# opengles3-book **Repository Path**: inmath/opengles3-book ## Basic Information - **Project Name**: opengles3-book - **Description**: No description available - **Primary Language**: C++ - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-03-14 - **Last Updated**: 2021-03-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README OpenGL ES 3.0 Programming Guide =============================== This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com). ## Platforms ## The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: * Microsoft Windows * Linux X11 * Android 4.3+ NDK (C/C++) * Android 4.3+ SDK (Java) * iOS7 Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". ## Authors ## Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi ## Reader Contributions ## We would like to thank the following people for their contributions to the source code: * Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port * Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide * Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)