# BlenderGIS **Repository Path**: gitmoon007/BlenderGIS ## Basic Information - **Project Name**: BlenderGIS - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-05-25 - **Last Updated**: 2022-12-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Blender GIS ========== Blender minimal version : 2.8 **Mac users warning :** currently the addon does not work on Mac with Blender 2.80 to 2.82. Please do not report the issue here, it's already solved with Blender 2.83. Check [the bug report](https://developer.blender.org/T68243). [Wiki](https://github.com/domlysz/BlenderGIS/wiki/Home) - [FAQ](https://github.com/domlysz/BlenderGIS/wiki/FAQ) - [Quick start guide](https://github.com/domlysz/BlenderGIS/wiki/Quick-start) - [Flowchart](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/flowchart.jpg) -------------------- ## Functionalities overview **GIS datafile import :** Import in Blender most commons GIS data format : Shapefile vector, raster image, geotiff DEM, OpenStreetMap xml. There are a lot of possibilities to create a 3D terrain from geographic data with BlenderGIS, check the [Flowchart](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/flowchart.jpg) to have an overview. Exemple : import vector contour lines, create faces by triangulation and put a topographic raster texture. ![](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/Blender28x/gif/bgis_demo_delaunay.gif) **Grab geodata directly from the web :** display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads ...), get true elevation data from the NASA SRTM mission. ![](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/Blender28x/gif/bgis_demo_webdata.gif) **And more :** Manage georeferencing informations of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, setup new cameras from geotagged photos, setup a camera to render with Blender a new georeferenced raster.