# BundleFusion_Ubuntu_Pangolin **Repository Path**: hzustc/BundleFusion_Ubuntu_Pangolin ## Basic Information - **Project Name**: BundleFusion_Ubuntu_Pangolin - **Description**: bundle fusion with pangolin - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-03-31 - **Last Updated**: 2024-10-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # BundleFusion_Ubuntu_Pangolin This is an ubuntu porting project for [https://github.com/niessner/BundleFusion](https://github.com/niessner/BundleFusion), a GPU-based 3D reconstruction method.
Youtube Demo:[https://www.youtube.com/watch?v=QOHhFObUprA](https://www.youtube.com/watch?v=QOHhFObUprA)

demo for BundleFusion_Ubuntu

``` @article{dai2017bundlefusion, title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration}, author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian}, journal={ACM Transactions on Graphics 2017 (TOG)}, year={2017} } ``` ## Installation This code is tested under ubuntu16.04/GCC7/CUDA10.1 (GPU: RTX2060). Requirements: * CMake * Eigen 3.1.0 * NVIDIA CUDA 9.0/10.+ * OpenCV Optional: * Pangolin ``` mkdir build && cd build cmake -DVISUALIZATION=ON .. make -j8 ``` We use -DVISUALIZATION=OFF/ON to switch visualization plug. ## Usage * Download datasets from BundleFusion project mainpage [http://graphics.stanford.edu/projects/bundlefusion/](http://graphics.stanford.edu/projects/bundlefusion/) and unzip it. * Run Commands: ``` cd build ./bundle_fusion_example ../zParametersDefault.txt ../zParametersBundlingDefault.txt /PATH/TO/dataset/office2 ``` A pangolin window will show up and get real time reconstruction result. * Save Mesh: we provide save mesh button at pangoln GUI, you need to specify the save path at zParametersDefault.txt for item "s_generateMeshDir". ## Result We provide a reconstruction result of dataset [office2](http://graphics.stanford.edu/projects/bundlefusion/data/office2/office2.zip) with Google Drive: [https://drive.google.com/file/d/121rR0_6H_xTpsSsYAHIHV_sZqJjHdN5R/view?usp=sharing](https://drive.google.com/file/d/121rR0_6H_xTpsSsYAHIHV_sZqJjHdN5R/view?usp=sharing) ## Issues * Pangolin OpenGL error: Problem: ``` /usr/local/include/pangolin/gl/glsl.h:709:70: error: ‘glUniformMatrix3dv’ was not declared in this scope glUniformMatrix3dv( GetUniformHandle(name), 1, GL_FALSE, m.data()); ^ /usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, const Matrix4d&)’: /usr/local/include/pangolin/gl/glsl.h:713:70: error: ‘glUniformMatrix4dv’ was not declared in this scope glUniformMatrix4dv( GetUniformHandle(name), 1, GL_FALSE, m.data()); ``` Solution: ``` sudo vim /usr/local/include/pangolin/gl/glplatform.h #goto line#58 #replace "GL/glew.h" with "/usr/include/GL/glew.h" ``` ## Contact contact with fangasfrank #at gmail.com for porting issues.