GPU Driven Pipeline study from GDC 2015 & GDC 2016
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
一个完整的、现代化的MMORPG服务器框架的项目。相关技术:C++17,Lua,Python,Golang。
Framework for lockstep RTS, TD, and MOBA games.
基于GF的复刻版坦克大战. 其中包含, 任务系统, 商城系统, 存读档, 技能背包系统, Buff系统