# knet **Repository Path**: constructor/knet ## Basic Information - **Project Name**: knet - **Description**: 基于asio二次封装的C++17网络库,接口简单。支持tcp/udp/kcp/http/websocket - **Primary Language**: C++ - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 19 - **Created**: 2020-09-04 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # KNet Simple morden c++ network library wrapper based on asio standalone version, provide very simple APIs to build your network applications. ## Build It uses some apis like std::string_view for http parser, so we need c++17 to compile it. the library contains a simple colorful log library to print debug log and it need fmtlib ( https://fmt.dev/ ) library to accelerate the log output. You can use scripts "setup.sh" to install dependence libs into deps directory in this library root directory, no root permissions needed. It is a headonly library, basically you can copy all files to you project and use it. (except fmt lib, you can alse set LOG_LEVEL to 0 in klog.hpp to get rid of the dependence ) ## build samples ```shell ./setup.sh # copy asio files and fmt lib to deps directory, no need root permissions. cmake . make -j4 ``` ## Tcp Server Create a tcp server , you need define a tcp session inherited to TcpConnection class, with the session type , you can create the listener. Start it with the port. now you get a discard tcp server. ```cpp #include "knet.hpp" using namespace knet::tcp; class TcpSession : public TcpConnection { public: }; TcpListener listener; listener.start(8899); ``` ## Tcp Client It's almost the same code with the server, you need define a tcp session , then connect to server will create a session for you. ```cpp #include "knet.hpp" using namespace knet::tcp; class TcpSession : public TcpConnection { public: }; TcpConnector connector; connector.start(); connector.add_connection("127.0.0.1", 8899); ``` ## UDP/KCP/HTTP/WEBSOCK ​ It provides the "connection-base" UDP/KCP protocol implements, but also has the same apis with tcp. you can peek the code in samples directory. ​ It have basic http/websocket protocol server-side implements, and need more work to make it complete. ## Bind the event handler There are two different handlers , Event handler and Data handler, you can bind your handlers in your session . using the bind_event_handler and bind_data_handler to get data or connection events. ```cpp class TcpSession : public TcpConnection { public: typedef std::shared_ptr TcpSessionPtr; TcpSession() { bind_data_handler(&TcpSession::process_data); bind_event_handler([this]( TcpSessionPtr,knet::NetEvent ){ std::string msg("hello world"); this->send(msg.c_str(),msg.length()); return 0; } ); } uint32_t process_data(const std::string & msg , knet::MessageStatus status) { dlog("received data {} ",msg); this->send(msg.data(),msg.length()); return msg.length(); } }; ``` ## Session Factory As a server, most of the time , we need a manager to manage all the incoming sessions, so you need create a factory to handle all sessions' events . you can create a factory, then handle all sessions' event in the factory instance. if you have used factory , you cann't get data or events in your own session again. ```cpp class MyFactory: public ConnectionFactory { // TcpSession is your real session class to process your session events and data public: virtual void destroy(TPtr conn) { dlog("connection factory destroy connection in my factory "); } virtual void handle_event(TPtr conn, knet::NetEvent evt) { ilog("handle event in connection my factory"); } virtual int32_t handle_data(TPtr conn, char * data, uint32_t len) { conn->send(data,len); return len ; }; }; MyFactory factory; dlog("start server"); // you need create a factory instance and pass it to listener. TcpListener listener(&factory); int port = 8899; listener.start( port); ``` ## Thread mode ​ You can create one or multi EventWorker(s) to process the connections, but we will keep one connecion's events always be in one thread of its lifecycle. so it is safty to create a lua engine in your session, all net events will be called in the same thread. ## Backends ​ There are serval backends implements including the raw epoll/kqueue/iocp api, the open source version is based on standalone asio version. The goal of this project is to provide simple api for user to build your network components. Will it can help. ## Performance I have not test the performance of this library, but it's a very thin wrapper over the asio, I think the performace will be close to asio. ## github & gitee https://github.com/cageq/knet https://gitee.com/fatihwk/knet ## welcome to contribute If you think it's a little useful, welcome all of you to make it better.