# cocos2d-x-lite **Repository Path**: benlong/cocos2d-x-lite ## Basic Information - **Project Name**: cocos2d-x-lite - **Description**: Lite version cocos2d-x based on Cocos Runtime - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: 1.2-audio-fix - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-10-17 - **Last Updated**: 2024-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Cocos2d-x, compact version ========================== Build Status It is based on [cocos2d-x](https://github.com/cocos2d/cocos2d-x)[version 3.9], but remove 3D and other features. It works on iOS,OS X,Android and Windows. ------------------------------------------------ The major change: - Remove 3D features - Sprite3D - Skybox - Terrain - Light - Navmesh - Physics3D - BillBoard - Animate3D - Bundle3D - MeshSkin - etc.. - Only support iOS,OS X,Android and Windows. - Remove support for LUA script(It's temporary) - Remove deprecated classes and functions - Remove Camera - Remove Physics integration - Using FastTileMap instead of TileMap - Remove C++ implementations of CocoStudio parser - Remove C++ implementations of CocosBuilder parser - Remove AssetsManager,AssetsManagerEX - Remove Allocator - Remove AutoPolygon - Remove support for WebP,S3TC,ATITC - Remove support for game controller - Improved robustness and many bugs have been fixed Git user attention ----------------------- 1. Clone the repo from GitHub. $ git clone https://github.com/cocos-creator/cocos2d-x-lite.git 2. After cloning the repo, please execute `download-deps.py` to download and install dependencies. $ cd cocos2d-x-lite $ python download-deps.py 3. After running `download-deps.py`. $ git submodule update --init 4. Build simulator $ npm install $ gulp gen-simulator $ gulp update-simulator-config 5. Build prebuilt library $ gulp gen-libs Contributing to the Project -------------------------------- cocos2d-x-lite is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!