# D3D11-Wallhack **Repository Path**: baohongyu/D3D11-Wallhack ## Basic Information - **Project Name**: D3D11-Wallhack - **Description**: clone 备份来的... - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-04-28 - **Last Updated**: 2023-12-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # D3D11-Wallhack D3D11 Hook Wallhack x86/x64 - How to log models: 0. run the game, inject dll, press insert for menu 1. press F9 to see which drawing function is called by the game 2. select DeleteTexture 3. select Stride and use the slider till an enemy model/texture disappears 4. press END to log the values of that model/texture to log.txt 5. add that Stride number to your model recognition, example if(Stride == 32) 6. next log IndexCount of that model Stride 7. add IndexCount to your model rec, example if(Stride == 32 && IndexCount == 10155) etc. Credits: dracorx, evolution536, test4321, Momo5000 ![alt tag](https://github.com/DrNseven/D3D11-Wallhack/blob/master/menu.jpg) Here is the old version with FW1FontWrapper and MinHook: https://github.com/DrNseven/D3D11-Wallhack/tree/acc8e259e813da2e9d7ad6a39f6fcefaf1de1800