# E7Unity **Repository Path**: ilxna/E7Unity ## Basic Information - **Project Name**: E7Unity - **Description**: 【游戏组件】【192 commit】【更新中】unity 常用脚本收集 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2018-07-11 - **Last Updated**: 2024-11-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # E7Unity - A collection of Unity things that Exceed7 Experiments is using. Free Unity stuff! But don't underestimate them because I have this as a UPM package on both of my real game projects. They are **all** actively being used and are very crucial (to me). Maybe someone else needs it, so I decided to share it for free. This is previously submodule based, but the new era is on npm-based Unity Package Manager! So I have transformed this in th UPM-based repo. (That means I have committed all the `.meta` files) **The license for everything here is MIT.** This repo will keeps growing over time. I am not taking any responsibility for any problem caused by this, if there are bugs, they don't compile, or causes any revenue loss to your game! There is a `README.md` file in most folders. ## Assembly Definition Files E7Unity is segmented into `E7.Unity` and `E7.Unity.Editor`. Reference those to use it. There is a reference to **Odin Inspector** in those `.asmdef` because some scripts allows nice drawing by Odin! But in the script there is an additional `#if ODIN_INSPECTOR` check. So if you don't have Odin you can safely remove the references from `.asmdef`. ## Some scripts has been separated into their own repo - [OdinHierarchy](https://github.com/5argon/OdinHierarchy) - [ProtobufUnity](https://github.com/5argon/protobuf-unity) - [E7ECS](https://github.com/5argon/E7ECS)