# TestbedHDRP **Repository Path**: dalyplus/TestbedHDRP ## Basic Information - **Project Name**: TestbedHDRP - **Description**: No description available - **Primary Language**: Unknown - **License**: Unlicense - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-04-22 - **Last Updated**: 2021-04-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README TestbedHDRP =========== ![gif](https://i.imgur.com/2qlNtFC.gif) ![gif](https://i.imgur.com/K3k5ffi.gif) ![gif](https://i.imgur.com/m7lKcUh.gif) ![gif](https://i.imgur.com/p29Lrap.gif) TestbedHDRP is a Unity project where I try custom effect ideas with [Unity HDRP]. Currently, it only contains the following two types of effects: - Geometry shader effects - Many-light effects Although the geometry shader effects are fun and exciting to use, I don't recommend using them in production. **The geometry shader is near-obsolete technology.** You will meet several problems if you use it in your product. The many-light effects are mainly for benchmark purposes. I just wanted to know how I could utilize the power of FPTL. [Unity HDRP]: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest System requirements ------------------- - Unity 2019.4 - HDRP 7.4