# ftgl **Repository Path**: accelerator_v8/ftgl ## Basic Information - **Project Name**: ftgl - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-04-07 - **Last Updated**: 2024-07-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README FTGL 2.3 14 Oct 2018 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are: - Bit maps - Antialiased Pix maps - Outlines - Polygon meshes - Extruded polygon meshes - Texture maps - Buffer maps USAGE: FTGLPixmapFont font("Arial.ttf"); font.FaceSize(72); font.Render("Hello World!"); CONTACT: Please contact us if you have any suggestions, feature requests, or problems. ftgl is currently hosted at: https://github.com/frankheckenbach/ftgl Current maintainer: Frank Heckenbach Original authors: Sam Hocevar Christopher Sean Morrison