diff --git a/Engine/CLEngine.Core/CLEngine.Core.csproj b/Engine/CLEngine.Core/CLEngine.Core.csproj index 997f33224a7143acff0c7de2f16a08e550b5f6b3..8dc420f7afe10001c31a10c8a24c43b6361a0ba1 100644 --- a/Engine/CLEngine.Core/CLEngine.Core.csproj +++ b/Engine/CLEngine.Core/CLEngine.Core.csproj @@ -294,6 +294,7 @@ + diff --git a/Engine/CLEngine.Core/framework/ItemObject.cs b/Engine/CLEngine.Core/framework/ItemObject.cs new file mode 100644 index 0000000000000000000000000000000000000000..497fab66a88eecfb764d1b94abfdf66e63bf868f --- /dev/null +++ b/Engine/CLEngine.Core/framework/ItemObject.cs @@ -0,0 +1,164 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.Serialization; +using System.Text; +using System.Threading.Tasks; + +namespace CLEngine.Core.framework +{ + public class ItemEventArgs : EventArgs + { + int userId; + public ItemEventArgs(int user) + { + userId = user; + } + } + public class ItemObject + { + /// + /// 使用事件 + /// + public EventHandler Use; + /// + /// 获取事件 + /// + public EventHandler Get; + /// + /// 丢弃事件 + /// + public EventHandler Throw; + /// + /// 物品数量改变事件 + /// + public EventHandler NumberChange; + + [DataMember] private string _iconPath; + [DataMember] private string _name; + [DataMember] private string _description; + [DataMember] private string _type; + [DataMember] private int _userId; + [DataMember] private int _id; + [DataMember] private int _number; + [DataMember] private int _maxNumber; + [DataMember] private int _hp;//耐久 + [DataMember] private int _maxHp;//最大耐久 + //Add开头的为附加属性 + [DataMember] private int _addMoveSpeed; + [DataMember] private int _addAtkSpeed; + [DataMember] private int _addAtkRange; + [DataMember] private int _addHeroHp; + [DataMember] private int _addHeroMp; + [DataMember] private int _addReturnHp;//回血 + [DataMember] private int _addReturnMp;//回蓝 + /// + /// 物品类型 + /// + public string Type { get { return _type; } set { _type = value; } } + /// + /// 物品描述 + /// + public string Description { get { return _description; } set { _description = value; } } + /// + /// 物品名称 + /// + public string Name { get { return _name; } set { _name = value; } } + /// + /// 物品图标路径 + /// + public string IconPath { get { return _iconPath; } set { _iconPath = value; } } + /// + /// 持有者id + /// + public int userId { get { return _userId; } set { _userId = value; } } + /// + /// 物品id + /// + public int Id { get { return _id; } internal set { _id = value; } } + /// + /// 数量 + /// + public int Number { get { return _number; } set { _number = value; } } + /// + /// 最大堆叠数量 + /// + public int MaxNumber { get { return _maxNumber; } set { _maxNumber = value; } } + /// + /// 耐久 + /// + public int Hp { get { return _hp; } set { _hp = value; } } + /// + /// 最大耐久 + /// + public int MaxHp { get { return _maxHp; } set { _maxHp = value; } } + /// + /// 附加属性:移动速度 + /// + public int AddMoveSpeed { get { return _addMoveSpeed; } set { _addMoveSpeed = value; } } + /// + /// 附加属性:攻击速度 + /// + public int AddAtkSpeed { get { return _addAtkSpeed; } set { _addAtkSpeed = value; } } + /// + /// 附加属性:攻击范围 + /// + public int AddAtkRange { get { return _addAtkRange; } set { _addAtkRange = value; } } + /// + /// 附加属性:角色生命值 + /// + public int AddHeroHp { get { return _addHeroHp; } set { _addHeroHp = value; } } + /// + /// 附加属性:角色魔法值 + /// + public int AddHeroMp { get { return _addHeroMp; } set { _addHeroMp = value; } } + /// + /// 附加属性:角色生命值恢复 + /// + public int AddReturnHp { get { return _addReturnHp; } set { _addReturnHp = value; } } + /// + /// 附加属性:角色魔法值恢复 + /// + public int AddReturnMp { get { return _addReturnMp; } set { _addReturnMp = value; } } + /// + /// 使用物品 + /// + public void UseItem() + { + if (Use != null) + { + Use.Invoke(this, new ItemEventArgs(userId)); + } + } + /// + /// 获取物品 + /// + public void getItem() + { + if (Get != null) + { + Get.Invoke(this, new ItemEventArgs(userId)); + } + } + /// + /// 丢掉物品 + /// + public void ThrowItem() + { + if (Throw != null) + { + Throw.Invoke(this, new ItemEventArgs(userId)); + } + } + /// + /// 物品数量改变 + /// + public void ItemNumberChange() + { + if (NumberChange != null) + { + NumberChange.Invoke(this, new ItemEventArgs(userId)); + } + } + } +} diff --git a/ThirdParty/MonoGame/IDE/VisualStudioForMac/Properties/AddinInfo.cs b/ThirdParty/MonoGame/IDE/VisualStudioForMac/Properties/AddinInfo.cs index be571ee71172ad885850143b85531744ad44e62f..3ea3afb12764b6612432c54f6fbbf61e2d1a8dd2 100644 --- a/ThirdParty/MonoGame/IDE/VisualStudioForMac/Properties/AddinInfo.cs +++ b/ThirdParty/MonoGame/IDE/VisualStudioForMac/Properties/AddinInfo.cs @@ -1,7 +1,7 @@ using System; using Mono.Addins; using Mono.Addins.Description; -[assembly: Addin("MonoGame_IDE_VisualStudioForMac",Namespace = "MonoDevelop",Version = "0.0.0.0")] +[assembly: Addin("MonoGame_IDE_VisualStudioForMac",Namespace = "MonoDevelop",Version = "3.7.0.0")] [assembly: AddinName("MonoGame Extension")] [assembly: AddinCategory("Game Development")] [assembly: AddinDescription("VisualStudio for Mac extension for MonoGame")]