# dubbo-getty **Repository Path**: git4chen/dubbo-getty ## Basic Information - **Project Name**: dubbo-getty - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-28 - **Last Updated**: 2024-12-28 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # getty *a netty like asynchronous network I/O library* [![Build Status](https://travis-ci.org/dubbogo/getty.svg?branch=master)](https://travis-ci.org/dubbogo/getty) [![codecov](https://codecov.io/gh/dubbogo/getty/branch/master/graph/badge.svg)](https://codecov.io/gh/dubbogo/getty) [![go.dev reference](https://img.shields.io/badge/go.dev-reference-007d9c?logo=go&logoColor=white&style=flat-square)](https://pkg.go.dev/github.com/dubbogo/getty?tab=doc) [![Go Report Card](https://goreportcard.com/badge/github.com/dubbogo/getty)](https://goreportcard.com/report/github.com/dubbogo/getty) ![license](https://img.shields.io/badge/license-Apache--2.0-green.svg) ## INTRO Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies [a uniform interface](https://github.com/dubbogo/getty/blob/master/getty.go#L45). In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage. You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive. Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive. ## LICENCE Apache License 2.0