# godot_sound_manager **Repository Path**: flyarmy81/godot_sound_manager ## Basic Information - **Project Name**: godot_sound_manager - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-08-22 - **Last Updated**: 2025-08-31 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot Sound Manager A simple music and sound effect player for the [Godot Engine](https://godotengine.org/). NOTE: This is for Godot 4. If you are using Godot 3 then have a look at the [v1.x branch](https://github.com/nathanhoad/godot_sound_manager/tree/v1.x). [![Patreon](https://img.shields.io/badge/Patreon-Support%20this%20project-%23f1465a?style=for-the-badge)](https://www.patreon.com/nathanhoad) [![Discord](https://img.shields.io/discord/945920743915524176?label=discord&logo=discord&logoColor=%23fff&style=for-the-badge)](https://discord.gg/zwBVQdJchX) ## Features - Pooled audio players - Handles music crossfades - Autodetect probable audio buses for both sounds and music - Splits sounds up into UI sounds and local sounds - Supports both GDScript and C# ## Installation Copy the `addons/sound_manager` directory into your `res://addons/` directory. Enable `SoundManager` in project plugins. ## Documentation - [Sound effects](docs/Sounds.md) - [Ambient sounds](docs/AmbientSounds.md) - [Music](docs/Music.md) - [C#](docs/CSharp.md) ## Contributors Godot Sound Manager is made by [Nathan Hoad](https://nathanhoad.net) with help from [these cool people](https://github.com/nathanhoad/godot_sound_manager/graphs/contributors). ## License Licensed under the MIT license, see `LICENSE` for more information.