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GameFrameX/GameFrameX.Server

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Dockerfile 969 Bytes
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alianblank 提交于 2024-07-19 18:46 +08:00 . [修改]1. 修改DockerFile 的更新
FROM mcr.microsoft.com/dotnet/aspnet:8.0 AS base
USER $APP_UID
WORKDIR /app
FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
ARG BUILD_CONFIGURATION=Release
WORKDIR /src
COPY ["GameFrameX.Launcher/GameFrameX.Launcher.csproj", "GameFrameX.Launcher/"]
COPY ["GameFrameX.Config/GameFrameX.Config.csproj", "GameFrameX.Config/"]
COPY ["GameFrameX.Apps/GameFrameX.Apps.csproj", "GameFrameX.Apps/"]
COPY ["GameFrameX.Proto/GameFrameX.Proto.csproj", "GameFrameX.Proto/"]
RUN dotnet restore "GameFrameX.Launcher/GameFrameX.Launcher.csproj"
COPY . .
WORKDIR "/src/GameFrameX.Launcher"
RUN dotnet build "GameFrameX.Launcher.csproj" -c $BUILD_CONFIGURATION -o /app/build
FROM build AS publish
ARG BUILD_CONFIGURATION=Release
RUN dotnet publish "GameFrameX.Launcher.csproj" -c $BUILD_CONFIGURATION -o /app/publish /p:UseAppHost=false
FROM base AS final
WORKDIR /app
COPY --from=publish /app/publish .
ENTRYPOINT ["dotnet", "GameFrameX.Launcher.dll"]
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