# material-color-utilities **Repository Path**: flyarmy81/material-color-utilities ## Basic Information - **Project Name**: material-color-utilities - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-02-08 - **Last Updated**: 2024-02-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Material Color Utilities Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space. ## Library availability Language | Availability | Location ----------- | ------------- | -------- C++ | ✅ | Dart | ✅ | [![pub package](https://img.shields.io/pub/v/material_color_utilities.svg)](https://pub.dev/packages/material_color_utilities) Java | ✅ | [MDC-Android](https://github.com/material-components/material-components-android/blob/master/docs/theming/Color.md) Swift | ✅ | TypeScript | ✅ | [![npm package](https://badgen.net/npm/v/@material/material-color-utilities)](https://npmjs.com/package/@material/material-color-utilities) GLSL | *Coming soon* | Need another platform/language? Check the [existing issues](https://github.com/material-foundation/material-color-utilities/labels/library%3A%20new) or open a new one. ## Usage ### Cheat sheet library cheat sheet ### Components The library is composed of multiple components, each with its own folder and tests, each as small as possible. This enables easy merging and updating of subsets into other libraries, such as Material Design Components, Android System UI, etc. Not all consumers will need every component — ex. MDC doesn’t need quantization/scoring/image extraction. | Components | Purpose | | ---------------- | --------------------------------------------------------- | | **blend** | Interpolate, harmonize, animate, and gradate colors in HCT | | **contrast** | Measure contrast, obtain contrastful colors | | **dislike** | Check and fix universally disliked colors | | **dynamiccolor** | Obtain colors that adjust based on UI state (dark theme, style, preferences, contrast requirements, etc.) | | **hct** | A new color space (hue, chrome, tone) based on CAM16 x L*, that accounts for viewing conditions | | **palettes** | Tonal palette — range of colors that varies only in tone
Core palette — set of tonal palettes needed to create Material color schemes | | **quantize** | Turn an image into N colors; composed of Celebi, which runs Wu, then WSMeans | | **scheme** | Create static and dynamic color schemes from a single color or a core palette | | **score** | Rank colors for suitability for theming | | **temperature** | Obtain analogous and complementary colors | | **utilities** | Color — convert between color spaces needed to implement HCT/CAM16
Math — functions for ex. ensuring hue is between 0 and 360, clamping, etc.
String - convert between strings and integers | ## Background [The Science of Color & Design - Material Design](https://material.io/blog/science-of-color-design) ## Design tooling The [Material Theme Builder](https://www.figma.com/community/plugin/1034969338659738588/Material-Theme-Builder) Figma plugin and [web tool](https://material-foundation.github.io/material-theme-builder/) are recommended for design workflows. The Material Theme Builder delivers dynamic color to where design is done. Designers can take an existing design, and see what it looks like under different themes, with just a couple clicks.