL = e->NextInAEL; + e = e->NextInAEL; + } +} +//------------------------------------------------------------------------------ + +void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt) { + Join *j = new Join; + j->OutPt1 = op1; + j->OutPt2 = op2; + j->OffPt = OffPt; + m_Joins.push_back(j); +} +//------------------------------------------------------------------------------ + +void Clipper::ClearJoins() { + for (JoinList::size_type i = 0; i < m_Joins.size(); i++) delete m_Joins[i]; + m_Joins.resize(0); +} +//------------------------------------------------------------------------------ + +void Clipper::ClearGhostJoins() { + for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++) + delete m_GhostJoins[i]; + m_GhostJoins.resize(0); +} +//------------------------------------------------------------------------------ + +void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt) { + Join *j = new Join; + j->OutPt1 = op; + j->OutPt2 = 0; + j->OffPt = OffPt; + m_GhostJoins.push_back(j); +} +//------------------------------------------------------------------------------ + +void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) { + const LocalMinimum *lm; + while (PopLocalMinima(botY, lm)) { + TEdge *lb = lm->LeftBound; + TEdge *rb = lm->RightBound; + + OutPt *Op1 = 0; + if (!lb || !rb) { + // nb: don't insert LB into either AEL or SEL + InsertEdgeIntoAEL(rb, 0); + SetWindingCount(*rb); + if (IsContributing(*rb)) Op1 = AddOutPt(rb, rb->Bot); + //} else if (!rb) { + // InsertEdgeIntoAEL(lb, 0); + // SetWindingCount(*lb); + // if (IsContributing(*lb)) + // Op1 = AddOutPt(lb, lb->Bot); + InsertScanbeam(lb->Top.Y); + } else { + InsertEdgeIntoAEL(lb, 0); + InsertEdgeIntoAEL(rb, lb); + SetWindingCount(*lb); + rb->WindCnt = lb->WindCnt; + rb->WindCnt2 = lb->WindCnt2; + if (IsContributing(*lb)) Op1 = AddLocalMinPoly(lb, rb, lb->Bot); + InsertScanbeam(lb->Top.Y); + } + + if (rb) { + if (IsHorizontal(*rb)) { + AddEdgeToSEL(rb); + if (rb->NextInLML) InsertScanbeam(rb->NextInLML->Top.Y); + } else + InsertScanbeam(rb->Top.Y); + } + + if (!lb || !rb) continue; + + // if any output polygons share an edge, they'll need joining later ... + if (Op1 && IsHorizontal(*rb) && m_GhostJoins.size() > 0 && + (rb->WindDelta != 0)) { + for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) { + Join *jr = m_GhostJoins[i]; + // if the horizontal Rb and a 'ghost' horizontal overlap, then convert + // the 'ghost' join to a real join ready for later ... + if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, + rb->Top.X)) + AddJoin(jr->OutPt1, Op1, jr->OffPt); + } + } + + if (lb->OutIdx >= 0 && lb->PrevInAEL && + lb->PrevInAEL->Curr.X == lb->Bot.X && lb->PrevInAEL->OutIdx >= 0 && + SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, + m_UseFullRange) && + (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) { + OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot); + AddJoin(Op1, Op2, lb->Top); + } + + if (lb->NextInAEL != rb) { + if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 && + SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, + rb->Top, m_UseFullRange) && + (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) { + OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot); + AddJoin(Op1, Op2, rb->Top); + } + + TEdge *e = lb->NextInAEL; + if (e) { + while (e != rb) { + // nb: For calculating winding counts etc, IntersectEdges() assumes + // that param1 will be to the Right of param2 ABOVE the intersection + // ... + IntersectEdges(rb, e, lb->Curr); // order important here + e = e->NextInAEL; + } + } + } + } +} +//------------------------------------------------------------------------------ + +void Clipper::DeleteFromSEL(TEdge *e) { + TEdge *SelPrev = e->PrevInSEL; + TEdge *SelNext = e->NextInSEL; + if (!SelPrev && !SelNext && (e != m_SortedEdges)) return; // already deleted + if (SelPrev) + SelPrev->NextInSEL = SelNext; + else + m_SortedEdges = SelNext; + if (SelNext) SelNext->PrevInSEL = SelPrev; + e->NextInSEL = 0; + e->PrevInSEL = 0; +} +//------------------------------------------------------------------------------ + +#ifdef use_xyz +void Clipper::SetZ(IntPoint &pt, TEdge &e1, TEdge &e2) { + if (pt.Z != 0 || !m_ZFill) + return; + else if (pt == e1.Bot) + pt.Z = e1.Bot.Z; + else if (pt == e1.Top) + pt.Z = e1.Top.Z; + else if (pt == e2.Bot) + pt.Z = e2.Bot.Z; + else if (pt == e2.Top) + pt.Z = e2.Top.Z; + else + (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt); +} +//------------------------------------------------------------------------------ +#endif + +void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt) { + bool e1Contributing = (e1->OutIdx >= 0); + bool e2Contributing = (e2->OutIdx >= 0); + +#ifdef use_xyz + SetZ(Pt, *e1, *e2); +#endif + +#ifdef use_lines + // if either edge is on an OPEN path ... + if (e1->WindDelta == 0 || e2->WindDelta == 0) { + // ignore subject-subject open path intersections UNLESS they + // are both open paths, AND they are both 'contributing maximas' ... + if (e1->WindDelta == 0 && e2->WindDelta == 0) return; + + // if intersecting a subj line with a subj poly ... + else if (e1->PolyTyp == e2->PolyTyp && e1->WindDelta != e2->WindDelta && + m_ClipType == ctUnion) { + if (e1->WindDelta == 0) { + if (e2Contributing) { + AddOutPt(e1, Pt); + if (e1Contributing) e1->OutIdx = Unassigned; + } + } else { + if (e1Contributing) { + AddOutPt(e2, Pt); + if (e2Contributing) e2->OutIdx = Unassigned; + } + } + } else if (e1->PolyTyp != e2->PolyTyp) { + // toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ... + if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 && + (m_ClipType != ctUnion || e2->WindCnt2 == 0)) { + AddOutPt(e1, Pt); + if (e1Contributing) e1->OutIdx = Unassigned; + } else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) && + (m_ClipType != ctUnion || e1->WindCnt2 == 0)) { + AddOutPt(e2, Pt); + if (e2Contributing) e2->OutIdx = Unassigned; + } + } + return; + } +#endif + + // update winding counts... + // assumes that e1 will be to the Right of e2 ABOVE the intersection + if (e1->PolyTyp == e2->PolyTyp) { + if (IsEvenOddFillType(*e1)) { + int oldE1WindCnt = e1->WindCnt; + e1->WindCnt = e2->WindCnt; + e2->WindCnt = oldE1WindCnt; + } else { + if (e1->WindCnt + e2->WindDelta == 0) + e1->WindCnt = -e1->WindCnt; + else + e1->WindCnt += e2->WindDelta; + if (e2->WindCnt - e1->WindDelta == 0) + e2->WindCnt = -e2->WindCnt; + else + e2->WindCnt -= e1->WindDelta; + } + } else { + if (!IsEvenOddFillType(*e2)) + e1->WindCnt2 += e2->WindDelta; + else + e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0; + if (!IsEvenOddFillType(*e1)) + e2->WindCnt2 -= e1->WindDelta; + else + e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0; + } + + PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; + if (e1->PolyTyp == ptSubject) { + e1FillType = m_SubjFillType; + e1FillType2 = m_ClipFillType; + } else { + e1FillType = m_ClipFillType; + e1FillType2 = m_SubjFillType; + } + if (e2->PolyTyp == ptSubject) { + e2FillType = m_SubjFillType; + e2FillType2 = m_ClipFillType; + } else { + e2FillType = m_ClipFillType; + e2FillType2 = m_SubjFillType; + } + + cInt e1Wc, e2Wc; + switch (e1FillType) { + case pftPositive: + e1Wc = e1->WindCnt; + break; + case pftNegative: + e1Wc = -e1->WindCnt; + break; + default: + e1Wc = Abs(e1->WindCnt); + } + switch (e2FillType) { + case pftPositive: + e2Wc = e2->WindCnt; + break; + case pftNegative: + e2Wc = -e2->WindCnt; + break; + default: + e2Wc = Abs(e2->WindCnt); + } + + if (e1Contributing && e2Contributing) { + if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || + (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) { + AddLocalMaxPoly(e1, e2, Pt); + } else { + AddOutPt(e1, Pt); + AddOutPt(e2, Pt); + SwapSides(*e1, *e2); + SwapPolyIndexes(*e1, *e2); + } + } else if (e1Contributing) { + if (e2Wc == 0 || e2Wc == 1) { + AddOutPt(e1, Pt); + SwapSides(*e1, *e2); + SwapPolyIndexes(*e1, *e2); + } + } else if (e2Contributing) { + if (e1Wc == 0 || e1Wc == 1) { + AddOutPt(e2, Pt); + SwapSides(*e1, *e2); + SwapPolyIndexes(*e1, *e2); + } + } else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) { + // neither edge is currently contributing ... + + cInt e1Wc2, e2Wc2; + switch (e1FillType2) { + case pftPositive: + e1Wc2 = e1->WindCnt2; + break; + case pftNegative: + e1Wc2 = -e1->WindCnt2; + break; + default: + e1Wc2 = Abs(e1->WindCnt2); + } + switch (e2FillType2) { + case pftPositive: + e2Wc2 = e2->WindCnt2; + break; + case pftNegative: + e2Wc2 = -e2->WindCnt2; + break; + default: + e2Wc2 = Abs(e2->WindCnt2); + } + + if (e1->PolyTyp != e2->PolyTyp) { + AddLocalMinPoly(e1, e2, Pt); + } else if (e1Wc == 1 && e2Wc == 1) + switch (m_ClipType) { + case ctIntersection: + if (e1Wc2 > 0 && e2Wc2 > 0) AddLocalMinPoly(e1, e2, Pt); + break; + case ctUnion: + if (e1Wc2 <= 0 && e2Wc2 <= 0) AddLocalMinPoly(e1, e2, Pt); + break; + case ctDifference: + if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || + ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) + AddLocalMinPoly(e1, e2, Pt); + break; + case ctXor: + AddLocalMinPoly(e1, e2, Pt); + } + else + SwapSides(*e1, *e2); + } +} +//------------------------------------------------------------------------------ + +void Clipper::SetHoleState(TEdge *e, OutRec *outrec) { + TEdge *e2 = e->PrevInAEL; + TEdge *eTmp = 0; + while (e2) { + if (e2->OutIdx >= 0 && e2->WindDelta != 0) { + if (!eTmp) + eTmp = e2; + else if (eTmp->OutIdx == e2->OutIdx) + eTmp = 0; + } + e2 = e2->PrevInAEL; + } + if (!eTmp) { + outrec->FirstLeft = 0; + outrec->IsHole = false; + } else { + outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx]; + outrec->IsHole = !outrec->FirstLeft->IsHole; + } +} +//------------------------------------------------------------------------------ + +OutRec *GetLowermostRec(OutRec *outRec1, OutRec *outRec2) { + // work out which polygon fragment has the correct hole state ... + if (!outRec1->BottomPt) outRec1->BottomPt = GetBottomPt(outRec1->Pts); + if (!outRec2->BottomPt) outRec2->BottomPt = GetBottomPt(outRec2->Pts); + OutPt *OutPt1 = outRec1->BottomPt; + OutPt *OutPt2 = outRec2->BottomPt; + if (OutPt1->Pt.Y > OutPt2->Pt.Y) + return outRec1; + else if (OutPt1->Pt.Y < OutPt2->Pt.Y) + return outRec2; + else if (OutPt1->Pt.X < OutPt2->Pt.X) + return outRec1; + else if (OutPt1->Pt.X > OutPt2->Pt.X) + return outRec2; + else if (OutPt1->Next == OutPt1) + return outRec2; + else if (OutPt2->Next == OutPt2) + return outRec1; + else if (FirstIsBottomPt(OutPt1, OutPt2)) + return outRec1; + else + return outRec2; +} +//------------------------------------------------------------------------------ + +bool OutRec1RightOfOutRec2(OutRec *outRec1, OutRec *outRec2) { + do { + outRec1 = outRec1->FirstLeft; + if (outRec1 == outRec2) return true; + } while (outRec1); + return false; +} +//------------------------------------------------------------------------------ + +OutRec *Clipper::GetOutRec(int Idx) { + OutRec *outrec = m_PolyOuts[Idx]; + while (outrec != m_PolyOuts[outrec->Idx]) outrec = m_PolyOuts[outrec->Idx]; + return outrec; +} +//------------------------------------------------------------------------------ + +void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) { + // get the start and ends of both output polygons ... + OutRec *outRec1 = m_PolyOuts[e1->OutIdx]; + OutRec *outRec2 = m_PolyOuts[e2->OutIdx]; + + OutRec *holeStateRec; + if (OutRec1RightOfOutRec2(outRec1, outRec2)) + holeStateRec = outRec2; + else if (OutRec1RightOfOutRec2(outRec2, outRec1)) + holeStateRec = outRec1; + else + holeStateRec = GetLowermostRec(outRec1, outRec2); + + // get the start and ends of both output polygons and + // join e2 poly onto e1 poly and delete pointers to e2 ... + + OutPt *p1_lft = outRec1->Pts; + OutPt *p1_rt = p1_lft->Prev; + OutPt *p2_lft = outRec2->Pts; + OutPt *p2_rt = p2_lft->Prev; + + // join e2 poly onto e1 poly and delete pointers to e2 ... + if (e1->Side == esLeft) { + if (e2->Side == esLeft) { + // z y x a b c + ReversePolyPtLinks(p2_lft); + p2_lft->Next = p1_lft; + p1_lft->Prev = p2_lft; + p1_rt->Next = p2_rt; + p2_rt->Prev = p1_rt; + outRec1->Pts = p2_rt; + } else { + // x y z a b c + p2_rt->Next = p1_lft; + p1_lft->Prev = p2_rt; + p2_lft->Prev = p1_rt; + p1_rt->Next = p2_lft; + outRec1->Pts = p2_lft; + } + } else { + if (e2->Side == esRight) { + // a b c z y x + ReversePolyPtLinks(p2_lft); + p1_rt->Next = p2_rt; + p2_rt->Prev = p1_rt; + p2_lft->Next = p1_lft; + p1_lft->Prev = p2_lft; + } else { + // a b c x y z + p1_rt->Next = p2_lft; + p2_lft->Prev = p1_rt; + p1_lft->Prev = p2_rt; + p2_rt->Next = p1_lft; + } + } + + outRec1->BottomPt = 0; + if (holeStateRec == outRec2) { + if (outRec2->FirstLeft != outRec1) outRec1->FirstLeft = outRec2->FirstLeft; + outRec1->IsHole = outRec2->IsHole; + } + outRec2->Pts = 0; + outRec2->BottomPt = 0; + outRec2->FirstLeft = outRec1; + + int OKIdx = e1->OutIdx; + int ObsoleteIdx = e2->OutIdx; + + e1->OutIdx = + Unassigned; // nb: safe because we only get here via AddLocalMaxPoly + e2->OutIdx = Unassigned; + + TEdge *e = m_ActiveEdges; + while (e) { + if (e->OutIdx == ObsoleteIdx) { + e->OutIdx = OKIdx; + e->Side = e1->Side; + break; + } + e = e->NextInAEL; + } + + outRec2->Idx = outRec1->Idx; +} +//------------------------------------------------------------------------------ + +OutPt *Clipper::AddOutPt(TEdge *e, const IntPoint &pt) { + if (e->OutIdx < 0) { + OutRec *outRec = CreateOutRec(); + outRec->IsOpen = (e->WindDelta == 0); + OutPt *newOp = new OutPt; + outRec->Pts = newOp; + newOp->Idx = outRec->Idx; + newOp->Pt = pt; + newOp->Next = newOp; + newOp->Prev = newOp; + if (!outRec->IsOpen) SetHoleState(e, outRec); + e->OutIdx = outRec->Idx; + return newOp; + } else { + OutRec *outRec = m_PolyOuts[e->OutIdx]; + // OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most' + OutPt *op = outRec->Pts; + + bool ToFront = (e->Side == esLeft); + if (ToFront && (pt == op->Pt)) + return op; + else if (!ToFront && (pt == op->Prev->Pt)) + return op->Prev; + + OutPt *newOp = new OutPt; + newOp->Idx = outRec->Idx; + newOp->Pt = pt; + newOp->Next = op; + newOp->Prev = op->Prev; + newOp->Prev->Next = newOp; + op->Prev = newOp; + if (ToFront) outRec->Pts = newOp; + return newOp; + } +} +//------------------------------------------------------------------------------ + +OutPt *Clipper::GetLastOutPt(TEdge *e) { + OutRec *outRec = m_PolyOuts[e->OutIdx]; + if (e->Side == esLeft) + return outRec->Pts; + else + return outRec->Pts->Prev; +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessHorizontals() { + TEdge *horzEdge; + while (PopEdgeFromSEL(horzEdge)) ProcessHorizontal(horzEdge); +} +//------------------------------------------------------------------------------ + +inline bool IsMinima(TEdge *e) { + return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e); +} +//------------------------------------------------------------------------------ + +inline bool IsMaxima(TEdge *e, const cInt Y) { + return e && e->Top.Y == Y && !e->NextInLML; +} +//------------------------------------------------------------------------------ + +inline bool IsIntermediate(TEdge *e, const cInt Y) { + return e->Top.Y == Y && e->NextInLML; +} +//------------------------------------------------------------------------------ + +TEdge *GetMaximaPair(TEdge *e) { + if ((e->Next->Top == e->Top) && !e->Next->NextInLML) + return e->Next; + else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML) + return e->Prev; + else + return 0; +} +//------------------------------------------------------------------------------ + +TEdge *GetMaximaPairEx(TEdge *e) { + // as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's + // horizontal) + TEdge *result = GetMaximaPair(e); + if (result && + (result->OutIdx == Skip || + (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) + return 0; + return result; +} +//------------------------------------------------------------------------------ + +void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2) { + if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL)) return; + if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL)) return; + + if (Edge1->NextInSEL == Edge2) { + TEdge *Next = Edge2->NextInSEL; + if (Next) Next->PrevInSEL = Edge1; + TEdge *Prev = Edge1->PrevInSEL; + if (Prev) Prev->NextInSEL = Edge2; + Edge2->PrevInSEL = Prev; + Edge2->NextInSEL = Edge1; + Edge1->PrevInSEL = Edge2; + Edge1->NextInSEL = Next; + } else if (Edge2->NextInSEL == Edge1) { + TEdge *Next = Edge1->NextInSEL; + if (Next) Next->PrevInSEL = Edge2; + TEdge *Prev = Edge2->PrevInSEL; + if (Prev) Prev->NextInSEL = Edge1; + Edge1->PrevInSEL = Prev; + Edge1->NextInSEL = Edge2; + Edge2->PrevInSEL = Edge1; + Edge2->NextInSEL = Next; + } else { + TEdge *Next = Edge1->NextInSEL; + TEdge *Prev = Edge1->PrevInSEL; + Edge1->NextInSEL = Edge2->NextInSEL; + if (Edge1->NextInSEL) Edge1->NextInSEL->PrevInSEL = Edge1; + Edge1->PrevInSEL = Edge2->PrevInSEL; + if (Edge1->PrevInSEL) Edge1->PrevInSEL->NextInSEL = Edge1; + Edge2->NextInSEL = Next; + if (Edge2->NextInSEL) Edge2->NextInSEL->PrevInSEL = Edge2; + Edge2->PrevInSEL = Prev; + if (Edge2->PrevInSEL) Edge2->PrevInSEL->NextInSEL = Edge2; + } + + if (!Edge1->PrevInSEL) + m_SortedEdges = Edge1; + else if (!Edge2->PrevInSEL) + m_SortedEdges = Edge2; +} +//------------------------------------------------------------------------------ + +TEdge *GetNextInAEL(TEdge *e, Direction dir) { + return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL; +} +//------------------------------------------------------------------------------ + +void GetHorzDirection(TEdge &HorzEdge, Direction &Dir, cInt &Left, + cInt &Right) { + if (HorzEdge.Bot.X < HorzEdge.Top.X) { + Left = HorzEdge.Bot.X; + Right = HorzEdge.Top.X; + Dir = dLeftToRight; + } else { + Left = HorzEdge.Top.X; + Right = HorzEdge.Bot.X; + Dir = dRightToLeft; + } +} +//------------------------------------------------------------------------ + +/******************************************************************************* +* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or * +* Bottom of a scanbeam) are processed as if layered. The order in which HEs * +* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] * +* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), * +* and with other non-horizontal edges [*]. Once these intersections are * +* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into * +* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. * +*******************************************************************************/ + +void Clipper::ProcessHorizontal(TEdge *horzEdge) { + Direction dir; + cInt horzLeft, horzRight; + bool IsOpen = (horzEdge->WindDelta == 0); + + GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); + + TEdge *eLastHorz = horzEdge, *eMaxPair = 0; + while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML)) + eLastHorz = eLastHorz->NextInLML; + if (!eLastHorz->NextInLML) eMaxPair = GetMaximaPair(eLastHorz); + + MaximaList::const_iterator maxIt; + MaximaList::const_reverse_iterator maxRit; + if (m_Maxima.size() > 0) { + // get the first maxima in range (X) ... + if (dir == dLeftToRight) { + maxIt = m_Maxima.begin(); + while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) ++maxIt; + if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X) + maxIt = m_Maxima.end(); + } else { + maxRit = m_Maxima.rbegin(); + while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) ++maxRit; + if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X) + maxRit = m_Maxima.rend(); + } + } + + OutPt *op1 = 0; + + for (;;) // loop through consec. horizontal edges + { + bool IsLastHorz = (horzEdge == eLastHorz); + TEdge *e = GetNextInAEL(horzEdge, dir); + while (e) { + // this code block inserts extra coords into horizontal edges (in output + // polygons) whereever maxima touch these horizontal edges. This helps + //'simplifying' polygons (ie if the Simplify property is set). + if (m_Maxima.size() > 0) { + if (dir == dLeftToRight) { + while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) { + if (horzEdge->OutIdx >= 0 && !IsOpen) + AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y)); + ++maxIt; + } + } else { + while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X) { + if (horzEdge->OutIdx >= 0 && !IsOpen) + AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y)); + ++maxRit; + } + } + }; + + if ((dir == dLeftToRight && e->Curr.X > horzRight) || + (dir == dRightToLeft && e->Curr.X < horzLeft)) + break; + + // Also break if we've got to the end of an intermediate horizontal edge + // ... + // nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal. + if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML && + e->Dx < horzEdge->NextInLML->Dx) + break; + + if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times + { +#ifdef use_xyz + if (dir == dLeftToRight) + SetZ(e->Curr, *horzEdge, *e); + else + SetZ(e->Curr, *e, *horzEdge); +#endif + op1 = AddOutPt(horzEdge, e->Curr); + TEdge *eNextHorz = m_SortedEdges; + while (eNextHorz) { + if (eNextHorz->OutIdx >= 0 && + HorzSegmentsOverlap(horzEdge->Bot.X, horzEdge->Top.X, + eNextHorz->Bot.X, eNextHorz->Top.X)) { + OutPt *op2 = GetLastOutPt(eNextHorz); + AddJoin(op2, op1, eNextHorz->Top); + } + eNextHorz = eNextHorz->NextInSEL; + } + AddGhostJoin(op1, horzEdge->Bot); + } + + // OK, so far we're still in range of the horizontal Edge but make sure + // we're at the last of consec. horizontals when matching with eMaxPair + if (e == eMaxPair && IsLastHorz) { + if (horzEdge->OutIdx >= 0) + AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top); + DeleteFromAEL(horzEdge); + DeleteFromAEL(eMaxPair); + return; + } + + if (dir == dLeftToRight) { + IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); + IntersectEdges(horzEdge, e, Pt); + } else { + IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); + IntersectEdges(e, horzEdge, Pt); + } + TEdge *eNext = GetNextInAEL(e, dir); + SwapPositionsInAEL(horzEdge, e); + e = eNext; + } // end while(e) + + // Break out of loop if HorzEdge.NextInLML is not also horizontal ... + if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break; + + UpdateEdgeIntoAEL(horzEdge); + if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot); + GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); + + } // end for (;;) + + if (horzEdge->OutIdx >= 0 && !op1) { + op1 = GetLastOutPt(horzEdge); + TEdge *eNextHorz = m_SortedEdges; + while (eNextHorz) { + if (eNextHorz->OutIdx >= 0 && + HorzSegmentsOverlap(horzEdge->Bot.X, horzEdge->Top.X, + eNextHorz->Bot.X, eNextHorz->Top.X)) { + OutPt *op2 = GetLastOutPt(eNextHorz); + AddJoin(op2, op1, eNextHorz->Top); + } + eNextHorz = eNextHorz->NextInSEL; + } + AddGhostJoin(op1, horzEdge->Top); + } + + if (horzEdge->NextInLML) { + if (horzEdge->OutIdx >= 0) { + op1 = AddOutPt(horzEdge, horzEdge->Top); + UpdateEdgeIntoAEL(horzEdge); + if (horzEdge->WindDelta == 0) return; + // nb: HorzEdge is no longer horizontal here + TEdge *ePrev = horzEdge->PrevInAEL; + TEdge *eNext = horzEdge->NextInAEL; + if (ePrev && ePrev->Curr.X == horzEdge->Bot.X && + ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 && + (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && + SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) { + OutPt *op2 = AddOutPt(ePrev, horzEdge->Bot); + AddJoin(op1, op2, horzEdge->Top); + } else if (eNext && eNext->Curr.X == horzEdge->Bot.X && + eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 && + eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y && + SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) { + OutPt *op2 = AddOutPt(eNext, horzEdge->Bot); + AddJoin(op1, op2, horzEdge->Top); + } + } else + UpdateEdgeIntoAEL(horzEdge); + } else { + if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top); + DeleteFromAEL(horzEdge); + } +} +//------------------------------------------------------------------------------ + +bool Clipper::ProcessIntersections(const cInt topY) { + if (!m_ActiveEdges) return true; + try { + BuildIntersectList(topY); + size_t IlSize = m_IntersectList.size(); + if (IlSize == 0) return true; + if (IlSize == 1 || FixupIntersectionOrder()) + ProcessIntersectList(); + else + return false; + } catch (...) { + m_SortedEdges = 0; + DisposeIntersectNodes(); + throw clipperException("ProcessIntersections error"); + } + m_SortedEdges = 0; + return true; +} +//------------------------------------------------------------------------------ + +void Clipper::DisposeIntersectNodes() { + for (size_t i = 0; i < m_IntersectList.size(); ++i) delete m_IntersectList[i]; + m_IntersectList.clear(); +} +//------------------------------------------------------------------------------ + +void Clipper::BuildIntersectList(const cInt topY) { + if (!m_ActiveEdges) return; + + // prepare for sorting ... + TEdge *e = m_ActiveEdges; + m_SortedEdges = e; + while (e) { + e->PrevInSEL = e->PrevInAEL; + e->NextInSEL = e->NextInAEL; + e->Curr.X = TopX(*e, topY); + e = e->NextInAEL; + } + + // bubblesort ... + bool isModified; + do { + isModified = false; + e = m_SortedEdges; + while (e->NextInSEL) { + TEdge *eNext = e->NextInSEL; + IntPoint Pt; + if (e->Curr.X > eNext->Curr.X) { + IntersectPoint(*e, *eNext, Pt); + if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY); + IntersectNode *newNode = new IntersectNode; + newNode->Edge1 = e; + newNode->Edge2 = eNext; + newNode->Pt = Pt; + m_IntersectList.push_back(newNode); + + SwapPositionsInSEL(e, eNext); + isModified = true; + } else + e = eNext; + } + if (e->PrevInSEL) + e->PrevInSEL->NextInSEL = 0; + else + break; + } while (isModified); + m_SortedEdges = 0; // important +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessIntersectList() { + for (size_t i = 0; i < m_IntersectList.size(); ++i) { + IntersectNode *iNode = m_IntersectList[i]; + { + IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt); + SwapPositionsInAEL(iNode->Edge1, iNode->Edge2); + } + delete iNode; + } + m_IntersectList.clear(); +} +//------------------------------------------------------------------------------ + +bool IntersectListSort(IntersectNode *node1, IntersectNode *node2) { + return node2->Pt.Y < node1->Pt.Y; +} +//------------------------------------------------------------------------------ + +inline bool EdgesAdjacent(const IntersectNode &inode) { + return (inode.Edge1->NextInSEL == inode.Edge2) || + (inode.Edge1->PrevInSEL == inode.Edge2); +} +//------------------------------------------------------------------------------ + +bool Clipper::FixupIntersectionOrder() { + // pre-condition: intersections are sorted Bottom-most first. + // Now it's crucial that intersections are made only between adjacent edges, + // so to ensure this the order of intersections may need adjusting ... + CopyAELToSEL(); + std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort); + size_t cnt = m_IntersectList.size(); + for (size_t i = 0; i < cnt; ++i) { + if (!EdgesAdjacent(*m_IntersectList[i])) { + size_t j = i + 1; + while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++; + if (j == cnt) return false; + std::swap(m_IntersectList[i], m_IntersectList[j]); + } + SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2); + } + return true; +} +//------------------------------------------------------------------------------ + +void Clipper::DoMaxima(TEdge *e) { + TEdge *eMaxPair = GetMaximaPairEx(e); + if (!eMaxPair) { + if (e->OutIdx >= 0) AddOutPt(e, e->Top); + DeleteFromAEL(e); + return; + } + + TEdge *eNext = e->NextInAEL; + while (eNext && eNext != eMaxPair) { + IntersectEdges(e, eNext, e->Top); + SwapPositionsInAEL(e, eNext); + eNext = e->NextInAEL; + } + + if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) { + DeleteFromAEL(e); + DeleteFromAEL(eMaxPair); + } else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) { + if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top); + DeleteFromAEL(e); + DeleteFromAEL(eMaxPair); + } +#ifdef use_lines + else if (e->WindDelta == 0) { + if (e->OutIdx >= 0) { + AddOutPt(e, e->Top); + e->OutIdx = Unassigned; + } + DeleteFromAEL(e); + + if (eMaxPair->OutIdx >= 0) { + AddOutPt(eMaxPair, e->Top); + eMaxPair->OutIdx = Unassigned; + } + DeleteFromAEL(eMaxPair); + } +#endif + else + throw clipperException("DoMaxima error"); +} +//------------------------------------------------------------------------------ + +void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) { + TEdge *e = m_ActiveEdges; + while (e) { + // 1. process maxima, treating them as if they're 'bent' horizontal edges, + // but exclude maxima with horizontal edges. nb: e can't be a horizontal. + bool IsMaximaEdge = IsMaxima(e, topY); + + if (IsMaximaEdge) { + TEdge *eMaxPair = GetMaximaPairEx(e); + IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair)); + } + + if (IsMaximaEdge) { + if (m_StrictSimple) m_Maxima.push_back(e->Top.X); + TEdge *ePrev = e->PrevInAEL; + DoMaxima(e); + if (!ePrev) + e = m_ActiveEdges; + else + e = ePrev->NextInAEL; + } else { + // 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ... + if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) { + UpdateEdgeIntoAEL(e); + if (e->OutIdx >= 0) AddOutPt(e, e->Bot); + AddEdgeToSEL(e); + } else { + e->Curr.X = TopX(*e, topY); + e->Curr.Y = topY; +#ifdef use_xyz + e->Curr.Z = + topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0); +#endif + } + + // When StrictlySimple and 'e' is being touched by another edge, then + // make sure both edges have a vertex here ... + if (m_StrictSimple) { + TEdge *ePrev = e->PrevInAEL; + if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && + (ePrev->OutIdx >= 0) && (ePrev->Curr.X == e->Curr.X) && + (ePrev->WindDelta != 0)) { + IntPoint pt = e->Curr; +#ifdef use_xyz + SetZ(pt, *ePrev, *e); +#endif + OutPt *op = AddOutPt(ePrev, pt); + OutPt *op2 = AddOutPt(e, pt); + AddJoin(op, op2, pt); // StrictlySimple (type-3) join + } + } + + e = e->NextInAEL; + } + } + + // 3. Process horizontals at the Top of the scanbeam ... + m_Maxima.sort(); + ProcessHorizontals(); + m_Maxima.clear(); + + // 4. Promote intermediate vertices ... + e = m_ActiveEdges; + while (e) { + if (IsIntermediate(e, topY)) { + OutPt *op = 0; + if (e->OutIdx >= 0) op = AddOutPt(e, e->Top); + UpdateEdgeIntoAEL(e); + + // if output polygons share an edge, they'll need joining later ... + TEdge *ePrev = e->PrevInAEL; + TEdge *eNext = e->NextInAEL; + if (ePrev && ePrev->Curr.X == e->Bot.X && ePrev->Curr.Y == e->Bot.Y && + op && ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && + SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, + m_UseFullRange) && + (e->WindDelta != 0) && (ePrev->WindDelta != 0)) { + OutPt *op2 = AddOutPt(ePrev, e->Bot); + AddJoin(op, op2, e->Top); + } else if (eNext && eNext->Curr.X == e->Bot.X && + eNext->Curr.Y == e->Bot.Y && op && eNext->OutIdx >= 0 && + eNext->Curr.Y > eNext->Top.Y && + SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, + m_UseFullRange) && + (e->WindDelta != 0) && (eNext->WindDelta != 0)) { + OutPt *op2 = AddOutPt(eNext, e->Bot); + AddJoin(op, op2, e->Top); + } + } + e = e->NextInAEL; + } +} +//------------------------------------------------------------------------------ + +void Clipper::FixupOutPolyline(OutRec &outrec) { + OutPt *pp = outrec.Pts; + OutPt *lastPP = pp->Prev; + while (pp != lastPP) { + pp = pp->Next; + if (pp->Pt == pp->Prev->Pt) { + if (pp == lastPP) lastPP = pp->Prev; + OutPt *tmpPP = pp->Prev; + tmpPP->Next = pp->Next; + pp->Next->Prev = tmpPP; + delete pp; + pp = tmpPP; + } + } + + if (pp == pp->Prev) { + DisposeOutPts(pp); + outrec.Pts = 0; + return; + } +} +//------------------------------------------------------------------------------ + +void Clipper::FixupOutPolygon(OutRec &outrec) { + // FixupOutPolygon() - removes duplicate points and simplifies consecutive + // parallel edges by removing the middle vertex. + OutPt *lastOK = 0; + outrec.BottomPt = 0; + OutPt *pp = outrec.Pts; + bool preserveCol = m_PreserveCollinear || m_StrictSimple; + + for (;;) { + if (pp->Prev == pp || pp->Prev == pp->Next) { + DisposeOutPts(pp); + outrec.Pts = 0; + return; + } + + // test for duplicate points and collinear edges ... + if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) || + (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) && + (!preserveCol || + !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) { + lastOK = 0; + OutPt *tmp = pp; + pp->Prev->Next = pp->Next; + pp->Next->Prev = pp->Prev; + pp = pp->Prev; + delete tmp; + } else if (pp == lastOK) + break; + else { + if (!lastOK) lastOK = pp; + pp = pp->Next; + } + } + outrec.Pts = pp; +} +//------------------------------------------------------------------------------ + +int PointCount(OutPt *Pts) { + if (!Pts) return 0; + int result = 0; + OutPt *p = Pts; + do { + result++; + p = p->Next; + } while (p != Pts); + return result; +} +//------------------------------------------------------------------------------ + +void Clipper::BuildResult(Paths &polys) { + polys.reserve(m_PolyOuts.size()); + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + if (!m_PolyOuts[i]->Pts) continue; + Path pg; + OutPt *p = m_PolyOuts[i]->Pts->Prev; + int cnt = PointCount(p); + if (cnt < 2) continue; + pg.reserve(cnt); + for (int i = 0; i < cnt; ++i) { + pg.push_back(p->Pt); + p = p->Prev; + } + polys.push_back(pg); + } +} +//------------------------------------------------------------------------------ + +void Clipper::BuildResult2(PolyTree &polytree) { + polytree.Clear(); + polytree.AllNodes.reserve(m_PolyOuts.size()); + // add each output polygon/contour to polytree ... + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { + OutRec *outRec = m_PolyOuts[i]; + int cnt = PointCount(outRec->Pts); + if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue; + FixHoleLinkage(*outRec); + PolyNode *pn = new PolyNode(); + // nb: polytree takes ownership of all the PolyNodes + polytree.AllNodes.push_back(pn); + outRec->PolyNd = pn; + pn->Parent = 0; + pn->Index = 0; + pn->Contour.reserve(cnt); + OutPt *op = outRec->Pts->Prev; + for (int j = 0; j < cnt; j++) { + pn->Contour.push_back(op->Pt); + op = op->Prev; + } + } + + // fixup PolyNode links etc ... + polytree.Childs.reserve(m_PolyOuts.size()); + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) { + OutRec *outRec = m_PolyOuts[i]; + if (!outRec->PolyNd) continue; + if (outRec->IsOpen) { + outRec->PolyNd->m_IsOpen = true; + polytree.AddChild(*outRec->PolyNd); + } else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd) + outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd); + else + polytree.AddChild(*outRec->PolyNd); + } +} +//------------------------------------------------------------------------------ + +void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) { + // just swap the contents (because fIntersectNodes is a single-linked-list) + IntersectNode inode = int1; // gets a copy of Int1 + int1.Edge1 = int2.Edge1; + int1.Edge2 = int2.Edge2; + int1.Pt = int2.Pt; + int2.Edge1 = inode.Edge1; + int2.Edge2 = inode.Edge2; + int2.Pt = inode.Pt; +} +//------------------------------------------------------------------------------ + +inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) { + if (e2.Curr.X == e1.Curr.X) { + if (e2.Top.Y > e1.Top.Y) + return e2.Top.X < TopX(e1, e2.Top.Y); + else + return e1.Top.X > TopX(e2, e1.Top.Y); + } else + return e2.Curr.X < e1.Curr.X; +} +//------------------------------------------------------------------------------ + +bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2, + cInt &Left, cInt &Right) { + if (a1 < a2) { + if (b1 < b2) { + Left = std::max(a1, b1); + Right = std::min(a2, b2); + } else { + Left = std::max(a1, b2); + Right = std::min(a2, b1); + } + } else { + if (b1 < b2) { + Left = std::max(a2, b1); + Right = std::min(a1, b2); + } else { + Left = std::max(a2, b2); + Right = std::min(a1, b1); + } + } + return Left < Right; +} +//------------------------------------------------------------------------------ + +inline void UpdateOutPtIdxs(OutRec &outrec) { + OutPt *op = outrec.Pts; + do { + op->Idx = outrec.Idx; + op = op->Prev; + } while (op != outrec.Pts); +} +//------------------------------------------------------------------------------ + +void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge) { + if (!m_ActiveEdges) { + edge->PrevInAEL = 0; + edge->NextInAEL = 0; + m_ActiveEdges = edge; + } else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) { + edge->PrevInAEL = 0; + edge->NextInAEL = m_ActiveEdges; + m_ActiveEdges->PrevInAEL = edge; + m_ActiveEdges = edge; + } else { + if (!startEdge) startEdge = m_ActiveEdges; + while (startEdge->NextInAEL && + !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge)) + startEdge = startEdge->NextInAEL; + edge->NextInAEL = startEdge->NextInAEL; + if (startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge; + edge->PrevInAEL = startEdge; + startEdge->NextInAEL = edge; + } +} +//---------------------------------------------------------------------- + +OutPt *DupOutPt(OutPt *outPt, bool InsertAfter) { + OutPt *result = new OutPt; + result->Pt = outPt->Pt; + result->Idx = outPt->Idx; + if (InsertAfter) { + result->Next = outPt->Next; + result->Prev = outPt; + outPt->Next->Prev = result; + outPt->Next = result; + } else { + result->Prev = outPt->Prev; + result->Next = outPt; + outPt->Prev->Next = result; + outPt->Prev = result; + } + return result; +} +//------------------------------------------------------------------------------ + +bool JoinHorz(OutPt *op1, OutPt *op1b, OutPt *op2, OutPt *op2b, + const IntPoint Pt, bool DiscardLeft) { + Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight); + Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight); + if (Dir1 == Dir2) return false; + + // When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we + // want Op1b to be on the Right. (And likewise with Op2 and Op2b.) + // So, to facilitate this while inserting Op1b and Op2b ... + // when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b, + // otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.) + if (Dir1 == dLeftToRight) { + while (op1->Next->Pt.X <= Pt.X && op1->Next->Pt.X >= op1->Pt.X && + op1->Next->Pt.Y == Pt.Y) + op1 = op1->Next; + if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next; + op1b = DupOutPt(op1, !DiscardLeft); + if (op1b->Pt != Pt) { + op1 = op1b; + op1->Pt = Pt; + op1b = DupOutPt(op1, !DiscardLeft); + } + } else { + while (op1->Next->Pt.X >= Pt.X && op1->Next->Pt.X <= op1->Pt.X && + op1->Next->Pt.Y == Pt.Y) + op1 = op1->Next; + if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next; + op1b = DupOutPt(op1, DiscardLeft); + if (op1b->Pt != Pt) { + op1 = op1b; + op1->Pt = Pt; + op1b = DupOutPt(op1, DiscardLeft); + } + } + + if (Dir2 == dLeftToRight) { + while (op2->Next->Pt.X <= Pt.X && op2->Next->Pt.X >= op2->Pt.X && + op2->Next->Pt.Y == Pt.Y) + op2 = op2->Next; + if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next; + op2b = DupOutPt(op2, !DiscardLeft); + if (op2b->Pt != Pt) { + op2 = op2b; + op2->Pt = Pt; + op2b = DupOutPt(op2, !DiscardLeft); + }; + } else { + while (op2->Next->Pt.X >= Pt.X && op2->Next->Pt.X <= op2->Pt.X && + op2->Next->Pt.Y == Pt.Y) + op2 = op2->Next; + if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next; + op2b = DupOutPt(op2, DiscardLeft); + if (op2b->Pt != Pt) { + op2 = op2b; + op2->Pt = Pt; + op2b = DupOutPt(op2, DiscardLeft); + }; + }; + + if ((Dir1 == dLeftToRight) == DiscardLeft) { + op1->Prev = op2; + op2->Next = op1; + op1b->Next = op2b; + op2b->Prev = op1b; + } else { + op1->Next = op2; + op2->Prev = op1; + op1b->Prev = op2b; + op2b->Next = op1b; + } + return true; +} +//------------------------------------------------------------------------------ + +bool Clipper::JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2) { + OutPt *op1 = j->OutPt1, *op1b; + OutPt *op2 = j->OutPt2, *op2b; + + // There are 3 kinds of joins for output polygons ... + // 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere + // along (horizontal) collinear edges (& Join.OffPt is on the same + // horizontal). + // 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same + // location at the Bottom of the overlapping segment (& Join.OffPt is above). + // 3. StrictSimple joins where edges touch but are not collinear and where + // Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point. + bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y); + + if (isHorizontal && (j->OffPt == j->OutPt1->Pt) && + (j->OffPt == j->OutPt2->Pt)) { + // Strictly Simple join ... + if (outRec1 != outRec2) return false; + op1b = j->OutPt1->Next; + while (op1b != op1 && (op1b->Pt == j->OffPt)) op1b = op1b->Next; + bool reverse1 = (op1b->Pt.Y > j->OffPt.Y); + op2b = j->OutPt2->Next; + while (op2b != op2 && (op2b->Pt == j->OffPt)) op2b = op2b->Next; + bool reverse2 = (op2b->Pt.Y > j->OffPt.Y); + if (reverse1 == reverse2) return false; + if (reverse1) { + op1b = DupOutPt(op1, false); + op2b = DupOutPt(op2, true); + op1->Prev = op2; + op2->Next = op1; + op1b->Next = op2b; + op2b->Prev = op1b; + j->OutPt1 = op1; + j->OutPt2 = op1b; + return true; + } else { + op1b = DupOutPt(op1, true); + op2b = DupOutPt(op2, false); + op1->Next = op2; + op2->Prev = op1; + op1b->Prev = op2b; + op2b->Next = op1b; + j->OutPt1 = op1; + j->OutPt2 = op1b; + return true; + } + } else if (isHorizontal) { + // treat horizontal joins differently to non-horizontal joins since with + // them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt + // may be anywhere along the horizontal edge. + op1b = op1; + while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && + op1->Prev != op2) + op1 = op1->Prev; + while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && + op1b->Next != op2) + op1b = op1b->Next; + if (op1b->Next == op1 || op1b->Next == op2) + return false; // a flat 'polygon' + + op2b = op2; + while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && + op2->Prev != op1b) + op2 = op2->Prev; + while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && + op2b->Next != op1) + op2b = op2b->Next; + if (op2b->Next == op2 || op2b->Next == op1) + return false; // a flat 'polygon' + + cInt Left, Right; + // Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges + if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right)) + return false; + + // DiscardLeftSide: when overlapping edges are joined, a spike will created + // which needs to be cleaned up. However, we don't want Op1 or Op2 caught up + // on the discard Side as either may still be needed for other joins ... + IntPoint Pt; + bool DiscardLeftSide; + if (op1->Pt.X >= Left && op1->Pt.X <= Right) { + Pt = op1->Pt; + DiscardLeftSide = (op1->Pt.X > op1b->Pt.X); + } else if (op2->Pt.X >= Left && op2->Pt.X <= Right) { + Pt = op2->Pt; + DiscardLeftSide = (op2->Pt.X > op2b->Pt.X); + } else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) { + Pt = op1b->Pt; + DiscardLeftSide = op1b->Pt.X > op1->Pt.X; + } else { + Pt = op2b->Pt; + DiscardLeftSide = (op2b->Pt.X > op2->Pt.X); + } + j->OutPt1 = op1; + j->OutPt2 = op2; + return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide); + } else { + // nb: For non-horizontal joins ... + // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y + // 2. Jr.OutPt1.Pt > Jr.OffPt.Y + + // make sure the polygons are correctly oriented ... + op1b = op1->Next; + while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next; + bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) || + !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)); + if (Reverse1) { + op1b = op1->Prev; + while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev; + if ((op1b->Pt.Y > op1->Pt.Y) || + !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) + return false; + }; + op2b = op2->Next; + while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Next; + bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) || + !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)); + if (Reverse2) { + op2b = op2->Prev; + while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev; + if ((op2b->Pt.Y > op2->Pt.Y) || + !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) + return false; + } + + if ((op1b == op1) || (op2b == op2) || (op1b == op2b) || + ((outRec1 == outRec2) && (Reverse1 == Reverse2))) + return false; + + if (Reverse1) { + op1b = DupOutPt(op1, false); + op2b = DupOutPt(op2, true); + op1->Prev = op2; + op2->Next = op1; + op1b->Next = op2b; + op2b->Prev = op1b; + j->OutPt1 = op1; + j->OutPt2 = op1b; + return true; + } else { + op1b = DupOutPt(op1, true); + op2b = DupOutPt(op2, false); + op1->Next = op2; + op2->Prev = op1; + op1b->Prev = op2b; + op2b->Next = op1b; + j->OutPt1 = op1; + j->OutPt2 = op1b; + return true; + } + } +} +//---------------------------------------------------------------------- + +static OutRec *ParseFirstLeft(OutRec *FirstLeft) { + while (FirstLeft && !FirstLeft->Pts) FirstLeft = FirstLeft->FirstLeft; + return FirstLeft; +} +//------------------------------------------------------------------------------ + +void Clipper::FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec) { + // tests if NewOutRec contains the polygon before reassigning FirstLeft + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + OutRec *outRec = m_PolyOuts[i]; + OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft); + if (outRec->Pts && firstLeft == OldOutRec) { + if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts)) + outRec->FirstLeft = NewOutRec; + } + } +} +//---------------------------------------------------------------------- + +void Clipper::FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec) { + // A polygon has split into two such that one is now the inner of the other. + // It's possible that these polygons now wrap around other polygons, so check + // every polygon that's also contained by OuterOutRec's FirstLeft container + //(including 0) to see if they've become inner to the new inner polygon ... + OutRec *orfl = OuterOutRec->FirstLeft; + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + OutRec *outRec = m_PolyOuts[i]; + + if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec) + continue; + OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft); + if (firstLeft != orfl && firstLeft != InnerOutRec && + firstLeft != OuterOutRec) + continue; + if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts)) + outRec->FirstLeft = InnerOutRec; + else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts)) + outRec->FirstLeft = OuterOutRec; + else if (outRec->FirstLeft == InnerOutRec || + outRec->FirstLeft == OuterOutRec) + outRec->FirstLeft = orfl; + } +} +//---------------------------------------------------------------------- +void Clipper::FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec) { + // reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon + for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) { + OutRec *outRec = m_PolyOuts[i]; + OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft); + if (outRec->Pts && firstLeft == OldOutRec) outRec->FirstLeft = NewOutRec; + } +} +//---------------------------------------------------------------------- + +void Clipper::JoinCommonEdges() { + for (JoinList::size_type i = 0; i < m_Joins.size(); i++) { + Join *join = m_Joins[i]; + + OutRec *outRec1 = GetOutRec(join->OutPt1->Idx); + OutRec *outRec2 = GetOutRec(join->OutPt2->Idx); + + if (!outRec1->Pts || !outRec2->Pts) continue; + if (outRec1->IsOpen || outRec2->IsOpen) continue; + + // get the polygon fragment with the correct hole state (FirstLeft) + // before calling JoinPoints() ... + OutRec *holeStateRec; + if (outRec1 == outRec2) + holeStateRec = outRec1; + else if (OutRec1RightOfOutRec2(outRec1, outRec2)) + holeStateRec = outRec2; + else if (OutRec1RightOfOutRec2(outRec2, outRec1)) + holeStateRec = outRec1; + else + holeStateRec = GetLowermostRec(outRec1, outRec2); + + if (!JoinPoints(join, outRec1, outRec2)) continue; + + if (outRec1 == outRec2) { + // instead of joining two polygons, we've just created a new one by + // splitting one polygon into two. + outRec1->Pts = join->OutPt1; + outRec1->BottomPt = 0; + outRec2 = CreateOutRec(); + outRec2->Pts = join->OutPt2; + + // update all OutRec2.Pts Idx's ... + UpdateOutPtIdxs(*outRec2); + + if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) { + // outRec1 contains outRec2 ... + outRec2->IsHole = !outRec1->IsHole; + outRec2->FirstLeft = outRec1; + + if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1); + + if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0)) + ReversePolyPtLinks(outRec2->Pts); + + } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) { + // outRec2 contains outRec1 ... + outRec2->IsHole = outRec1->IsHole; + outRec1->IsHole = !outRec2->IsHole; + outRec2->FirstLeft = outRec1->FirstLeft; + outRec1->FirstLeft = outRec2; + + if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2); + + if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0)) + ReversePolyPtLinks(outRec1->Pts); + } else { + // the 2 polygons are completely separate ... + outRec2->IsHole = outRec1->IsHole; + outRec2->FirstLeft = outRec1->FirstLeft; + + // fixup FirstLeft pointers that may need reassigning to OutRec2 + if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2); + } + + } else { + // joined 2 polygons together ... + + outRec2->Pts = 0; + outRec2->BottomPt = 0; + outRec2->Idx = outRec1->Idx; + + outRec1->IsHole = holeStateRec->IsHole; + if (holeStateRec == outRec2) outRec1->FirstLeft = outRec2->FirstLeft; + outRec2->FirstLeft = outRec1; + + if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1); + } + } +} + +//------------------------------------------------------------------------------ +// ClipperOffset support functions ... +//------------------------------------------------------------------------------ + +DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2) { + if (pt2.X == pt1.X && pt2.Y == pt1.Y) return DoublePoint(0, 0); + + double Dx = (double)(pt2.X - pt1.X); + double dy = (double)(pt2.Y - pt1.Y); + double f = 1 * 1.0 / std::sqrt(Dx * Dx + dy * dy); + Dx *= f; + dy *= f; + return DoublePoint(dy, -Dx); +} + +//------------------------------------------------------------------------------ +// ClipperOffset class +//------------------------------------------------------------------------------ + +ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) { + this->MiterLimit = miterLimit; + this->ArcTolerance = arcTolerance; + m_lowest.X = -1; +} +//------------------------------------------------------------------------------ + +ClipperOffset::~ClipperOffset() { Clear(); } +//------------------------------------------------------------------------------ + +void ClipperOffset::Clear() { + for (int i = 0; i < m_polyNodes.ChildCount(); ++i) + delete m_polyNodes.Childs[i]; + m_polyNodes.Childs.clear(); + m_lowest.X = -1; +} +//------------------------------------------------------------------------------ + +void ClipperOffset::AddPath(const Path &path, JoinType joinType, + EndType endType) { + int highI = (int)path.size() - 1; + if (highI < 0) return; + PolyNode *newNode = new PolyNode(); + newNode->m_jointype = joinType; + newNode->m_endtype = endType; + + // strip duplicate points from path and also get index to the lowest point ... + if (endType == etClosedLine || endType == etClosedPolygon) + while (highI > 0 && path[0] == path[highI]) highI--; + newNode->Contour.reserve(highI + 1); + newNode->Contour.push_back(path[0]); + int j = 0, k = 0; + for (int i = 1; i <= highI; i++) + if (newNode->Contour[j] != path[i]) { + j++; + newNode->Contour.push_back(path[i]); + if (path[i].Y > newNode->Contour[k].Y || + (path[i].Y == newNode->Contour[k].Y && + path[i].X < newNode->Contour[k].X)) + k = j; + } + if (endType == etClosedPolygon && j < 2) { + delete newNode; + return; + } + m_polyNodes.AddChild(*newNode); + + // if this path's lowest pt is lower than all the others then update m_lowest + if (endType != etClosedPolygon) return; + if (m_lowest.X < 0) + m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); + else { + IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y]; + if (newNode->Contour[k].Y > ip.Y || + (newNode->Contour[k].Y == ip.Y && newNode->Contour[k].X < ip.X)) + m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); + } +} +//------------------------------------------------------------------------------ + +void ClipperOffset::AddPaths(const Paths &paths, JoinType joinType, + EndType endType) { + for (Paths::size_type i = 0; i < paths.size(); ++i) + AddPath(paths[i], joinType, endType); +} +//------------------------------------------------------------------------------ + +void ClipperOffset::FixOrientations() { + // fixup orientations of all closed paths if the orientation of the + // closed path with the lowermost vertex is wrong ... + if (m_lowest.X >= 0 && + !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) { + for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { + PolyNode &node = *m_polyNodes.Childs[i]; + if (node.m_endtype == etClosedPolygon || + (node.m_endtype == etClosedLine && Orientation(node.Contour))) + ReversePath(node.Contour); + } + } else { + for (int i = 0; i < m_polyNodes.ChildCount(); ++i) { + PolyNode &node = *m_polyNodes.Childs[i]; + if (node.m_endtype == etClosedLine && !Orientation(node.Contour)) + ReversePath(node.Contour); + } + } +} +//------------------------------------------------------------------------------ + +void ClipperOffset::Execute(Paths &solution, double delta) { + solution.clear(); + FixOrientations(); + DoOffset(delta); + + // now clean up 'corners' ... + Clipper clpr; + clpr.AddPaths(m_destPolys, ptSubject, true); + if (delta > 0) { + clpr.Execute(ctUnion, solution, pftPositive, pftPositive); + } else { + IntRect r = clpr.GetBounds(); + Path outer(4); + outer[0] = IntPoint(r.left - 10, r.bottom + 10); + outer[1] = IntPoint(r.right + 10, r.bottom + 10); + outer[2] = IntPoint(r.right + 10, r.top - 10); + outer[3] = IntPoint(r.left - 10, r.top - 10); + + clpr.AddPath(outer, ptSubject, true); + clpr.ReverseSolution(true); + clpr.Execute(ctUnion, solution, pftNegative, pftNegative); + if (solution.size() > 0) solution.erase(solution.begin()); + } +} +//------------------------------------------------------------------------------ + +void ClipperOffset::Execute(PolyTree &solution, double delta) { + solution.Clear(); + FixOrientations(); + DoOffset(delta); + + // now clean up 'corners' ... + Clipper clpr; + clpr.AddPaths(m_destPolys, ptSubject, true); + if (delta > 0) { + clpr.Execute(ctUnion, solution, pftPositive, pftPositive); + } else { + IntRect r = clpr.GetBounds(); + Path outer(4); + outer[0] = IntPoint(r.left - 10, r.bottom + 10); + outer[1] = IntPoint(r.right + 10, r.bottom + 10); + outer[2] = IntPoint(r.right + 10, r.top - 10); + outer[3] = IntPoint(r.left - 10, r.top - 10); + + clpr.AddPath(outer, ptSubject, true); + clpr.ReverseSolution(true); + clpr.Execute(ctUnion, solution, pftNegative, pftNegative); + // remove the outer PolyNode rectangle ... + if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) { + PolyNode *outerNode = solution.Childs[0]; + solution.Childs.reserve(outerNode->ChildCount()); + solution.Childs[0] = outerNode->Childs[0]; + solution.Childs[0]->Parent = outerNode->Parent; + for (int i = 1; i < outerNode->ChildCount(); ++i) + solution.AddChild(*outerNode->Childs[i]); + } else + solution.Clear(); + } +} +//------------------------------------------------------------------------------ + +void ClipperOffset::DoOffset(double delta) { + m_destPolys.clear(); + m_delta = delta; + + // if Zero offset, just copy any CLOSED polygons to m_p and return ... + if (NEAR_ZERO(delta)) { + m_destPolys.reserve(m_polyNodes.ChildCount()); + for (int i = 0; i < m_polyNodes.ChildCount(); i++) { + PolyNode &node = *m_polyNodes.Childs[i]; + if (node.m_endtype == etClosedPolygon) + m_destPolys.push_back(node.Contour); + } + return; + } + + // see offset_triginometry3.svg in the documentation folder ... + if (MiterLimit > 2) + m_miterLim = 2 / (MiterLimit * MiterLimit); + else + m_miterLim = 0.5; + + double y; + if (ArcTolerance <= 0.0) + y = def_arc_tolerance; + else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance) + y = std::fabs(delta) * def_arc_tolerance; + else + y = ArcTolerance; + // see offset_triginometry2.svg in the documentation folder ... + double steps = pi / std::acos(1 - y / std::fabs(delta)); + if (steps > std::fabs(delta) * pi) + steps = std::fabs(delta) * pi; // ie excessive precision check + m_sin = std::sin(two_pi / steps); + m_cos = std::cos(two_pi / steps); + m_StepsPerRad = steps / two_pi; + if (delta < 0.0) m_sin = -m_sin; + + m_destPolys.reserve(m_polyNodes.ChildCount() * 2); + for (int i = 0; i < m_polyNodes.ChildCount(); i++) { + PolyNode &node = *m_polyNodes.Childs[i]; + m_srcPoly = node.Contour; + + int len = (int)m_srcPoly.size(); + if (len == 0 || + (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon))) + continue; + + m_destPoly.clear(); + if (len == 1) { + if (node.m_jointype == jtRound) { + double X = 1.0, Y = 0.0; + for (cInt j = 1; j <= steps; j++) { + m_destPoly.push_back(IntPoint(Round(m_srcPoly[0].X + X * delta), + Round(m_srcPoly[0].Y + Y * delta))); + double X2 = X; + X = X * m_cos - m_sin * Y; + Y = X2 * m_sin + Y * m_cos; + } + } else { + double X = -1.0, Y = -1.0; + for (int j = 0; j < 4; ++j) { + m_destPoly.push_back(IntPoint(Round(m_srcPoly[0].X + X * delta), + Round(m_srcPoly[0].Y + Y * delta))); + if (X < 0) + X = 1; + else if (Y < 0) + Y = 1; + else + X = -1; + } + } + m_destPolys.push_back(m_destPoly); + continue; + } + // build m_normals ... + m_normals.clear(); + m_normals.reserve(len); + for (int j = 0; j < len - 1; ++j) + m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1])); + if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon) + m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0])); + else + m_normals.push_back(DoublePoint(m_normals[len - 2])); + + if (node.m_endtype == etClosedPolygon) { + int k = len - 1; + for (int j = 0; j < len; ++j) OffsetPoint(j, k, node.m_jointype); + m_destPolys.push_back(m_destPoly); + } else if (node.m_endtype == etClosedLine) { + int k = len - 1; + for (int j = 0; j < len; ++j) OffsetPoint(j, k, node.m_jointype); + m_destPolys.push_back(m_destPoly); + m_destPoly.clear(); + // re-build m_normals ... + DoublePoint n = m_normals[len - 1]; + for (int j = len - 1; j > 0; j--) + m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); + m_normals[0] = DoublePoint(-n.X, -n.Y); + k = 0; + for (int j = len - 1; j >= 0; j--) OffsetPoint(j, k, node.m_jointype); + m_destPolys.push_back(m_destPoly); + } else { + int k = 0; + for (int j = 1; j < len - 1; ++j) OffsetPoint(j, k, node.m_jointype); + + IntPoint pt1; + if (node.m_endtype == etOpenButt) { + int j = len - 1; + pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X * delta), + (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta)); + m_destPoly.push_back(pt1); + pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X * delta), + (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta)); + m_destPoly.push_back(pt1); + } else { + int j = len - 1; + k = len - 2; + m_sinA = 0; + m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y); + if (node.m_endtype == etOpenSquare) + DoSquare(j, k); + else + DoRound(j, k); + } + + // re-build m_normals ... + for (int j = len - 1; j > 0; j--) + m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); + m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y); + + k = len - 1; + for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype); + + if (node.m_endtype == etOpenButt) { + pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta), + (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta)); + m_destPoly.push_back(pt1); + pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta), + (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta)); + m_destPoly.push_back(pt1); + } else { + k = 1; + m_sinA = 0; + if (node.m_endtype == etOpenSquare) + DoSquare(0, 1); + else + DoRound(0, 1); + } + m_destPolys.push_back(m_destPoly); + } + } +} +//------------------------------------------------------------------------------ + +void ClipperOffset::OffsetPoint(int j, int &k, JoinType jointype) { + // cross product ... + m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y); + if (std::fabs(m_sinA * m_delta) < 1.0) { + // dot product ... + double cosA = + (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y); + if (cosA > 0) // angle => 0 degrees + { + m_destPoly.push_back( + IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), + Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta))); + return; + } + // else angle => 180 degrees + } else if (m_sinA > 1.0) + m_sinA = 1.0; + else if (m_sinA < -1.0) + m_sinA = -1.0; + + if (m_sinA * m_delta < 0) { + m_destPoly.push_back( + IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), + Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta))); + m_destPoly.push_back(m_srcPoly[j]); + m_destPoly.push_back( + IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta), + Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta))); + } else + switch (jointype) { + case jtMiter: { + double r = 1 + (m_normals[j].X * m_normals[k].X + + m_normals[j].Y * m_normals[k].Y); + if (r >= m_miterLim) + DoMiter(j, k, r); + else + DoSquare(j, k); + break; + } + case jtSquare: + DoSquare(j, k); + break; + case jtRound: + DoRound(j, k); + break; + } + k = j; +} +//------------------------------------------------------------------------------ + +void ClipperOffset::DoSquare(int j, int k) { + double dx = std::tan(std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + + m_normals[k].Y * m_normals[j].Y) / + 4); + m_destPoly.push_back(IntPoint( + Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)), + Round(m_srcPoly[j].Y + + m_delta * (m_normals[k].Y + m_normals[k].X * dx)))); + m_destPoly.push_back(IntPoint( + Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)), + Round(m_srcPoly[j].Y + + m_delta * (m_normals[j].Y - m_normals[j].X * dx)))); +} +//------------------------------------------------------------------------------ + +void ClipperOffset::DoMiter(int j, int k, double r) { + double q = m_delta / r; + m_destPoly.push_back( + IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q), + Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q))); +} +//------------------------------------------------------------------------------ + +void ClipperOffset::DoRound(int j, int k) { + double a = std::atan2(m_sinA, m_normals[k].X * m_normals[j].X + + m_normals[k].Y * m_normals[j].Y); + int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1); + + double X = m_normals[k].X, Y = m_normals[k].Y, X2; + for (int i = 0; i < steps; ++i) { + m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + X * m_delta), + Round(m_srcPoly[j].Y + Y * m_delta))); + X2 = X; + X = X * m_cos - m_sin * Y; + Y = X2 * m_sin + Y * m_cos; + } + m_destPoly.push_back( + IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta), + Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta))); +} + +//------------------------------------------------------------------------------ +// Miscellaneous public functions +//------------------------------------------------------------------------------ + +void Clipper::DoSimplePolygons() { + PolyOutList::size_type i = 0; + while (i < m_PolyOuts.size()) { + OutRec *outrec = m_PolyOuts[i++]; + OutPt *op = outrec->Pts; + if (!op || outrec->IsOpen) continue; + do // for each Pt in Polygon until duplicate found do ... + { + OutPt *op2 = op->Next; + while (op2 != outrec->Pts) { + if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) { + // split the polygon into two ... + OutPt *op3 = op->Prev; + OutPt *op4 = op2->Prev; + op->Prev = op4; + op4->Next = op; + op2->Prev = op3; + op3->Next = op2; + + outrec->Pts = op; + OutRec *outrec2 = CreateOutRec(); + outrec2->Pts = op2; + UpdateOutPtIdxs(*outrec2); + if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) { + // OutRec2 is contained by OutRec1 ... + outrec2->IsHole = !outrec->IsHole; + outrec2->FirstLeft = outrec; + if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec); + } else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) { + // OutRec1 is contained by OutRec2 ... + outrec2->IsHole = outrec->IsHole; + outrec->IsHole = !outrec2->IsHole; + outrec2->FirstLeft = outrec->FirstLeft; + outrec->FirstLeft = outrec2; + if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2); + } else { + // the 2 polygons are separate ... + outrec2->IsHole = outrec->IsHole; + outrec2->FirstLeft = outrec->FirstLeft; + if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2); + } + op2 = op; // ie get ready for the Next iteration + } + op2 = op2->Next; + } + op = op->Next; + } while (op != outrec->Pts); + } +} +//------------------------------------------------------------------------------ + +void ReversePath(Path &p) { std::reverse(p.begin(), p.end()); } +//------------------------------------------------------------------------------ + +void ReversePaths(Paths &p) { + for (Paths::size_type i = 0; i < p.size(); ++i) ReversePath(p[i]); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygon(const Path &in_poly, Paths &out_polys, + PolyFillType fillType) { + Clipper c; + c.StrictlySimple(true); + c.AddPath(in_poly, ptSubject, true); + c.Execute(ctUnion, out_polys, fillType, fillType); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, + PolyFillType fillType) { + Clipper c; + c.StrictlySimple(true); + c.AddPaths(in_polys, ptSubject, true); + c.Execute(ctUnion, out_polys, fillType, fillType); +} +//------------------------------------------------------------------------------ + +void SimplifyPolygons(Paths &polys, PolyFillType fillType) { + SimplifyPolygons(polys, polys, fillType); +} +//------------------------------------------------------------------------------ + +inline double DistanceSqrd(const IntPoint &pt1, const IntPoint &pt2) { + double Dx = ((double)pt1.X - pt2.X); + double dy = ((double)pt1.Y - pt2.Y); + return (Dx * Dx + dy * dy); +} +//------------------------------------------------------------------------------ + +double DistanceFromLineSqrd(const IntPoint &pt, const IntPoint &ln1, + const IntPoint &ln2) { + // The equation of a line in general form (Ax + By + C = 0) + // given 2 points (x�,y�) & (x�,y�) is ... + //(y� - y�)x + (x� - x�)y + (y� - y�)x� - (x� - x�)y� = 0 + // A = (y� - y�); B = (x� - x�); C = (y� - y�)x� - (x� - x�)y� + // perpendicular distance of point (x�,y�) = (Ax� + By� + C)/Sqrt(A� + B�) + // see http://en.wikipedia.org/wiki/Perpendicular_distance + double A = double(ln1.Y - ln2.Y); + double B = double(ln2.X - ln1.X); + double C = A * ln1.X + B * ln1.Y; + C = A * pt.X + B * pt.Y - C; + return (C * C) / (A * A + B * B); +} +//--------------------------------------------------------------------------- + +bool SlopesNearCollinear(const IntPoint &pt1, const IntPoint &pt2, + const IntPoint &pt3, double distSqrd) { + // this function is more accurate when the point that's geometrically + // between the other 2 points is the one that's tested for distance. + // ie makes it more likely to pick up 'spikes' ... + if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) { + if ((pt1.X > pt2.X) == (pt1.X < pt3.X)) + return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; + else if ((pt2.X > pt1.X) == (pt2.X < pt3.X)) + return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; + else + return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; + } else { + if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y)) + return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; + else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y)) + return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; + else + return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; + } +} +//------------------------------------------------------------------------------ + +bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) { + double Dx = (double)pt1.X - pt2.X; + double dy = (double)pt1.Y - pt2.Y; + return ((Dx * Dx) + (dy * dy) <= distSqrd); +} +//------------------------------------------------------------------------------ + +OutPt *ExcludeOp(OutPt *op) { + OutPt *result = op->Prev; + result->Next = op->Next; + op->Next->Prev = result; + result->Idx = 0; + return result; +} +//------------------------------------------------------------------------------ + +void CleanPolygon(const Path &in_poly, Path &out_poly, double distance) { + // distance = proximity in units/pixels below which vertices + // will be stripped. Default ~= sqrt(2). + + size_t size = in_poly.size(); + + if (size == 0) { + out_poly.clear(); + return; + } + + OutPt *outPts = new OutPt[size]; + for (size_t i = 0; i < size; ++i) { + outPts[i].Pt = in_poly[i]; + outPts[i].Next = &outPts[(i + 1) % size]; + outPts[i].Next->Prev = &outPts[i]; + outPts[i].Idx = 0; + } + + double distSqrd = distance * distance; + OutPt *op = &outPts[0]; + while (op->Idx == 0 && op->Next != op->Prev) { + if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) { + op = ExcludeOp(op); + size--; + } else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) { + ExcludeOp(op->Next); + op = ExcludeOp(op); + size -= 2; + } else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, + distSqrd)) { + op = ExcludeOp(op); + size--; + } else { + op->Idx = 1; + op = op->Next; + } + } + + if (size < 3) size = 0; + out_poly.resize(size); + for (size_t i = 0; i < size; ++i) { + out_poly[i] = op->Pt; + op = op->Next; + } + delete[] outPts; +} +//------------------------------------------------------------------------------ + +void CleanPolygon(Path &poly, double distance) { + CleanPolygon(poly, poly, distance); +} +//------------------------------------------------------------------------------ + +void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance) { + out_polys.resize(in_polys.size()); + for (Paths::size_type i = 0; i < in_polys.size(); ++i) + CleanPolygon(in_polys[i], out_polys[i], distance); +} +//------------------------------------------------------------------------------ + +void CleanPolygons(Paths &polys, double distance) { + CleanPolygons(polys, polys, distance); +} +//------------------------------------------------------------------------------ + +void Minkowski(const Path &poly, const Path &path, Paths &solution, bool isSum, + bool isClosed) { + int delta = (isClosed ? 1 : 0); + size_t polyCnt = poly.size(); + size_t pathCnt = path.size(); + Paths pp; + pp.reserve(pathCnt); + if (isSum) + for (size_t i = 0; i < pathCnt; ++i) { + Path p; + p.reserve(polyCnt); + for (size_t j = 0; j < poly.size(); ++j) + p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y)); + pp.push_back(p); + } + else + for (size_t i = 0; i < pathCnt; ++i) { + Path p; + p.reserve(polyCnt); + for (size_t j = 0; j < poly.size(); ++j) + p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y)); + pp.push_back(p); + } + + solution.clear(); + solution.reserve((pathCnt + delta) * (polyCnt + 1)); + for (size_t i = 0; i < pathCnt - 1 + delta; ++i) + for (size_t j = 0; j < polyCnt; ++j) { + Path quad; + quad.reserve(4); + quad.push_back(pp[i % pathCnt][j % polyCnt]); + quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]); + quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]); + quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]); + if (!Orientation(quad)) ReversePath(quad); + solution.push_back(quad); + } +} +//------------------------------------------------------------------------------ + +void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, + bool pathIsClosed) { + Minkowski(pattern, path, solution, true, pathIsClosed); + Clipper c; + c.AddPaths(solution, ptSubject, true); + c.Execute(ctUnion, solution, pftNonZero, pftNonZero); +} +//------------------------------------------------------------------------------ + +void TranslatePath(const Path &input, Path &output, const IntPoint delta) { + // precondition: input != output + output.resize(input.size()); + for (size_t i = 0; i < input.size(); ++i) + output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y); +} +//------------------------------------------------------------------------------ + +void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, + bool pathIsClosed) { + Clipper c; + for (size_t i = 0; i < paths.size(); ++i) { + Paths tmp; + Minkowski(pattern, paths[i], tmp, true, pathIsClosed); + c.AddPaths(tmp, ptSubject, true); + if (pathIsClosed) { + Path tmp2; + TranslatePath(paths[i], tmp2, pattern[0]); + c.AddPath(tmp2, ptClip, true); + } + } + c.Execute(ctUnion, solution, pftNonZero, pftNonZero); +} +//------------------------------------------------------------------------------ + +void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution) { + Minkowski(poly1, poly2, solution, false, true); + Clipper c; + c.AddPaths(solution, ptSubject, true); + c.Execute(ctUnion, solution, pftNonZero, pftNonZero); +} +//------------------------------------------------------------------------------ + +enum NodeType { ntAny, ntOpen, ntClosed }; + +void AddPolyNodeToPaths(const PolyNode &polynode, NodeType nodetype, + Paths &paths) { + bool match = true; + if (nodetype == ntClosed) + match = !polynode.IsOpen(); + else if (nodetype == ntOpen) + return; + + if (!polynode.Contour.empty() && match) paths.push_back(polynode.Contour); + for (int i = 0; i < polynode.ChildCount(); ++i) + AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths); +} +//------------------------------------------------------------------------------ + +void PolyTreeToPaths(const PolyTree &polytree, Paths &paths) { + paths.resize(0); + paths.reserve(polytree.Total()); + AddPolyNodeToPaths(polytree, ntAny, paths); +} +//------------------------------------------------------------------------------ + +void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths) { + paths.resize(0); + paths.reserve(polytree.Total()); + AddPolyNodeToPaths(polytree, ntClosed, paths); +} +//------------------------------------------------------------------------------ + +void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths) { + paths.resize(0); + paths.reserve(polytree.Total()); + // Open paths are top level only, so ... + for (int i = 0; i < polytree.ChildCount(); ++i) + if (polytree.Childs[i]->IsOpen()) + paths.push_back(polytree.Childs[i]->Contour); +} +//------------------------------------------------------------------------------ + +std::ostream &operator<<(std::ostream &s, const IntPoint &p) { + s << "(" << p.X << "," << p.Y << ")"; + return s; +} +//------------------------------------------------------------------------------ + +std::ostream &operator<<(std::ostream &s, const Path &p) { + if (p.empty()) return s; + Path::size_type last = p.size() - 1; + for (Path::size_type i = 0; i < last; i++) + s << "(" << p[i].X << "," << p[i].Y << "), "; + s << "(" << p[last].X << "," << p[last].Y << ")\n"; + return s; +} +//------------------------------------------------------------------------------ + +std::ostream &operator<<(std::ostream &s, const Paths &p) { + for (Paths::size_type i = 0; i < p.size(); i++) s << p[i]; + s << "\n"; + return s; +} +//------------------------------------------------------------------------------ + +} // ClipperLib namespace diff --git a/Cpp_example/D12_ppocrv4_det/clipper.h b/Cpp_example/D12_ppocrv4_det/clipper.h new file mode 100644 index 0000000000000000000000000000000000000000..60b03cee38c672b0058c43706fca9401cc83ed54 --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/clipper.h @@ -0,0 +1,425 @@ +/******************************************************************************* +* * +* Author : Angus Johnson * +* Version : 6.4.2 * +* Date : 27 February 2017 * +* Website : http://www.angusj.com * +* Copyright : Angus Johnson 2010-2017 * +* * +* License: * +* Use, modification & distribution is subject to Boost Software License Ver 1. * +* http://www.boost.org/LICENSE_1_0.txt * +* * +* Attributions: * +* The code in this library is an extension of Bala Vatti's clipping algorithm: * +* "A generic solution to polygon clipping" * +* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * +* http://portal.acm.org/citation.cfm?id=129906 * +* * +* Computer graphics and geometric modeling: implementation and algorithms * +* By Max K. Agoston * +* Springer; 1 edition (January 4, 2005) * +* http://books.google.com/books?q=vatti+clipping+agoston * +* * +* See also: * +* "Polygon Offsetting by Computing Winding Numbers" * +* Paper no. DETC2005-85513 pp. 565-575 * +* ASME 2005 International Design Engineering Technical Conferences * +* and Computers and Information in Engineering Conference (IDETC/CIE2005) * +* September 24-28, 2005 , Long Beach, California, USA * +* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * +* * +*******************************************************************************/ + +#pragma once + +#ifndef clipper_hpp +#define clipper_hpp + +#define CLIPPER_VERSION "6.4.2" + +// use_int32: When enabled 32bit ints are used instead of 64bit ints. This +// improve performance but coordinate values are limited to the range +/- 46340 +//#define use_int32 + +// use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance. +//#define use_xyz + +// use_lines: Enables line clipping. Adds a very minor cost to performance. +#define use_lines + +// use_deprecated: Enables temporary support for the obsolete functions +//#define use_deprecated + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace ClipperLib { + +enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor }; +enum PolyType { ptSubject, ptClip }; +// By far the most widely used winding rules for polygon filling are +// EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32) +// Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL) +// see http://glprogramming.com/red/chapter11.html +enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative }; + +#ifdef use_int32 +typedef int cInt; +static cInt const loRange = 0x7FFF; +static cInt const hiRange = 0x7FFF; +#else +typedef signed long long cInt; +static cInt const loRange = 0x3FFFFFFF; +static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL; +typedef signed long long long64; // used by Int128 class +typedef unsigned long long ulong64; + +#endif + +struct IntPoint { + cInt X; + cInt Y; +#ifdef use_xyz + cInt Z; + IntPoint(cInt x = 0, cInt y = 0, cInt z = 0) : X(x), Y(y), Z(z){}; +#else + IntPoint(cInt x = 0, cInt y = 0) : X(x), Y(y){}; +#endif + + friend inline bool operator==(const IntPoint &a, const IntPoint &b) { + return a.X == b.X && a.Y == b.Y; + } + friend inline bool operator!=(const IntPoint &a, const IntPoint &b) { + return a.X != b.X || a.Y != b.Y; + } +}; +//------------------------------------------------------------------------------ + +typedef std::vector Path; +typedef std::vector Paths; + +inline Path &operator<<(Path &poly, const IntPoint &p) { + poly.push_back(p); + return poly; +} +inline Paths &operator<<(Paths &polys, const Path &p) { + polys.push_back(p); + return polys; +} + +std::ostream &operator<<(std::ostream &s, const IntPoint &p); +std::ostream &operator<<(std::ostream &s, const Path &p); +std::ostream &operator<<(std::ostream &s, const Paths &p); + +struct DoublePoint { + double X; + double Y; + DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {} + DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {} +}; +//------------------------------------------------------------------------------ + +#ifdef use_xyz +typedef void (*ZFillCallback)(IntPoint &e1bot, IntPoint &e1top, IntPoint &e2bot, + IntPoint &e2top, IntPoint &pt); +#endif + +enum InitOptions { + ioReverseSolution = 1, + ioStrictlySimple = 2, + ioPreserveCollinear = 4 +}; +enum JoinType { jtSquare, jtRound, jtMiter }; +enum EndType { + etClosedPolygon, + etClosedLine, + etOpenButt, + etOpenSquare, + etOpenRound +}; + +class PolyNode; +typedef std::vector PolyNodes; + +class PolyNode { + public: + PolyNode(); + virtual ~PolyNode(){}; + Path Contour; + PolyNodes Childs; + PolyNode *Parent; + PolyNode *GetNext() const; + bool IsHole() const; + bool IsOpen() const; + int ChildCount() const; + + private: + // PolyNode& operator =(PolyNode& other); + unsigned Index; // node index in Parent.Childs + bool m_IsOpen; + JoinType m_jointype; + EndType m_endtype; + PolyNode *GetNextSiblingUp() const; + void AddChild(PolyNode &child); + friend class Clipper; // to access Index + friend class ClipperOffset; +}; + +class PolyTree : public PolyNode { + public: + ~PolyTree() { Clear(); }; + PolyNode *GetFirst() const; + void Clear(); + int Total() const; + + private: + // PolyTree& operator =(PolyTree& other); + PolyNodes AllNodes; + friend class Clipper; // to access AllNodes +}; + +bool Orientation(const Path &poly); +double Area(const Path &poly); +int PointInPolygon(const IntPoint &pt, const Path &path); + +void SimplifyPolygon(const Path &in_poly, Paths &out_polys, + PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, + PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd); + +void CleanPolygon(const Path &in_poly, Path &out_poly, double distance = 1.415); +void CleanPolygon(Path &poly, double distance = 1.415); +void CleanPolygons(const Paths &in_polys, Paths &out_polys, + double distance = 1.415); +void CleanPolygons(Paths &polys, double distance = 1.415); + +void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, + bool pathIsClosed); +void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, + bool pathIsClosed); +void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution); + +void PolyTreeToPaths(const PolyTree &polytree, Paths &paths); +void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths); +void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths); + +void ReversePath(Path &p); +void ReversePaths(Paths &p); + +struct IntRect { + cInt left; + cInt top; + cInt right; + cInt bottom; +}; + +// enums that are used internally ... +enum EdgeSide { esLeft = 1, esRight = 2 }; + +// forward declarations (for stuff used internally) ... +struct TEdge; +struct IntersectNode; +struct LocalMinimum; +struct OutPt; +struct OutRec; +struct Join; + +typedef std::vector PolyOutList; +typedef std::vector EdgeList; +typedef std::vector JoinList; +typedef std::vector IntersectList; + +//------------------------------------------------------------------------------ + +// ClipperBase is the ancestor to the Clipper class. It should not be +// instantiated directly. This class simply abstracts the conversion of sets of +// polygon coordinates into edge objects that are stored in a LocalMinima list. +class ClipperBase { + public: + ClipperBase(); + virtual ~ClipperBase(); + virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed); + bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed); + virtual void Clear(); + IntRect GetBounds(); + bool PreserveCollinear() { return m_PreserveCollinear; }; + void PreserveCollinear(bool value) { m_PreserveCollinear = value; }; + + protected: + void DisposeLocalMinimaList(); + TEdge *AddBoundsToLML(TEdge *e, bool IsClosed); + virtual void Reset(); + TEdge *ProcessBound(TEdge *E, bool IsClockwise); + void InsertScanbeam(const cInt Y); + bool PopScanbeam(cInt &Y); + bool LocalMinimaPending(); + bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin); + OutRec *CreateOutRec(); + void DisposeAllOutRecs(); + void DisposeOutRec(PolyOutList::size_type index); + void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2); + void DeleteFromAEL(TEdge *e); + void UpdateEdgeIntoAEL(TEdge *&e); + + typedef std::vector MinimaList; + MinimaList::iterator m_CurrentLM; + MinimaList m_MinimaList; + + bool m_UseFullRange; + EdgeList m_edges; + bool m_PreserveCollinear; + bool m_HasOpenPaths; + PolyOutList m_PolyOuts; + TEdge *m_ActiveEdges; + + typedef std::priority_queue ScanbeamList; + ScanbeamList m_Scanbeam; +}; +//------------------------------------------------------------------------------ + +class Clipper : public virtual ClipperBase { + public: + Clipper(int initOptions = 0); + bool Execute(ClipType clipType, Paths &solution, + PolyFillType fillType = pftEvenOdd); + bool Execute(ClipType clipType, Paths &solution, PolyFillType subjFillType, + PolyFillType clipFillType); + bool Execute(ClipType clipType, PolyTree &polytree, + PolyFillType fillType = pftEvenOdd); + bool Execute(ClipType clipType, PolyTree &polytree, PolyFillType subjFillType, + PolyFillType clipFillType); + bool ReverseSolution() { return m_ReverseOutput; }; + void ReverseSolution(bool value) { m_ReverseOutput = value; }; + bool StrictlySimple() { return m_StrictSimple; }; + void StrictlySimple(bool value) { m_StrictSimple = value; }; +// set the callback function for z value filling on intersections (otherwise Z +// is 0) +#ifdef use_xyz + void ZFillFunction(ZFillCallback zFillFunc); +#endif + protected: + virtual bool ExecuteInternal(); + + private: + JoinList m_Joins; + JoinList m_GhostJoins; + IntersectList m_IntersectList; + ClipType m_ClipType; + typedef std::list MaximaList; + MaximaList m_Maxima; + TEdge *m_SortedEdges; + bool m_ExecuteLocked; + PolyFillType m_ClipFillType; + PolyFillType m_SubjFillType; + bool m_ReverseOutput; + bool m_UsingPolyTree; + bool m_StrictSimple; +#ifdef use_xyz + ZFillCallback m_ZFill; // custom callback +#endif + void SetWindingCount(TEdge &edge); + bool IsEvenOddFillType(const TEdge &edge) const; + bool IsEvenOddAltFillType(const TEdge &edge) const; + void InsertLocalMinimaIntoAEL(const cInt botY); + void InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge); + void AddEdgeToSEL(TEdge *edge); + bool PopEdgeFromSEL(TEdge *&edge); + void CopyAELToSEL(); + void DeleteFromSEL(TEdge *e); + void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2); + bool IsContributing(const TEdge &edge) const; + bool IsTopHorz(const cInt XPos); + void DoMaxima(TEdge *e); + void ProcessHorizontals(); + void ProcessHorizontal(TEdge *horzEdge); + void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + OutPt *AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + OutRec *GetOutRec(int idx); + void AppendPolygon(TEdge *e1, TEdge *e2); + void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt); + OutPt *AddOutPt(TEdge *e, const IntPoint &pt); + OutPt *GetLastOutPt(TEdge *e); + bool ProcessIntersections(const cInt topY); + void BuildIntersectList(const cInt topY); + void ProcessIntersectList(); + void ProcessEdgesAtTopOfScanbeam(const cInt topY); + void BuildResult(Paths &polys); + void BuildResult2(PolyTree &polytree); + void SetHoleState(TEdge *e, OutRec *outrec); + void DisposeIntersectNodes(); + bool FixupIntersectionOrder(); + void FixupOutPolygon(OutRec &outrec); + void FixupOutPolyline(OutRec &outrec); + bool IsHole(TEdge *e); + bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl); + void FixHoleLinkage(OutRec &outrec); + void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt); + void ClearJoins(); + void ClearGhostJoins(); + void AddGhostJoin(OutPt *op, const IntPoint offPt); + bool JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2); + void JoinCommonEdges(); + void DoSimplePolygons(); + void FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec); + void FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec); + void FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec); +#ifdef use_xyz + void SetZ(IntPoint &pt, TEdge &e1, TEdge &e2); +#endif +}; +//------------------------------------------------------------------------------ + +class ClipperOffset { + public: + ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25); + ~ClipperOffset(); + void AddPath(const Path &path, JoinType joinType, EndType endType); + void AddPaths(const Paths &paths, JoinType joinType, EndType endType); + void Execute(Paths &solution, double delta); + void Execute(PolyTree &solution, double delta); + void Clear(); + double MiterLimit; + double ArcTolerance; + + private: + Paths m_destPolys; + Path m_srcPoly; + Path m_destPoly; + std::vector m_normals; + double m_delta, m_sinA, m_sin, m_cos; + double m_miterLim, m_StepsPerRad; + IntPoint m_lowest; + PolyNode m_polyNodes; + + void FixOrientations(); + void DoOffset(double delta); + void OffsetPoint(int j, int &k, JoinType jointype); + void DoSquare(int j, int k); + void DoMiter(int j, int k, double r); + void DoRound(int j, int k); +}; +//------------------------------------------------------------------------------ + +class clipperException : public std::exception { + public: + clipperException(const char *description) : m_descr(description) {} + virtual ~clipperException() throw() {} + virtual const char *what() const throw() { return m_descr.c_str(); } + + private: + std::string m_descr; +}; +//------------------------------------------------------------------------------ + +} // ClipperLib namespace + +#endif // clipper_hpp diff --git a/Cpp_example/D12_ppocrv4_det/images/ppocrv4.jpg b/Cpp_example/D12_ppocrv4_det/images/ppocrv4.jpg new file mode 100644 index 0000000000000000000000000000000000000000..4d022c2df5cc364f6eb8d78861816c7163900706 Binary files /dev/null and b/Cpp_example/D12_ppocrv4_det/images/ppocrv4.jpg differ diff --git a/Cpp_example/D12_ppocrv4_det/images/result.jpg b/Cpp_example/D12_ppocrv4_det/images/result.jpg new file mode 100644 index 0000000000000000000000000000000000000000..5b4e378ce0e2a0fcee0b78392d18022db6477374 Binary files /dev/null and b/Cpp_example/D12_ppocrv4_det/images/result.jpg differ diff --git a/Cpp_example/D12_ppocrv4_det/images/time.jpg b/Cpp_example/D12_ppocrv4_det/images/time.jpg new file mode 100644 index 0000000000000000000000000000000000000000..a734e113fdab094f73f6a19a377e0a37a7201135 Binary files /dev/null and b/Cpp_example/D12_ppocrv4_det/images/time.jpg differ diff --git a/Cpp_example/D12_ppocrv4_det/postprocess.cc b/Cpp_example/D12_ppocrv4_det/postprocess.cc new file mode 100644 index 0000000000000000000000000000000000000000..b5ad383c3bfb54d91096097eeeb75b6cd7bdcbfc --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/postprocess.cc @@ -0,0 +1,554 @@ +#include "opencv2/opencv.hpp" +#include +#include +#include "postprocess.h" +#include "clipper.h" + +using namespace std; + +bool XsortFp32(std::vector a, std::vector b) +{ + if (a[0] != b[0]) + return a[0] < b[0]; + return false; +} + +bool XsortInt(std::vector a, std::vector b) +{ + if (a[0] != b[0]) + return a[0] < b[0]; + return false; +} + +std::vector> Mat2Vector(cv::Mat mat) +{ + std::vector> img_vec; + std::vector tmp; + + for (int i = 0; i < mat.rows; ++i) + { + tmp.clear(); + for (int j = 0; j < mat.cols; ++j) + { + tmp.push_back(mat.at(i, j)); + } + img_vec.push_back(tmp); + } + return img_vec; +} + +std::vector> GetMiniBoxes(cv::RotatedRect box, float &ssid) +{ + ssid = std::max(box.size.width, box.size.height); + + cv::Mat points; + cv::boxPoints(box, points); + + auto array = Mat2Vector(points); + std::sort(array.begin(), array.end(), XsortFp32); + + std::vector idx1 = array[0], idx2 = array[1], idx3 = array[2], idx4 = array[3]; + if (array[3][1] <= array[2][1]) + { + idx2 = array[3]; + idx3 = array[2]; + } + else + { + idx2 = array[2]; + idx3 = array[3]; + } + if (array[1][1] <= array[0][1]) + { + idx1 = array[1]; + idx4 = array[0]; + } + else + { + idx1 = array[0]; + idx4 = array[1]; + } + + array[0] = idx1; + array[1] = idx2; + array[2] = idx3; + array[3] = idx4; + + return array; +} + +int clamp(int x, int min, int max) +{ + if (x > max) + return max; + if (x < min) + return min; + return x; +} + +float clampf(float x, float min, float max) +{ + if (x > max) + return max; + if (x < min) + return min; + return x; +} + +float PolygonScoreAcc(std::vector contour, cv::Mat pred) +{ + int width = pred.cols; + int height = pred.rows; + std::vector box_x; + std::vector box_y; + for (int i = 0; i < contour.size(); ++i) + { + box_x.push_back(contour[i].x); + box_y.push_back(contour[i].y); + } + + int xmin = clamp(int(std::floor(*(std::min_element(box_x.begin(), box_x.end())))), 0, width - 1); + int xmax = clamp(int(std::ceil(*(std::max_element(box_x.begin(), box_x.end())))), 0, width - 1); + int ymin = clamp(int(std::floor(*(std::min_element(box_y.begin(), box_y.end())))), 0, height - 1); + int ymax = clamp(int(std::ceil(*(std::max_element(box_y.begin(), box_y.end())))), 0, height - 1); + + cv::Mat mask; + mask = cv::Mat::zeros(ymax - ymin + 1, xmax - xmin + 1, CV_8UC1); + + cv::Point *rook_point = new cv::Point[contour.size()]; + + for (int i = 0; i < contour.size(); ++i) + { + rook_point[i] = cv::Point(int(box_x[i]) - xmin, int(box_y[i]) - ymin); + } + const cv::Point *ppt[1] = {rook_point}; + int npt[] = {int(contour.size())}; + + cv::fillPoly(mask, ppt, npt, 1, cv::Scalar(1)); + + cv::Mat croppedImg; + pred(cv::Rect(xmin, ymin, xmax - xmin + 1, ymax - ymin + 1)).copyTo(croppedImg); + float score = cv::mean(croppedImg, mask)[0]; + + delete[] rook_point; + return score; +} + +float BoxScoreFast(std::vector> box_array, cv::Mat pred) +{ + auto array = box_array; + int width = pred.cols; + int height = pred.rows; + + float box_x[4] = {array[0][0], array[1][0], array[2][0], array[3][0]}; + float box_y[4] = {array[0][1], array[1][1], array[2][1], array[3][1]}; + + int xmin = clamp(int(std::floor(*(std::min_element(box_x, box_x + 4)))), 0, width - 1); + int xmax = clamp(int(std::ceil(*(std::max_element(box_x, box_x + 4)))), 0, width - 1); + int ymin = clamp(int(std::floor(*(std::min_element(box_y, box_y + 4)))), 0, height - 1); + int ymax = clamp(int(std::ceil(*(std::max_element(box_y, box_y + 4)))), 0, height - 1); + + cv::Mat mask; + mask = cv::Mat::zeros(ymax - ymin + 1, xmax - xmin + 1, CV_8UC1); + + cv::Point root_point[4]; + root_point[0] = cv::Point(int(array[0][0]) - xmin, int(array[0][1]) - ymin); + root_point[1] = cv::Point(int(array[1][0]) - xmin, int(array[1][1]) - ymin); + root_point[2] = cv::Point(int(array[2][0]) - xmin, int(array[2][1]) - ymin); + root_point[3] = cv::Point(int(array[3][0]) - xmin, int(array[3][1]) - ymin); + const cv::Point *ppt[1] = {root_point}; + int npt[] = {4}; + cv::fillPoly(mask, ppt, npt, 1, cv::Scalar(1)); + + cv::Mat croppedImg; + pred(cv::Rect(xmin, ymin, xmax - xmin + 1, ymax - ymin + 1)).copyTo(croppedImg); + + float score = cv::mean(croppedImg, mask)[0]; + return score; +} + +void GetContourArea(const std::vector> &box, float unclip_ratio, float &distance) +{ + int pts_num = box.size(); + float area = 0.0f; + float dist = 0.0f; + for (int i = 0; i < pts_num; i++) + { + area += box[i][0] * box[(i + 1) % pts_num][1] - box[i][1] * box[(i + 1) % pts_num][0]; + dist += sqrtf((box[i][0] - box[(i + 1) % pts_num][0]) * (box[i][0] - box[(i + 1) % pts_num][0]) + + (box[i][1] - box[(i + 1) % pts_num][1]) * (box[i][1] - box[(i + 1) % pts_num][1])); + } + area = fabs(float(area / 2.0)); + + distance = area * unclip_ratio / dist; +} + +cv::RotatedRect UnClip(std::vector> &box, const float &unclip_ratio) +{ + float distance = 1.0; + + GetContourArea(box, unclip_ratio, distance); + + ClipperLib::ClipperOffset offset; + ClipperLib::Path p; + int pts_num = box.size(); + for (int i = 0; i < pts_num; i++) + { + p << ClipperLib::IntPoint(int(box[i][0]), int(box[i][1])); + } + offset.AddPath(p, ClipperLib::jtRound, ClipperLib::etClosedPolygon); + + ClipperLib::Paths soln; + offset.Execute(soln, distance); + std::vector points; + + for (int j = 0; j < soln.size(); j++) + { + for (int i = 0; i < soln[soln.size() - 1].size(); i++) + { + points.emplace_back(soln[j][i].X, soln[j][i].Y); + } + } + cv::RotatedRect res; + if (points.size() <= 0) + { + res = cv::RotatedRect(cv::Point2f(0, 0), cv::Size2f(1, 1), 0); + } + else + { + res = cv::minAreaRect(points); + } + return res; +} + +std::vector> OrderPointsClockwise(std::vector> pts) +{ + std::vector> box = pts; + std::sort(box.begin(), box.end(), XsortInt); + + std::vector> leftmost = {box[0], box[1]}; + std::vector> rightmost = {box[2], box[3]}; + + if (leftmost[0][1] > leftmost[1][1]) + std::swap(leftmost[0], leftmost[1]); + + if (rightmost[0][1] > rightmost[1][1]) + std::swap(rightmost[0], rightmost[1]); + + std::vector> rect = {leftmost[0], rightmost[0], rightmost[1], leftmost[1]}; + return rect; +} +int dbnet_postprocess(float *output, int det_out_w, int det_out_h, float db_threshold, float db_box_threshold, bool use_dilation, + const std::string &db_score_mode, float db_unclip_ratio, const std::string &db_box_type, + float scale_w, float scale_h, ppocr_det_result *results, bool debug) +{ + if (debug == true) + { + printf("[Info] db_threshold=%f, db_box_threshold=%f, use_dilation=%d, db_score_mode=%s, db_unclip_ratio=%f, db_box_type=%s\n", + db_threshold, db_box_threshold, use_dilation, db_score_mode.c_str(), db_unclip_ratio, db_box_type.c_str()); + } + int n = det_out_w * det_out_h; + + // prepare bitmap + std::vector pred(n, 0.0); + std::vector cbuf(n, ' '); + + for (int i = 0; i < n; i++) + { + pred[i] = float(output[i]); + cbuf[i] = (unsigned char)((output[i]) * 255); + } + cv::Mat cbuf_map(det_out_h, det_out_w, CV_8UC1, (unsigned char *)cbuf.data()); + cv::Mat pred_map(det_out_h, det_out_w, CV_32F, (float *)pred.data()); + + float threshold = db_threshold * 255; + float maxvalue = 255; + cv::Mat bit_map; + cv::threshold(cbuf_map, bit_map, threshold, maxvalue, cv::THRESH_BINARY); + if (use_dilation) + { + cv::Mat dila_ele = cv::getStructuringElement(cv::MORPH_RECT, cv::Size(2, 2)); + cv::dilate(bit_map, bit_map, dila_ele); + } + if (debug == true) + { + cv::imwrite("binary.jpg", bit_map); + } + // find polygon Contours + const int min_size = 3; + const int max_candidates = 1000; + std::vector> contours; + std::vector hierarchy; + + cv::findContours(bit_map, contours, hierarchy, cv::RETR_LIST, cv::CHAIN_APPROX_SIMPLE); + + int num_contours = contours.size() >= max_candidates ? max_candidates : contours.size(); + // printf("[Info] num_contours=%d\n", num_contours); + + std::vector>> boxes; + std::vector scores; + + for (int _i = 0; _i < num_contours; _i++) + { + float score; + if (db_box_type == "poly") + { + // printf("[OK] Starting poly postprocess\n"); + float epsilon = 0.002 * cv::arcLength(contours[_i], true); + std::vector points; + cv::approxPolyDP(contours[_i], points, epsilon, true); + if (points.size() < 4) + { + continue; + } + + score = PolygonScoreAcc(points, pred_map); + // printf("[Info] epsilon=%f, polyscore=%f\n", epsilon, score); + if (score < db_box_threshold) + continue; + + std::vector> box_for_unclip; + for (int _k = 0; _k < points.size(); _k++) + { + std::vector _box; + _box.push_back(points[_k].x); + _box.push_back(points[_k].y); + box_for_unclip.push_back(_box); + } + // start for unclip + cv::RotatedRect clipbox = UnClip(box_for_unclip, db_unclip_ratio); + if (clipbox.size.height < 1.001 && clipbox.size.width < 1.001) + { + continue; + } + // end for unclip + cv::Point2f vertex[4]; + clipbox.points(vertex); + for (int i = 0; i < 4; i++) + { + cv::line(bit_map, vertex[i], vertex[(i + 1) % 4], cv::Scalar(255, 100, 200), 2); + } + if (debug == true) + { + cv::imwrite("binary-rotatedrect.jpg", bit_map); + } + float ssid; + auto cliparray = GetMiniBoxes(clipbox, ssid); + if (ssid < min_size + 2) + { + continue; + } + + std::vector> intcliparray; + + for (int num_pt = 0; num_pt < 4; num_pt++) + { + std::vector a{int(clampf(vertex[num_pt].x, 0, float(det_out_w))), int(clampf(vertex[num_pt].y, 0, float(det_out_h)))}; + intcliparray.push_back(a); + } + if (debug == true) + { + printf("[Info] rotateRect: [(%f, %f), (%f, %f), (%f, %f), (%f, %f)]\n", vertex[0].x, vertex[0].y, vertex[1].x, vertex[1].y, + vertex[2].x, vertex[2].y, vertex[3].x, vertex[3].y); + // std::cout<<"vertex.size(): "<> intcliparray; + + for (int num_pt = 0; num_pt < 4; num_pt++) + { + std::vector a{ + int(clampf(cliparray[num_pt][0], 0, float(det_out_w))), + int(clampf(cliparray[num_pt][1], 0, float(det_out_h)))}; + intcliparray.push_back(a); + } + boxes.push_back(intcliparray); + } + if (debug == true) + { + std::cout << "score: " << score << std::endl; + } + scores.push_back(score); + } + + std::vector>> root_points; + std::vector root_scores; + for (int n = 0; n < boxes.size(); n++) + { + boxes[n] = OrderPointsClockwise(boxes[n]); + for (int m = 0; m < boxes[0].size(); m++) + { + boxes[n][m][0] = int(min(max(boxes[n][m][0], 0), det_out_w - 1)); + boxes[n][m][1] = int(min(max(boxes[n][m][1], 0), det_out_h - 1)); + } + + // printf("[Info] boxes: [(%d, %d), (%d, %d), (%d, %d), (%d, %d)]\n", boxes[n][0][0], boxes[n][0][1], boxes[n][1][0], boxes[n][1][1], + // boxes[n][2][0], boxes[n][2][1], boxes[n][3][0], boxes[n][3][1]); + int rect_width, rect_height; + rect_width = int(sqrt(pow(boxes[n][0][0] - boxes[n][1][0], 2) + + pow(boxes[n][0][1] - boxes[n][1][1], 2))); + rect_height = int(sqrt(pow(boxes[n][0][0] - boxes[n][3][0], 2) + + pow(boxes[n][0][1] - boxes[n][3][1], 2))); + // printf("[Info] rect_width=%d, rect_height=%d\n", rect_width, rect_height); + if (rect_width <= 4 || rect_height <= 4) + continue; + root_points.push_back(boxes[n]); + root_scores.push_back(scores[n]); + } + + results->count = 0; + for (int n = 0; n < root_points.size(); n++) + { + if (results->count >= 1000) + break; + if (debug == true) + { + std::cout << "-----------------------" << std::endl; + // 打印原始坐标(模型输出坐标) + std::cout << "[Debug] Raw box[" << n << "]: " + << "LT(" << root_points[n][0][0] << "," << root_points[n][0][1] << ") " + << "RT(" << root_points[n][1][0] << "," << root_points[n][1][1] << ") " + << "RB(" << root_points[n][2][0] << "," << root_points[n][2][1] << ") " + << "LB(" << root_points[n][3][0] << "," << root_points[n][3][1] << ")" + << std::endl; + std::cout << "-----------------------" << std::endl; + } + + results->box[n].left_top.x = root_points[n][0][0] * scale_w; + results->box[n].left_top.y = root_points[n][0][1] * scale_h; + results->box[n].right_top.x = root_points[n][1][0] * scale_w; + results->box[n].right_top.y = root_points[n][1][1] * scale_h; + results->box[n].right_bottom.x = root_points[n][2][0] * scale_w; + results->box[n].right_bottom.y = root_points[n][2][1] * scale_h; + results->box[n].left_bottom.x = root_points[n][3][0] * scale_w; + results->box[n].left_bottom.y = root_points[n][3][1] * scale_h; + results->box[n].score = root_scores[n]; + results->count++; + } + + return 0; +} + +cv::Mat preprocess(const cv::Mat &image, + const std::vector &input_dims, + float input_scale, + int input_zp) +{ + // 确保输入维度为NHWC [1, H, W, 3] + if (input_dims.size() != 4 || input_dims[0] != 1 || input_dims[3] != 3) + { + std::cerr << "Invalid input dimensions" << std::endl; + return cv::Mat(); + } + + + + const size_t input_h = input_dims[1]; + const size_t input_w = input_dims[2]; + + // Resize并转换颜色空间 + cv::Mat resized, rgb; + cv::resize(image, resized, cv::Size(input_w, input_h)); + cv::cvtColor(resized, rgb, cv::COLOR_BGR2RGB); + cv::imwrite("resized.jpg", resized); + cv::imwrite("rgb.jpg", rgb); + // 量化到INT8 + cv::Mat quantized; + float scale = 1.0f / (input_scale * 255.0f); + rgb.convertTo(quantized, CV_8S, scale, input_zp); + + return quantized; +} + +void draw_boxes(cv::Mat *img, const ppocr_det_result &results, int thickness, bool debug) { + for (int i = 0; i < results.count; ++i) { + auto &box = results.box[i]; + + int x1 = box.left_top.x; + int y1 = box.left_top.y; + int x2 = box.right_top.x; + int y2 = box.right_top.y; + int x3 = box.right_bottom.x; + int y3 = box.right_bottom.y; + int x4 = box.left_bottom.x; + int y4 = box.left_bottom.y; + if(debug==true){ + std::cout << "[" << i << "]: [(" + << x1 << ", " << y1 << "), (" + << x2 << ", " << y2 << "), (" + << x3 << ", " << y3 << "), (" + << x4 << ", " << y4 << ")] " + < +#include +#include + +/** + * @brief OCR检测结果结构体定义 + */ +typedef struct rknn_point_t +{ + int x; /**< X坐标 */ + int y; /**< Y坐标 */ +} rknn_point_t; + +/** + * @brief 四边形文本框结构体,表示一个文本区域的四个顶点及其置信度 + */ +typedef struct rknn_quad_t +{ + rknn_point_t left_top; /**< 左上角点 */ + rknn_point_t right_top; /**< 右上角点 */ + rknn_point_t right_bottom; /**< 右下角点 */ + rknn_point_t left_bottom; /**< 左下角点 */ + float score; /**< 检测框的置信度分数 */ +} rknn_quad_t; + +/** + * @brief OCR检测结果结构体,包含多个四边形文本框及数量 + */ +typedef struct +{ + rknn_quad_t box[1000]; /**< 最多支持1000个文本框 */ + int count; /**< 实际检测到的文本框数量 */ +} ppocr_det_result; + +/** + * @brief DBNet后处理函数,将模型输出转换为原始图像上的文本检测框 + * + * @param output 模型输出数据指针 + * @param det_out_w 模型输出宽度 + * @param det_out_h 模型输出高度 + * @param db_threshold 二值化阈值 + * @param db_box_threshold 检测框过滤阈值 + * @param use_dilation 是否使用膨胀操作优化文本区域 + * @param db_score_mode 分数计算模式 ("slow" 或 "fast") + * @param db_unclip_ratio 控制文本框扩展的比例 + * @param db_box_type 输出框类型 ("quad" 表示四边形) + * @param scale_w 宽度方向缩放比例(原始图 / 输入图) + * @param scale_h 高度方向缩放比例(原始图 / 输入图) + * @param results 输出参数,用于保存最终检测结果 + * @param debug 是否启用调试输出,默认关闭 + * @return 返回错误码(0表示成功) + */ +int dbnet_postprocess(float *output, int det_out_w, int det_out_h, + float db_threshold, float db_box_threshold, + bool use_dilation, const std::string &db_score_mode, + float db_unclip_ratio, const std::string &db_box_type, + float scale_w, float scale_h, + ppocr_det_result *results, + bool debug = false); + +/** + * @brief 获取最小外接矩形的四个顶点(按顺序排列) + * + * @param box OpenCV旋转矩形对象 + * @param ssid 用于返回该矩形的面积 + * @return 返回包含四个顶点坐标的二维向量 + */ +std::vector> GetMiniBoxes(cv::RotatedRect box, float &ssid); + +/** + * @brief 浮点数限制函数,确保数值在[min, max]范围内 + * + * @param x 输入浮点数 + * @param min 下限 + * @param max 上限 + * @return 限制后的结果 + */ +float clampf(float x, float min, float max); + +/** + * @brief 整数限制函数,确保数值在[min, max]范围内 + * + * @param x 输入整数 + * @param min 下限 + * @param max 上限 + * @return 限制后的结果 + */ +int clamp(int x, int min, int max); + +/** + * @brief 计算多边形区域内预测图的平均得分(用于文本区域评分) + * + * @param contour 多边形轮廓点集 + * @param pred 预测图(cv::Mat格式) + * @return 返回得分 + */ +float PolygonScoreAcc(std::vector contour, cv::Mat pred); + +/** + * @brief 快速计算指定四边形区域内的平均得分 + * + * @param box_array 四边形顶点数组 + * @param pred 预测图(cv::Mat格式) + * @return 返回得分 + */ +float BoxScoreFast(std::vector> box_array, cv::Mat pred); + +/** + * @brief 将输入的四边形框进行“膨胀”扩展,扩大文本区域范围 + * + * @param box 输入四边形顶点数组 + * @param unclip_ratio 扩展比例 + * @return 返回扩展后的旋转矩形 + */ +cv::RotatedRect UnClip(std::vector> &box, const float &unclip_ratio); + +/** + * @brief 将输入的四个点按照顺时针方向排序 + * + * @param pts 输入的四个点坐标 + * @return 返回排序后的点集合 + */ +std::vector> OrderPointsClockwise(std::vector> pts); + +/** + * @brief 对输入图像进行预处理,使其适配模型输入要求。 + * + * 该函数完成以下操作: + * - 调整图像尺寸至模型输入大小 + * - 将像素值归一化为浮点数范围 [0, 1] + * - 根据量化参数进行量化处理(支持 INT8 量化模型) + * - 将数据格式从 HWC 转换为 CHW(通道优先) + * - 返回处理后的 cv::Mat 数据 + * + * @param image 输入原始图像(OpenCV Mat 格式,BGR 或灰度图) + * @param input_dims 模型输入张量的维度,如 {N, C, H, W},用于获取目标高度和宽度 + * @param input_scale 量化缩放因子(scale),用于将浮点数转换为整数(适用于 INT8 量化模型) + * @param input_zp 量化零点(zero point),用于偏移量调整(适用于 INT8 量化模型) + * + * @return 返回预处理后的图像数据,格式为 CV_32FC3 或 CV_32FC1,通道顺序为 CHW + */ +cv::Mat preprocess(const cv::Mat &image, + const std::vector &input_dims, + float input_scale, + int input_zp); + +/** + * @brief 在图像上绘制检测结果的边界框。 + * + * 该函数根据 OCR 检测结果,在输入图像上绘制出对应的边界框,便于可视化模型输出。 + * + * @param img 输入图像的指针(OpenCV Mat 格式),将在该图像上绘制边界框 + * @param results OCR 检测结果结构体,包含多个边界框及其坐标信息 + * @param thickness 绘制边界框的线条粗细,默认为 2 + * @param debug 是否启用调试模式,默认为 false。若为 true,可能显示额外调试信息或更详细的框选效果 + */ +void draw_boxes(cv::Mat *img, const ppocr_det_result &results, int thickness = 2, bool debug = false); +#endif // POSTPROCESS_H \ No newline at end of file diff --git a/Cpp_example/D12_ppocrv4_det/ppocrv4.cc b/Cpp_example/D12_ppocrv4_det/ppocrv4.cc new file mode 100644 index 0000000000000000000000000000000000000000..9820c42ab1fbbef3044db106e5eb44caeb490483 --- /dev/null +++ b/Cpp_example/D12_ppocrv4_det/ppocrv4.cc @@ -0,0 +1,285 @@ +// #include +// #include +// #include +// #include "rknpu2_backend/rknpu2_backend.h" +// #include +// #include +// #include +// #include +// #include +// #include +// #include "postprocess.h" +// #include +// #include +// int main(int argc, char *argv[]) +// { +// if (argc != 2) +// { +// std::cerr << "Usage: " << argv[0] << " " << std::endl; +// return 1; +// } + +// const std::string model_path = argv[1]; + + +// // 初始化RKNN后端 +// lockzhiner_vision_module::vision::RKNPU2Backend backend; +// if (!backend.Initialize(model_path)) +// { +// std::cerr << "Failed to initialize RKNN backend" << std::endl; +// return -1; +// } +// lockzhiner_vision_module::edit::Edit edit; + +// if (!edit.StartAndAcceptConnection()) +// { +// std::cerr << "Error: Failed to start and accept connection." << std::endl; +// return EXIT_FAILURE; +// } +// std::cout << "Device connected successfully." << std::endl; +// // 打开摄像头 +// cv::VideoCapture cap; +// cap.set(cv::CAP_PROP_FRAME_WIDTH, 640); +// cap.set(cv::CAP_PROP_FRAME_HEIGHT, 480); +// cap.open(0); +// if (!cap.isOpened()) +// { +// std::cerr << "Error: Could not open camera." << std::endl; +// return 1; +// } +// cv::Mat image; +// while (true) +// { +// cap >> image; + +// // 获取输入Tensor的信息 +// auto input_tensor = backend.GetInputTensor(0); +// std::vector input_dims = input_tensor.GetDims(); +// float input_scale = input_tensor.GetScale(); +// int input_zp = input_tensor.GetZp(); + +// // 预处理 +// cv::Mat preprocessed = preprocess(image, input_dims, input_scale, input_zp); +// if (preprocessed.empty()) +// { +// std::cerr << "Preprocessing failed" << std::endl; +// return -1; +// } + +// // 验证输入数据尺寸 +// size_t expected_input_size = input_tensor.GetElemsBytes(); +// size_t actual_input_size = preprocessed.total() * preprocessed.elemSize(); +// if (expected_input_size != actual_input_size) +// { +// std::cerr << "Input size mismatch! Expected: " << expected_input_size +// << ", Actual: " << actual_input_size << std::endl; +// return -1; +// } +// // 拷贝输入数据 +// void *input_data = input_tensor.GetData(); +// memcpy(input_data, preprocessed.data, actual_input_size); + +// // 推理 +// if (!backend.Run()) +// { +// std::cerr << "Inference failed!" << std::endl; +// free(input_data); +// return -1; +// } + +// // 获取输出结果 +// const auto &output_tensor = backend.GetOutputTensor(0); +// std::vector output_dims = output_tensor.GetDims(); +// float output_zp = output_tensor.GetZp(); +// float output_scale = output_tensor.GetScale(); +// const int8_t *output_data = static_cast(output_tensor.GetData()); + +// // 后处理 +// ppocr_det_result results = {0}; +// const int8_t *output_data_int8 = static_cast(output_tensor.GetData()); +// std::vector output_data_float(output_tensor.GetElemsBytes() / sizeof(int8_t)); +// for (size_t i = 0; i < output_tensor.GetNumElems(); ++i) +// { +// output_data_float[i] = (output_data_int8[i] - output_zp) * output_scale; +// } + +// // 获取原始图像的宽高 +// int original_width = image.cols; +// int original_height = image.rows; +// float scale_w = (float)original_width / 480; +// float scale_h = (float)original_height / 480; + +// dbnet_postprocess(output_data_float.data(), +// output_dims[2], output_dims[3], // det_out_w, det_out_h +// 0.5, 0.3, true, "slow", 2.0, "quad", +// scale_w, scale_h, &results); + +// // 使用封装的绘图函数 +// draw_boxes(&image, results); + +// edit.Print(image); +// } + +// cap.release(); +// return 0; +// } +#include +#include +#include +#include "rknpu2_backend/rknpu2_backend.h" +#include +#include +#include +#include +#include +#include +#include "postprocess.h" +#include +#include + +// 用于计时的头文件 +#include + +using namespace std::chrono; + +int main(int argc, char *argv[]) +{ + if (argc != 2) + { + std::cerr << "Usage: " << argv[0] << " " << std::endl; + return 1; + } + + const std::string model_path = argv[1]; + + // 初始化RKNN后端 + lockzhiner_vision_module::vision::RKNPU2Backend backend; + if (!backend.Initialize(model_path)) + { + std::cerr << "Failed to initialize RKNN backend" << std::endl; + return -1; + } + + lockzhiner_vision_module::edit::Edit edit; + + if (!edit.StartAndAcceptConnection()) + { + std::cerr << "Error: Failed to start and accept connection." << std::endl; + return EXIT_FAILURE; + } + std::cout << "Device connected successfully." << std::endl; + + // 打开摄像头 + cv::VideoCapture cap; + cap.set(cv::CAP_PROP_FRAME_WIDTH, 640); + cap.set(cv::CAP_PROP_FRAME_HEIGHT, 480); + cap.open(0); + if (!cap.isOpened()) + { + std::cerr << "Error: Could not open camera." << std::endl; + return 1; + } + + cv::Mat image; + int frame_count = 0; // 帧计数器 + + while (true) + { + cap >> image; + if (image.empty()) + continue; + + frame_count++; + + // 每隔3帧处理一次(即每4帧处理1次) + if (frame_count % 4 == 1) + { + // 获取输入Tensor的信息 + auto input_tensor = backend.GetInputTensor(0); + std::vector input_dims = input_tensor.GetDims(); + float input_scale = input_tensor.GetScale(); + int input_zp = input_tensor.GetZp(); + + // 预处理 + cv::Mat preprocessed = preprocess(image, input_dims, input_scale, input_zp); + if (preprocessed.empty()) + { + std::cerr << "Preprocessing failed" << std::endl; + goto skip_inference; + } + + // 验证输入数据尺寸 + size_t expected_input_size = input_tensor.GetElemsBytes(); + size_t actual_input_size = preprocessed.total() * preprocessed.elemSize(); + if (expected_input_size != actual_input_size) + { + std::cerr << "Input size mismatch! Expected: " << expected_input_size + << ", Actual: " << actual_input_size << std::endl; + goto skip_inference; + } + + // 拷贝输入数据 + void *input_data = input_tensor.GetData(); + memcpy(input_data, preprocessed.data, actual_input_size); + + // 开始计时 + auto start = high_resolution_clock::now(); + + // 推理 + if (!backend.Run()) + { + std::cerr << "Inference failed!" << std::endl; + free(input_data); + goto skip_inference; + } + + // 结束计时 + auto end = high_resolution_clock::now(); + auto duration_ms = duration_cast(end - start).count(); + std::cout << "Inference time: " << duration_ms << " ms" << std::endl; + + // 获取输出结果 + const auto &output_tensor = backend.GetOutputTensor(0); + std::vector output_dims = output_tensor.GetDims(); + float output_zp = output_tensor.GetZp(); + float output_scale = output_tensor.GetScale(); + const int8_t *output_data_int8 = static_cast(output_tensor.GetData()); + + // 转换为浮点型 + std::vector output_data_float(output_tensor.GetNumElems()); + for (size_t i = 0; i < output_tensor.GetNumElems(); ++i) + { + output_data_float[i] = (output_data_int8[i] - output_zp) * output_scale; + } + + // 获取原始图像宽高 + int original_width = image.cols; + int original_height = image.rows; + float scale_w = (float)original_width / 480; + float scale_h = (float)original_height / 480; + + // 后处理 + ppocr_det_result results = {0}; + dbnet_postprocess(output_data_float.data(), + output_dims[2], output_dims[3], + 0.5, 0.3, true, "slow", 2.0, "quad", + scale_w, scale_h, &results); + + // 绘制检测框 + draw_boxes(&image, results); + } + + skip_inference: + // 显示当前帧(无论是否进行了推理) + edit.Print(image); + + // 按下 ESC 键退出 + if (cv::waitKey(1) == 27) + { + break; + } + } + + cap.release(); + return 0; +} \ No newline at end of file diff --git a/README.md b/README.md index 4467f2513407f4e321a1b726698516962430ef1a..7abfe57e392458704bea66acd84036182ee2459f 100644 --- a/README.md +++ b/README.md @@ -145,6 +145,8 @@ OCR(Optical Character Recognition,光学字符识别)是一种将图像中 * [凌智视觉模块 OCR 文字识别](./Cpp_example/D05_ocr_text_recognition/README.md) * [凌智视觉模块 OCR 文字检测](./Cpp_example/D06_ocr_text_detection/README.md) * [凌智视觉模块 OCR 综合示例](./Cpp_example/D07_ocr_synthesis/README.md) +* [凌智视觉模块 PP-OCRV3-Rec 文字识别👍](./Cpp_example/D11_PPOCRv3/README.md) +* [凌智视觉模块 PP-OCRV4-Det 文字检测👍](./Cpp_example/D12_ppocrv4_det/README.md) ### 👍 图像分割案例 @@ -182,6 +184,7 @@ C++ 开发案例以A、B、C、D进行不同类别进行分类,方便初学者 | A03 | 基础外设类 | PWM | [PWM 信号控制例程](./Cpp_example/A03_PWM/README.md) | | A04 | 基础外设类 | ADC | [ADC 传感器数据采集例程](./Cpp_example/A04_ADC/README.md) | | A05 | 基础外设类 | USART | [串口通信例程](./Cpp_example/A05_USART/README.md) | +| A06 | 基础外设类 | LCD | [LCD显示例程](./Cpp_example/A06_LCD/README.md) | | B01 | OpenCV基础类 | Basic Method | [OpenCV 基础操作](./Cpp_example/B01_basic_method/README.md) | | B02 | OpenCV基础类 | Image Information Statistics | [图像信息统计](./Cpp_example/B02_Image_information_statistics/README.md) | | B03 | OpenCV基础类 | Draw | [绘制图形示例](./Cpp_example/B03_Draw/README.md) | @@ -203,7 +206,8 @@ C++ 开发案例以A、B、C、D进行不同类别进行分类,方便初学者 | D08 | 神经网络类 | PPHumanSeg | [图像分割](./Cpp_example/D08_pp_humanseg/README.md) | | D09 | 神经网络类 | Plate Recognition | [车牌识别](./Cpp_example/D09_plate_recognize/README.md) | | D10 | 神经网络类 | YOLOv5 | [YOLOv5目标检测](./Cpp_example/D10_yolov5//README.md) | - +| D11 | 神经网络类 | PPOCRv3 | [文字识别](./Cpp_example/D11_PPOCRv3/README.md) | +| D12 | 神经网络类 | PPOCRv4-Det | [文字检测](./Cpp_example/D12_ppocrv4_det/README.md) | ## 🐛 Bug反馈 如果您遇到问题,您可以前往 [Lockzhiner Vision Module Issues](https://gitee.com/LockzhinerAI/LockzhinerVisionModule/issues) 并点击已完成按钮查看其他用户反馈且我们已经解决的 Bug。