# Render-Crowd-Of-Animated-Characters2 **Repository Path**: demo_00/render-crowd-of-animated-characters2 ## Basic Information - **Project Name**: Render-Crowd-Of-Animated-Characters2 - **Description**: gpu animation - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-06-25 - **Last Updated**: 2025-06-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # AnimMap Baker For Animated Characters ![GitHub](https://img.shields.io/github/license/chenjd/Render-Crowd-Of-Animated-Characters) ![](https://img.shields.io/badge/platform-win--64-brightgreen) ![](https://img.shields.io/badge/unity-2023.2%2B-brightgreen) #### BlogPost [How To Render 10,000 Animated Characters With 20 Draw Calls In Unity](https://medium.com/@chen_jd/how-to-render-10-000-animated-characters-with-20-draw-calls-in-unity-e30a3036349a) #### Description: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls. #### Supporting Shadows [![](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9e708bba-1a7d-4df6-8c1d-f209a8052f84.webp)](https://www.youtube.com/watch?v=WUNq5sDMAg8 "") #### Using Unity’s AR Foundation to create 10,000 toy soldiers in the real world on an Old iPhone 7. [![](http://img.youtube.com/vi/choBOPO1xgo/0.jpg)](http://www.youtube.com/watch?v=choBOPO1xgo "") The initial version was released on GitHub on 30 Jul 2017, and of course, it is still on GitHub. However, if you can buy me **a cup of coffee**, I will be very happy :-). [:heart: Sponsor](https://github.com/sponsors/chenjd) [:heart: Animation Baker and Instancing for Animated Characters on Asset Store](https://assetstore.unity.com/packages/tools/animation/animation-baker-and-instancing-for-animated-characters-183598) Recently I added support for Unity 2023 and the Universal Render Pipeline (URP), so it can be used from Unity 5.X to Unity 2023. And I will create a video tutorial to demonstrate how to use it. If you want to know more about the implementation behind it, you can read this [article](https://medium.com/chenjd-xyz/how-to-render-10-000-animated-characters-with-20-draw-calls-in-unity-e30a3036349a) I wrote. #### Features: ✅ Support Unity 2023. ✅ Support Shadows. ✅ Using the animation map to modify the position of vertices of your characters at runtime to avoid a lot of cost of skin calculation. ✅ Using GPU Instancing to reduce the number of draw calls, only 20 draw calls are needed to render 10,000 soldiers playing attack actions in the demo scene. ✅ Using the animation map to modify the position of vertices of your characters at runtime to avoid a lot of cost of skin calculation. ✅ Using GPU Instancing to reduce the number of draw calls, only 20 draw calls are needed to render 10,000 cats playing idle actions in the demo scene. ✅ Support AR Foundation. ✅ Support URP(SRP Batcher)only 7 draw calls are needed to render 10,000 cats playing idle actions in the demo scene. #### Model Resource Link: [RTS Mini Legion Footman Handpainted](https://www.assetstore.unity3d.com/en/#!/content/86576) --- #### Bake legacy animation info into anim map: ![1201111111111111.gif](http://upload-images.jianshu.io/upload_images/1372105-004a0ddd0f256df1.gif?imageMogr2/auto-orient/strip) ![120111111111111.gif](http://upload-images.jianshu.io/upload_images/1372105-35954dfd4ca03f7b.gif?imageMogr2/auto-orient/strip) animated characters without animator & skinnedmeshrender. #### GPU Instancing & mesh render for large number of animated characters: ![1372105-fa2cb8df2d12c0b3.gif](http://upload-images.jianshu.io/upload_images/1372105-310c57df8cfc83bc.gif?imageMogr2/auto-orient/strip) 10,000 animated characters with 22 drawcalls.