# pymiere **Repository Path**: adobe_sunding/pymiere ## Basic Information - **Project Name**: pymiere - **Description**: Python for Premiere pro - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-10-05 - **Last Updated**: 2024-05-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ![Pymiere](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/logo.png) ```Pymiere``` : Python for Premiere Pro > Use Python to interact with _Adobe Premiere Pro_, gather data, check, edit and automate your projects. ## Why use ```Pymiere```? If you just want to create a Premiere file programmatically, you can generate and use an XML file (see [Open Timeline IO to XML](https://opentimelineio.readthedocs.io/en/latest/tutorials/adapters.html#final-cut-pro-xml)). **But** that involves manually exporting and importing files, potentially losing data and with no visual feedback. **```Pymiere```** was created to enable video editors and 3D/VFX studios to automate some of their workflows using Python rather than Adobe's custom scripting language ExtendScript. - Want to check if some shots have new versions available? - Maybe automatically place them on a new track? - Want to create interactive tools for your editor using Qt, Shotgun API, custom libs...? No problem! ### Versions * Support Python 2 & 3 * Tested with **Adobe Premiere Pro version 14.5 (2020)**, **version 13.0 (2019)** and **version 11.0 (2017)**. I highly recommend version 2019+ because some functionality isn't available in the previous versions. It should work for version 2017+ though. * Tested on Windows 10 & macOS Catalina ## Installation 1. Install [Python](https://www.python.org/downloads) if you haven't already. 2. Install `Pymiere` via pip: python -m pip install pymiere 3. Install the `Pymiere Link` extension for `Premiere Pro`: * Via the automatic `extension_installer` script - Download the installer script [for windows](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_win.bat) or [for mac](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_mac.sh) - Navigate to the download folder in Command line/Power shell (Windows) or terminal (Mac) - Run the script by typing `extension_installer_win.bat` (Windows) or `./extension_installer_mac.sh` (Mac) - Check the script output to see if it properly worked * Alternatively via Adobe's Extension Manager - Download [Extension Manager Command Line tool](https://partners.adobe.com/exchangeprogram/creativecloud/support/exman-com-line-tool.html) (note that the User Interface is deprecated, but we just need to use the command line interface). - Unzip the folder somewhere - Download `pymiere_link.zxp` [here](https://github.com/qmasingarbe/pymiere/blob/master/pymiere_link.zxp) - Navigate to the folder in Command line/Power shell (Windows) or terminal (Mac) - Type (Windows) `.\ExManCmd.exe /install D:\path_to_extension\pymiere_link.zxp` - Type (Mac) `./ExManCmd --install /path_to_extension/pymiere_link.zxp` * Alternatively via [ZXP installer](https://aescripts.com/learn/zxp-installer/) or [Anastasiy Extension Manager](http://install.anastasiy.com) * **To check that the extension is correctly installed**, start Premiere, under `Window > Extensions` you should see `Pymiere Link` (clicking on it will do nothing) 4. Try running some basic code: ```python import pymiere print(pymiere.objects.app.isDocumentOpen()) ``` ## Quick start Open or create a _Premiere Pro_ project containing a Sequence with at least one video Clip. You can then run or step through [demo.py](https://github.com/qmasingarbe/pymiere/blob/master/demo.py) which demonstrates some basic code. [pymiere/wrappers.py](https://github.com/qmasingarbe/pymiere/blob/master/pymiere/wrappers.py) contains more code examples. Basically you start by creating a ```project``` object to interact with the opened _Premiere Pro_ application (it needs to be running), after which you can get/set its attributes and call its methods like ```.name``` or ```.save()``` : project = pymiere.objects.app.project For more snippets and examples see [pymiere documentation](https://github.com/qmasingarbe/pymiere/blob/master/example_and_documentation.md). ## Useful links * [Official doc for Premiere Pro objects](http://ppro.aenhancers.com/) * [Unofficial doc for Premiere Pro objects](http://www.brysonmichael.com/premiereapi/objects) * [Advanced Premiere Pro Extendscript usage](https://github.com/Adobe-CEP/Samples/blob/master/PProPanel/jsx/PPRO/Premiere.jsx) ## Contact For any support, questions or interest please contact me: q.masingarbe@gmail.com ## How ```Pymiere``` Works ```Pymiere``` is basically a wrapper for _ExtendScript_ (an Adobe flavour of JavaScript used for most of its _Creative Cloud_ software). Most of the help documentation for _ExtendScript_ therefore applies directly to ```Pymiere```. In outline, this is how ```Pymiere``` interacts with _Premiere Pro_: 1. ```Pymiere``` converts a Python command (getting a property, executing a function etc.) to _ExtendScript_ code. 2. ```Pymiere``` sends the ExtendScript code to the `Pymiere Link` extension via the _requests_ library using HTTP (*) 3. The `Pymiere Link` extension is essentially a _node.js_ server which receives the _ExtendScript_ code and executes it within Premiere Pro. 4. Where required, `Pymiere Link` will return data as a _JSON_ encoded response back to ```Pymiere```. 5. ```Pymiere``` will then decode the JSON response for further processing in Python. (*) **NB:** You must have Premiere Pro running for ```Pymiere``` to work - it's can't run "headlessly". If your script needs to know if Premiere Pro is running, or start it, some functions are included in `pymiere/exe_utils.py` for that. So `pymiere.objects` are the entry point to access all Premiere Pro objects and functions and can learn more the _old school_ way by browsing the docstrings. Alternatively, you'll be pleased to know ```Pymiere``` supports code completion and type hinting so it should be easy learn more about these objects dynamically as you code using most modern IDEs. ```Pymiere``` includes a mirror of all Premiere Pro ExtendScript objects in Python which were autogenerated from the Extendscript objects interface. If you'd like more detail about how I did this, please read my detailed article [here](https://www.linkedin.com/pulse/python-control-adobe-applications-quentin-masingarbe/). ## Future improvements - [ ] separate the generic part handling communication between python and ExtendScript from the specific code for Premiere Pro, enabling its use in other applications (Photoshop, Encoder...) - [ ] add more examples & more _wrappers_ functions - [ ] add support for Premiere _events_ - [ ] add more documentation, docstrings... - [ ] build one Python mirror of ExtendScript objects by Premiere version, as each version adds new objects/functions/properties - [ ] add a way to simply customize a panel to call python functions ## Thanks I'd like to thank everybody that contributed to ```Pymiere``` by reporting bugs, imrpoving the documentation, sending ideas etc. but especially: - Isaac brown (https://github.com/ikebenbrown) - Roy Nieterau (https://github.com/BigRoy) - Peter Fison (https://github.com/Pfython)