# UnityMeshSimplify **Repository Path**: bobu/UnityMeshSimplify ## Basic Information - **Project Name**: UnityMeshSimplify - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 2 - **Forks**: 3 - **Created**: 2020-01-14 - **Last Updated**: 2023-06-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UnityMeshSimplify ![Runtime](Screenshots/RuntimeRecord.gif) # Usage 1. Add MeshSimplify to the prefab. 2. Click "Compute data" for offline baking. 3. Simplify the mesh at runtime. # Demo 01 - Simplify Mesh Preview # Results ## Allosaurus ### 3890 triangles(original) ![Allosaurus3890](pic/Allosaurus3890.png) ### 1960 triangles ![Allosaurus1960](pic/Allosaurus1960.png) ### 962 triangles ![Allosaurus962](pic/Allosaurus962.png) ### 459 triangles ![Allosaurus459](pic/Allosaurus459.png) ### 263 triangles ![Allosaurus263](pic/Allosaurus263.png) ## Troll ### 13432 triangles(original) ![Troll13432](pic/Troll13432.png) ### 6723 triangles ![Troll6723](pic/Troll6723.png) ### 3415 triangles ![Troll3415](pic/Troll3415.png) ### 1634 triangles ![Troll1634](pic/Troll1634.png) ### 788 triangles ![Troll788](pic/Troll788.png)