代码拉取完成,页面将自动刷新
同步操作将从 Nico.Sun/打字练习小游戏 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
let scoreEle = document.getElementById("score");
let timeEle = document.getElementById("time");
let time = 60; // 倒计时时间
let score = 0; // 分数
let letterArr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"];
let interval = null; // 倒计时的定时器
let interval2 = null; // 放置小球的定时器
let dropInterval = 1000; // 放置小球的间隔,间隔越短,难度越大
let cover = document.getElementsByClassName("cover")[0];
let difficult_btn = document.getElementsByClassName("difficult");
for (let difficultBtnEle of difficult_btn) {
difficultBtnEle.onclick = function () { // 选择游戏难度
dropInterval = this.dataset.value;
cover.classList.add("anime2");
setTimeout(function () {
countdown();
},500);
}
}
// 游戏开始前的倒计时
function countdown() {
let ready = document.getElementsByClassName("ready")[0];
let countdownEles = document.getElementsByClassName("countdown");
setTimeout(function () {
ready.classList.add("anime2");
for (let i = 0; i < countdownEles.length; i++) {
setTimeout(function () {
countdownEles[i].classList.add("anime2");
},1000 * (i + 1));
}
countdownEles[2].addEventListener("animationend",function () {
setTimeout(function () {
startGame();
},500);
});
},500);
}
// 开始游戏
function startGame() {
createCircle(1);
interval = setInterval(function () { // 游戏倒计时
time--;
timeEle.textContent = time;
if (time === 0){
setTimeout(function () {
document.body.ontouchend = null;
clearInterval(interval);
interval = null;
clearInterval(interval2);
interval2 = null;
alert("时间到!游戏结束!");
alert(`您的得分为${score},再接再厉!`);
location.reload();
},500);
}
},1000);
interval2 = setInterval(function () {
createCircle(1);
},dropInterval);
}
// 放置小球
function layerCircle() {
let anime = null;
let randomSpeed = Math.random() + 1;
return function addCircle({R,position:{x,y},color:{r,g,b},letter}) {
let circle = document.createElement("div");
circle.classList.add("circle");
circle.style.width = 2 * R + "px";
circle.style.height = 2 * R + "px";
circle.style.left = (x - R) + "px";
circle.style.top = (y - R) + "px";
circle.style.backgroundColor = `rgb(${r},${g},${b})`;
circle.textContent = letter;
circle.style.fontSize = R + "px";
circle.style.lineHeight = 2 * R + "px";
circle.classList.add("anime1");
document.body.appendChild(circle);
circle.addEventListener("animationend",function (e) {
if (e.animationName == "appear"){
anime = requestAnimationFrame(function () {
dropdown(circle,R);
});
}
});
circle.addEventListener("animationend",function (e) {
if (e.animationName == "disappear"){
document.body.removeChild(circle);
}
});
}
// 小球下落
function dropdown(obj,R) {
obj.style.top = parseInt(obj.style.top) + randomSpeed + "px";
if (parseInt(obj.style.top) < document.body.clientHeight - R * 2 + 10){
anime = requestAnimationFrame(function () {
dropdown(obj,R);
});
}else{
cancelAnimationFrame(anime);
if (!obj.dataset.get){
score--;
scoreEle.textContent = score;
}
obj.classList.add("anime2");
}
}
}
// 生成小球
function createCircle(num) {
for (let i = 0; i < num; i++) {
let R = document.body.clientHeight / 12 - 20;
let randomX = Math.floor(Math.random() * (document.body.clientWidth - R * 2)) + R;
let randomY = Math.random() * 2 + R;
let randomr = Math.floor(Math.random() * 255);
let randomg = Math.floor(Math.random() * 255);
let randomb = Math.floor(Math.random() * 255);
let randomLetter = letterArr[Math.floor(Math.random() * letterArr.length)];
let circle = {
R: R, // 小球的半径
position: { // 小球圆心的坐标
x: randomX,
y: randomY
},
color: { // 小球的颜色
r: randomr,
g: randomg,
b: randomb
},
letter: randomLetter // 小球上的字母
}
layerCircle()(circle);
}
}
document.onkeydown = function (e) {
let circles = document.querySelectorAll(".circle");
let bingo = false; // 是否有和按下的键内容相同的小球
for (let i = 0; i < circles.length; i++) {
if (circles[i].textContent == e.key && !circles[i].dataset.get){
bingo = true;
score++;
scoreEle.textContent = score;
circles[i].dataset.get = true;// 表示该小球已通过按键消除
circles[i].classList.add("anime2");
break;// 一次按键只对应一个小球
}
}
if (!bingo){
// 按键错误,扣分
score--;
scoreEle.textContent = score;
}
}
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