# AssetEditor **Repository Path**: erratas/AssetEditor ## Basic Information - **Project Name**: AssetEditor - **Description**: Unity 资源编辑器,改善你的编辑器工作流 - **Primary Language**: C# - **License**: AGPL-3.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 4 - **Forks**: 1 - **Created**: 2021-09-07 - **Last Updated**: 2025-06-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # **AssetEditor资源编辑器** ## _Unity AssetEditor,Improve your editor workflow_ - ## _Unity 资源编辑器,改善你的编辑器工作流_ AssetEditor is a unity editor plugin, allow you to manage your asset, and custom your workflow - ### 资源编辑器是一个Unity编辑器插件,允许您管理您的资产,并自定义您的工作流程 ## **using Unity UIElements(使用Unity UIElements编写)** ## **Lightweight tool(轻量级工具)** # **[CHANGELOG](CHANGELOG.md)** *** ## **Features** - Manage your UnityAsset in AssetEditor - - 在资源编辑器中管理你的 Unity资源 - Manage your custom ScritableObject - - 管理你自定义的ScritableObject - Improve your editor workflow - - 改善你编辑器的工作流 *** ## **Install安装** **Open Package Manager Click + (打开包管理器点击+号)** **Add package from git URL (从git地址中添加包裹)** **Paste URL(粘贴URL)** ``` https://github.com/LONEStudio/AssetEditor.git ``` **Click Add(添加添加)** ![Install](Images/Install.gif "Open Package Manage Click ➕") *** # **Tutorial教程** ## **First step, add Asset Type name in preference** - 第一步,在首选项中添加资源类型名称 ![Perference](Images/Perference.gif "Add Asset Type name in preference") *** ## **Second step,open Asset Editor** - 第二步,打开资源编辑器 ![Open](Images/Open.gif "Open AssetEditor") *** ## **Third step,manage different types Assets** - 第三步,管理你不同类型的资源 ![Manage](Images/Manage.gif "Manage different types Assets") *** ## **Fourth step, layout to custom your workflow** - 第四步,布局以自定义您的工作流程 ![Layout](Images/Layout.gif "Layout to custom your workflow") *** # **[Introduce video on bilibili (哔哩哔哩上的介绍视频)](https://www.bilibili.com/video/BV1vq4y1T7Yg)** *** # License - **GPT 3.0**