feengg

@feengg

feengg 暂无简介

所有 个人的 我参与的
Forks 暂停/关闭的

    feengg/openwakeword.onnx.cpp

    feengg/hi_jarvis

    feengg/framelesshelper

    feengg/Qt开发经验 forked from 飞扬青云/Qt开发经验

    自己总结的这十多年来做Qt开发以来的经验,以及Qt相关武林秘籍电子书,会一直持续更新增加,欢迎各位留言增加内容或者提出建议,谢谢!

    feengg/FileList forked from givay2008/FileList

    这是基于 NTFS USN 写的一个文件遍历的程序,是用在一个文件搜索工具上的一部分,现在开源出来,给有需要的人参考用。

    feengg/JanQuick_Eui forked from long123963/JanQuick_Eui

    仿elementUi的qml控件库

    feengg/TaoQuick forked from Qt进阶之路/TaoQuick

    一套酷炫的QtQuick/Qml基础库和示例(a cool QtQuick/qml component library and demo)

    feengg/meshviewer forked from Gitee 极速下载/meshviewer

    MeshViewer 是一个基于OpenGL与Qt的3D mesh显示工具,使用C++开发

    feengg/Qml Live Loader

    Custom Qml live loader

    feengg/cmdline forked from nefusmzj/cmdline

    迁移来自:https://github.com/tanakh/cmdline.git 在原创库基础上,修复了VS下编译缺少头文件,以及间接导致某些函数无法找到的问题。

    feengg/Python3WebSpider forked from fwqcuc/Python3WebSpider

    https://github.com/Python3WebSpider/Python3WebSpider

    feengg/jeecg-boot forked from JEECG/JeecgBoot

    「企业级低代码平台」前后端分离架构SpringBoot 2.x,SpringCloud,Ant Design&Vue,Mybatis-plus,Shiro,JWT。强大的代码生成器让前后端代码一键生成,无需写任何代码! 引领新的开发模式OnlineCoding->代码生成->手工MERGE,帮助Java项目解决70%重复工作,让开发更关注业务,既能快速提高效率,帮助公司节省成本,同时又不失灵活性。

    feengg/Vini forked from liwei/Vini

    C++编写的ini格式配置文件读写,支持读/写字符串、整数、浮点数和布尔值,支持注释,具有较好的鲁棒性。

    feengg/libiniloader forked from OWenT/libiniloader

    一个简单而的ini配置读取库(带扩展语法)

    feengg/steiner

    feengg/DreamHorseMusic__Qt5.8.0 forked from summer2zz/DreamHorseMusic__Qt5.8.0

    梦马音乐播放器,一款基于Qt5.8.0的自定义音乐播放器。

    feengg/JsonSql.js forked from @HuangBingGui/JsonSql.js

    JsonSql.js,可以处理对象、Json、数组的筛选、统计、分组等功能,支持方法或sql语句。如果对您有帮助,您可以点右上角 "Star" 支持一下 谢谢!

    feengg/Tools

    Some useful tools written in python.

    feengg/EpicSim forked from 芯华章科技股份有限公司/EpicSim

    EpicSim is a Verilog compiler. It is suitable for use as a simulator

    feengg/GDS3D

    GDS3D is an application that can interpret so called IC layouts and render them in 3D. The program accepts standard GDSII files as input data. Along with the layout file, it requires a so called process definition file which contains the 3D parameters of the process being used. These files combined allow the program to create a 3D representation of the layout, where the user has full, real time control over the camera position and angle, much like in a 3D video game. An other repo (https://github.com/skuep/GDS3D) as the same source and add few improvement like compression with server/client process. This release add two major feature with are assembly and export 3D model for GMSH. Assembly: this mean it’s possible to merge multi GDS (with different technologies) I also try to improve net highlight.

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