# opengles3-book
**Repository Path**: inmath/opengles3-book
## Basic Information
- **Project Name**: opengles3-book
- **Description**: No description available
- **Primary Language**: C++
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 1
- **Created**: 2021-03-14
- **Last Updated**: 2021-03-14
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
OpenGL ES 3.0 Programming Guide
===============================
This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).
## Platforms ##
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:
* Microsoft Windows
* Linux X11
* Android 4.3+ NDK (C/C++)
* Android 4.3+ SDK (Java)
* iOS7
Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".
## Authors ##
Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi
## Reader Contributions ##
We would like to thank the following people for their contributions to the source code:
* Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
* Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
* Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)