# zVisual **Repository Path**: isy/zVisual ## Basic Information - **Project Name**: zVisual - **Description**: Implementation of Ray Casting and Marching Cubes based on GPU - **Primary Language**: C++ - **License**: MIT - **Default Branch**: dev - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2017-01-11 - **Last Updated**: 2024-10-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README #zVisual Implementation of the most common algorithms on 3D reconstruction. Marching cubes algorithm and Ray Casting algorithm can be found here. It's important to note that this is a demo project implementing the two algorithms by OpenGL. It is far from optimal. *marching cubes screenshot:* http://git.oschina.net/isy/zVisual/raw/dev/screenshot/mc.png *ray casting screenshot:* http://git.oschina.net/isy/zVisual/raw/dev/screenshot/rc.png Open source libraries like GLEW, GLFW and glm are used. > Written with [StackEdit](https://stackedit.io/).