# heightmapper **Repository Path**: avoxel/heightmapper ## Basic Information - **Project Name**: heightmapper - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-10-16 - **Last Updated**: 2022-10-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # heightmapper http://tangrams.github.io/heightmapper Heightmapper is an interactive grayscale heightmap browser, which can generate heightmaps for use in 3D applications. By default, it "auto-exposes" the display so that the highest visible elevation in the current view will be white, and the lowest will be black. Uses [Mapzen's](http://mapzen.com/tangrams/tangram) global [elevation service](https://mapzen.com/blog/elevation). screen shot 2016-07-19 at 11 17 17 am ### Usage - Uncheck "auto-expose" to set min and max height levels manually. - Check "show lines" and "show labels" to see more map data. - Click "export" to open the current view as an image in a new tab - "Save As" to save the image to disk. - Import the resulting image as a "displacement map" in a 3D application to generate a 3D model of the terrain. ([Here's a tutorial for doing this in Blender.](https://github.com/tangrams/heightmapper/blob/master/exporting_to_blender.md)) - The "z:x scale factor" describes how "high" the current view is, on the z-axis, in terms of how wide the current view is on the x-axis. Multiplying this scale factor by the width of a 3D mesh in units x will tell you how high in units z your mesh should be after displacement in order to be true-scale. - Press the "h" key to toggle UI visibility. ### Rendering - Render Multiplier (1 - 8) will split the view up into that number of cells on the x and y axis. i.e., a Render Multiplier of 4 will render a 4x4 grid. - Render Name is the name of the output file you want. - render will automatically zoom to each area and stitch together a high quality render, then save the render as `{render name}.png` to your downloads. > This comes with a gotcha: the map must take up the entire view (no whitespace above or below) for the renderer to work properly. > > Do not resize the view or move the map during render as this will interfere with the render process. ### Todo - add a GeoTIFF export option which includes metadata - fix Render Multiplier issue when the view bounds exceeds the tile latitude limit. - **Super Extra Credit:** further export options including lat/lon bounding boxes, country/boundary masking using OSM vector tiles ### To run locally: Start a web server in the repo's directory: python -m SimpleHTTPServer 8000 If that doesn't work, try: python -m http.server 8000 If running this produces CORS errors on your local machine, try: python run-server.py or python3 run-server.py (on mac) Then navigate to: [http://localhost:8000](http://localhost:8000)