# Scut **Repository Path**: blog/Scut ## Basic Information - **Project Name**: Scut - **Description**: Scut游戏服务器引擎是使用C#语言开发,特别适用于手机网络游戏,支持使用Python脚本进行游戏开发;可以支持多种数据库:支持HTTP/Socket协议同时接入。 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 196 - **Created**: 2015-01-11 - **Last Updated**: 2024-06-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # README [![Build Status](http://scutgame.com/images/passing.png?branch=6.7.9.6)](http://scutgame.com/download/) ## What's Scut? Scut is a free, open source, Stable game server framework, which support C#/Python/Lua script. Scut's design philosophy is to "Developing online game easier", It includes a development framework and no-sql/database storage services, and many game system modules. Save a lot of game developers working hours, it allows the user to focus on business logic. Scut Game Server Framework also provide ScutSDK(eg. for Cocos2d-x) which make communications between server and client very easy. ## Git for developers $ git clone git://github.com/ScutGame/Scut.git or $ git clone git://git.oschina.net/scutgame/Scut.git ## Git for samples If the Chinese downloaded using [oschina git](https://git.oschina.net/scutgame/Scut-samples), else using [github](https://github.com/ScutGame/Scut-samples) $ git clone git://github.com/ScutGame/Scut-samples.git or $ git clone git://git.oschina.net/scutgame/Scut-samples.git ## Git for Cocos2d-x SDK Source $ git clone git://github.com/ScutGame/Client-source.git or $ git clone git://git.oschina.net/scutgame/Client-source.git ## Requirements Scut is only supported on .Net Framework 4.5.1 and up, you need a Redis of NoSQL as well. ## Benefits Features ### Platform * Windows * Linux * Mac ### Data Persistence (DBs) * SQL: MySQL/MS SQL Server * NoSQL: Redis ### Protocols: Http/ WebSocket / Socket * Transfer protocol is very lean and slim * Scut wraps up the networking layer of each client platform * Communicate cross-platform and cross-protocol * Code generate automaticly: forget about de-/serialization ### Server Dev Framework Language: * C# * Python * Lua ### Vast Support of Client Platforms * All client platforms interoperate(iOS vs Android vs PC) * Major client platforms supported * Android(eg. Cocos2d-x) * iOS(eg. Cocos2d-x) * Win32 * .NET * Mac OSX * Mono * Xamarin ### Host Scut with major provider * Microsoft Azure * Amazon EC2 ## Update Log ### Version: 6.7.9.6 (2015-1-9) RC * Modify WebSocket Bug * Modify the entity has only one field update Bug * Add the entity's field support inherited from the parent class * Add the entity read and write DB data to support configuration * Add game server's info of Redis, prevent has be used of multiple game service old version [more](http://scutgame.com/log). ## Documentations * Wiki: [https://github.com/ScutGame/Scut/wiki](https://github.com/ScutGame/Scut/wiki) * Online API: [http://scutgame.com/doc/](http://scutgame.com/doc/) ## Resource HomePage: http://www.scutgame.com Github: https://github.com/scutgame/Scut.git Oschina: https://git.oschina.net/scutgame/Scut.git QQ Group: 138266675 ## License FreeBSD License ``` Copyright (c) 2013-2015 scutgame.com http://www.scutgame.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```