# three.js
**Repository Path**: dzhang/three.js
## Basic Information
- **Project Name**: three.js
- **Description**: thress.js镜像
- **Primary Language**: JavaScript
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 2
- **Created**: 2015-04-12
- **Last Updated**: 2020-12-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
three.js
========
#### JavaScript 3D library ####
The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
[Examples](http://threejs.org/examples/) — [Documentation](http://threejs.org/docs/) — [Migrating](https://github.com/mrdoob/three.js/wiki/Migration) — [Help](http://stackoverflow.com/questions/tagged/three.js)
### Usage ###
Download the [minified library](http://threejs.org/build/three.min.js) and include it in your html.
Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/build.py,-or-how-to-generate-a-compressed-Three.js-file).
```html
```
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.
```html
```
If everything went well you should see [this](http://jsfiddle.net/f17Lz5ux/).
### Change log ###
[releases](https://github.com/mrdoob/three.js/releases)