# GimbalPro_OpenGL **Repository Path**: hongyu/gimbal-pro_-open-gl ## Basic Information - **Project Name**: GimbalPro_OpenGL - **Description**: 【鸿蒙 Harmony Next 示例 代码】相机流OpenGL后处理后通过Xcomponent送显 - **Primary Language**: Unknown - **License**: MulanPSL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-01-02 - **Last Updated**: 2025-01-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 场景描述 相机流OpenGL后处理后通过Xcomponent送显 # 方案 1. 添加XComponent组件,在native侧通过OH_NativeXComponent_RegisterCallback注册XComponent回调; 2. 在napi 接口init的时候在Xcomponent的OnSurfaceCreatedCB回调中初始化渲染线程,通过OH_NativeImage_Create创建nativeImage; 3. 通过OH_NativeImage_GetSurfaceId获取surfaceID并传递到arkts侧; 4. 通过OH_NativeImage_SetOnFrameAvailableListener设置帧可用回调,通过NativeVsync接收系统信号,控制渲染 5. 通过OH_NativeImage_UpdateSurfaceImage获取最新帧更新相关联的OpenGL ES纹理,通过eglSwapBuffers将纹理渲染上屏 # 官方文档: native-xcomponent场景介绍:https://developer.huawei.com/consumer/cn/doc/harmonyos-guides-V13/napi-xcomponent-guidelines-V13#native-xcomponent场景 openGL介绍:https://developer.huawei.com/consumer/cn/doc/harmonyos-references-V13/opengles-V13