# BundleFusion_Ubuntu_Pangolin
**Repository Path**: hzustc/BundleFusion_Ubuntu_Pangolin
## Basic Information
- **Project Name**: BundleFusion_Ubuntu_Pangolin
- **Description**: bundle fusion with pangolin
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 1
- **Created**: 2021-03-31
- **Last Updated**: 2024-10-25
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# BundleFusion_Ubuntu_Pangolin
This is an ubuntu porting project for [https://github.com/niessner/BundleFusion](https://github.com/niessner/BundleFusion), a GPU-based 3D reconstruction method.
Youtube Demo:[https://www.youtube.com/watch?v=QOHhFObUprA](https://www.youtube.com/watch?v=QOHhFObUprA)
```
@article{dai2017bundlefusion,
title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
journal={ACM Transactions on Graphics 2017 (TOG)},
year={2017}
}
```
## Installation
This code is tested under ubuntu16.04/GCC7/CUDA10.1 (GPU: RTX2060).
Requirements:
* CMake
* Eigen 3.1.0
* NVIDIA CUDA 9.0/10.+
* OpenCV
Optional:
* Pangolin
```
mkdir build && cd build
cmake -DVISUALIZATION=ON ..
make -j8
```
We use -DVISUALIZATION=OFF/ON to switch visualization plug.
## Usage
* Download datasets from BundleFusion project mainpage [http://graphics.stanford.edu/projects/bundlefusion/](http://graphics.stanford.edu/projects/bundlefusion/) and unzip it.
* Run Commands:
```
cd build
./bundle_fusion_example ../zParametersDefault.txt ../zParametersBundlingDefault.txt /PATH/TO/dataset/office2
```
A pangolin window will show up and get real time reconstruction result.
* Save Mesh:
we provide save mesh button at pangoln GUI, you need to specify the save path at zParametersDefault.txt for item "s_generateMeshDir".
## Result
We provide a reconstruction result of dataset [office2](http://graphics.stanford.edu/projects/bundlefusion/data/office2/office2.zip) with Google Drive: [https://drive.google.com/file/d/121rR0_6H_xTpsSsYAHIHV_sZqJjHdN5R/view?usp=sharing](https://drive.google.com/file/d/121rR0_6H_xTpsSsYAHIHV_sZqJjHdN5R/view?usp=sharing)
## Issues
* Pangolin OpenGL error:
Problem:
```
/usr/local/include/pangolin/gl/glsl.h:709:70: error: ‘glUniformMatrix3dv’ was not declared in this scope
glUniformMatrix3dv( GetUniformHandle(name), 1, GL_FALSE, m.data());
^
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, const Matrix4d&)’:
/usr/local/include/pangolin/gl/glsl.h:713:70: error: ‘glUniformMatrix4dv’ was not declared in this scope
glUniformMatrix4dv( GetUniformHandle(name), 1, GL_FALSE, m.data());
```
Solution:
```
sudo vim /usr/local/include/pangolin/gl/glplatform.h
#goto line#58
#replace "GL/glew.h" with "/usr/include/GL/glew.h"
```
## Contact
contact with fangasfrank #at gmail.com for porting issues.