# Vortice.Windows **Repository Path**: hate918258/Vortice.Windows ## Basic Information - **Project Name**: Vortice.Windows - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-05-04 - **Last Updated**: 2026-05-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Vortice.Windows [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://github.com/amerkoleci/Vortice.Windows/blob/master/LICENSE) [![Build status](https://github.com/amerkoleci/Vortice.Windows/workflows/Build/badge.svg)](https://github.com/amerkoleci/Vortice.Windows/actions) [![NuGet](https://img.shields.io/nuget/v/Vortice.Direct3D12.svg)](https://www.nuget.org/packages?q=Tags%3A%22Vortice.Windows%22,%22Direct3D12%22) **Vortice.Windows** is a collection of Win32 and UWP libraries with bindings support for [DXGI](https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi), [WIC](https://docs.microsoft.com/en-us/windows/desktop/wic/-wic-lh), [DirectWrite](https://docs.microsoft.com/en-us/windows/desktop/directwrite/direct-write-portal), [Direct2D](https://docs.microsoft.com/en-us/windows/desktop/direct2d/direct2d-portal), [Direct3D9](https://docs.microsoft.com/en-us/windows/win32/direct3d9/dx9-graphics), [Direct3D11](https://docs.microsoft.com/en-us/windows/desktop/direct3d11/atoc-dx-graphics-direct3d-11), [Direct3D12](https://docs.microsoft.com/en-us/windows/desktop/direct3d12/directx-12-programming-guide), [XInput](https://docs.microsoft.com/en-us/windows/win32/xinput/getting-started-with-xinput), [XAudio2](https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction), [X3DAudio](https://docs.microsoft.com/it-it/windows/win32/xaudio2/x3daudio), [DirectInput](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416842(v=vs.85)), [DirectStorage](https://devblogs.microsoft.com/directx/landing-page/), [DirectML](https://docs.microsoft.com/en-us/windows/ai/directml/dml-intro), [UIAnimation](https://docs.microsoft.com/en-us/windows/win32/api/_uianimation) and [DirectSound](https://learn.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)). This library targets **.net9.0** and **.net10.0** and uses modern C#, see [CHANGELOG](https://github.com/amerkoleci/Vortice.Windows/blob/main/CHANGELOG.md) for list of changes between commits. If you are looking for high-performance low level bindings, please visit [Vortice.Win32](https://github.com/amerkoleci/Vortice.Win32) ## Sponsors Please consider becoming a [SPONSOR](https://github.com/sponsors/amerkoleci) to further help development and to allow faster issue triaging and new features to be implemented. **_NOTE:_** **any feature request** would require a [sponsor](https://github.com/sponsors/amerkoleci) in order to allow faster implementation and allow this project to continue. There is a collection of samples available [Vortice.Windows.Samples](https://github.com/amerkoleci/Vortice.Windows.Samples) ## Credits Library development, contributions and bugfixes by: - Amer Koleci - Aaron Sun (DirectML) [SharpDX](https://github.com/sharpdx/SharpDX) bindings were used for some platforms to understand how mapping works using SharpGenTools. ## Build In order to compile, make sure **no spaces** are present in the solution path otherwise SharpGen will fail to generate bindings. Also, you need to install **Visual Studio 2022** with the following components: - [x] Visual C++ Toolset Component - [x] Windows 11 SDK (10.0.26100.0) - [x] .NET 10 SDK ## Projects using Vortice.Windows - [Evergine](https://evergine.com/) - [Veldrid](https://github.com/mellinoe/veldrid) - [MiniEngine](https://github.com/roy-t/MiniEngine3) - [SharpAudio](https://github.com/feliwir/SharpAudio) ## Samples - [Collection of samples](https://github.com/amerkoleci/Vortice.Windows.Samples) - [WinUI3 Tutorials](https://juhakeranen.com/winui3/) Learn Windows App Development with WinUI 3.0 Tutorial - Direct3D12 DXR samples by [CAMongrel](https://github.com/CAMongrel) [D3D12SampleRaytracerSharp](https://github.com/CAMongrel/D3D12SampleRaytracerSharp). - Direct3D12 DXR raytracing samples ported from NVIDIA samples by [Jorgemagic](https://github.com/Jorgemagic/CSharpDirectXRaytracing) - ImGUI example using Vortice.Windows [VorticeImGui](https://github.com/YaakovDavis/VorticeImGui)