# srdgame-librs232 **Repository Path**: OtherCopy/srdgame-librs232 ## Basic Information - **Project Name**: srdgame-librs232 - **Description**: https://github.com/srdgame/librs232 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: https://github.com/srdgame/librs232 - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-10-09 - **Last Updated**: 2024-10-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # librs232 ## Multiplatform library for serial communications over RS-232 (serial port) [![Build Status](https://travis-ci.org/srdgame/librs232.svg?branch=master)](https://travis-ci.org/srdgame/librs232) [![Build status](https://ci.appveyor.com/api/projects/status/github/srdgame/librs232?branch=master&svg=true)](https://ci.appveyor.com/project/srdgame/librs232) ## Changes from the original version * Windows. Use overlapped IO model. * Windows. Support detect break/parity error. * Windows. Implement `rs232_in_queue_clear`. * Windows. Fix using static variables to support multithreading. * Windows. `rs232_read` wait at least one byte (like in POSIX version). * Basic tests on Travis/Appveyor. * Lua. Export `rs232_in_queue_clear` / `rs232_in_queue` functions. * Lua. Add more Lua way module. ## Lua binding ```Lua local rs232 = require "rs232" local p, e = rs232.port('COM1',{ baud = '_9600'; data_bits = '_8'; parity = 'NONE'; stop_bits = '_1'; flow_control = 'OFF'; rts = 'ON'; }) p:open() print(p:write('AT\r\n')) print(p:read(64, 5000)) p:close() ```