# node-quirc **Repository Path**: ftmx/node-quirc ## Basic Information - **Project Name**: node-quirc - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-10 - **Last Updated**: 2024-12-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![NPM Version](https://img.shields.io/npm/v/node-quirc.svg)](https://npmjs.org/package/node-quirc) ![Test](https://github.com/kAworu/node-quirc/workflows/Test/badge.svg) # node-quirc A Node.js Addon of the quirc library (QR decoder library - https://github.com/dlbeer/quirc). # installation First, You need libpng and libjpeg (and their header files) installed. Then, simply ``` % npm install node-quirc ``` # documentation node-quirc aim to be simple to use, the module exposes a `decode()` function and a `constants` object. ## decode(img[, callback]) `img` must be either a `Buffer` of a PNG or JPEG encoded image file, or a decoded image in [`ImageData`](https://developer.mozilla.org/en-US/docs/Web/API/ImageData) format with 1 (grayscale), 3 (RGB) or 4 (RGBA) channels. When `callback` is provided, it is expected to be a "classic" Node.js callback function, taking an error as first argument and the result as second argument. Because the provided image file may contains several QR Code, the result is always an array on success. When `decode` is called only with `img` as argument, a `Promise` is returned. ```javascript const fs = require("fs"); const quirc = require("node-quirc"); // load the image file const img = fs.readFileSync("./test/data/Hello+World.png"); // callback version quirc.decode(img, (err, codes) => { if (err) { // handle err. console.error(`decode failed: ${err.message}`); } else { // do something with codes. console.dir(codes); console.log(codes.map((code) => code.data.toString('utf8'))); } }); // Promise version quirc.decode(img).then((codes) => { // do something with codes. }).catch((err) => { // handle err. }); // alternatively, use an already-loaded ImageData, e.g. from the `canvas` library const context = canvas.getContext('2d'); const imageData = context.getImageData(0, 0, 800, 600); quirc.decode(imageData).then((codes) => { // do something with codes. console.log(`codes read from ImageData (size=${ imageData.data.length }, width=${imageData.width}, height=${ imageData.height }):`, codes); }).catch((err) => { // handle err. }); ``` output: ``` [ { version: 1, ecc_level: 'H', mask: 1, mode: 'BYTE', eci: 'UTF_8', data: Buffer [Uint8Array] [ 72, 101, 108, 108, 111 ] }, { version: 1, ecc_level: 'H', mask: 3, mode: 'BYTE', eci: 'UTF_8', data: Buffer [Uint8Array] [ 87, 111, 114, 108, 100 ] } ] [ 'Hello', 'World' ] ``` ## constants see https://github.com/kAworu/node-quirc/blob/master/index.js#L68-L99 # testing Clone the repo and then simply ``` % npm install && npm test ``` # license MIT, see [LICENSE](./LICENSE).