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sunya 提交于 2017-02-09 21:45 +08:00 . add makefile
#------------------------------------------------------------------------------#
# This makefile was generated by 'cbp2make' tool rev.147 #
#------------------------------------------------------------------------------#
WORKDIR = `pwd`
CC = gcc
CXX = g++
AR = ar
LD = g++
WINDRES = windres
INC =
CFLAGS = -Wall -fexceptions
RESINC =
LIBDIR =
LIB =
LDFLAGS =
INC_DEBUG = $(INC) -Iinclude
CFLAGS_DEBUG = $(CFLAGS) -g
RESINC_DEBUG = $(RESINC)
RCFLAGS_DEBUG = $(RCFLAGS)
LIBDIR_DEBUG = $(LIBDIR)
LIB_DEBUG = $(LIB)-l/usr/lib/x86_64-linux-gnu/libGL.so -l/usr/lib/x86_64-linux-gnu/libGLEW.so -l/usr/lib/x86_64-linux-gnu/libglfw.so
LDFLAGS_DEBUG = $(LDFLAGS)
OBJDIR_DEBUG = obj/Debug
DEP_DEBUG =
OUT_DEBUG = bin/Debug/zVisual
INC_RELEASE = $(INC) -Iinclude
CFLAGS_RELEASE = $(CFLAGS) -O2
RESINC_RELEASE = $(RESINC)
RCFLAGS_RELEASE = $(RCFLAGS)
LIBDIR_RELEASE = $(LIBDIR)
LIB_RELEASE = $(LIB)-l/usr/lib/x86_64-linux-gnu/libGL.so -l/usr/lib/x86_64-linux-gnu/libGLEW.so -l/usr/lib/x86_64-linux-gnu/libglfw.so
LDFLAGS_RELEASE = $(LDFLAGS) -s
OBJDIR_RELEASE = obj/Release
DEP_RELEASE =
OUT_RELEASE = bin/Release/zVisual
OBJ_DEBUG = $(OBJDIR_DEBUG)/main.o $(OBJDIR_DEBUG)/src/DataLoader.o $(OBJDIR_DEBUG)/src/GLSLShader.o $(OBJDIR_DEBUG)/src/GLWindow.o $(OBJDIR_DEBUG)/src/MarchingCubesActor.o $(OBJDIR_DEBUG)/src/RayCastingActor.o $(OBJDIR_DEBUG)/src/TrackballCamera.o
OBJ_RELEASE = $(OBJDIR_RELEASE)/main.o $(OBJDIR_RELEASE)/src/DataLoader.o $(OBJDIR_RELEASE)/src/GLSLShader.o $(OBJDIR_RELEASE)/src/GLWindow.o $(OBJDIR_RELEASE)/src/MarchingCubesActor.o $(OBJDIR_RELEASE)/src/RayCastingActor.o $(OBJDIR_RELEASE)/src/TrackballCamera.o
all: debug release
clean: clean_debug clean_release
before_debug:
test -d bin/Debug || mkdir -p bin/Debug
test -d $(OBJDIR_DEBUG) || mkdir -p $(OBJDIR_DEBUG)
test -d $(OBJDIR_DEBUG)/src || mkdir -p $(OBJDIR_DEBUG)/src
after_debug:
debug: before_debug out_debug after_debug
out_debug: before_debug $(OBJ_DEBUG) $(DEP_DEBUG)
$(LD) $(LIBDIR_DEBUG) -o $(OUT_DEBUG) $(OBJ_DEBUG) $(LDFLAGS_DEBUG) $(LIB_DEBUG)
$(OBJDIR_DEBUG)/main.o: main.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c main.cpp -o $(OBJDIR_DEBUG)/main.o
$(OBJDIR_DEBUG)/src/DataLoader.o: src/DataLoader.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/DataLoader.cpp -o $(OBJDIR_DEBUG)/src/DataLoader.o
$(OBJDIR_DEBUG)/src/GLSLShader.o: src/GLSLShader.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/GLSLShader.cpp -o $(OBJDIR_DEBUG)/src/GLSLShader.o
$(OBJDIR_DEBUG)/src/GLWindow.o: src/GLWindow.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/GLWindow.cpp -o $(OBJDIR_DEBUG)/src/GLWindow.o
$(OBJDIR_DEBUG)/src/MarchingCubesActor.o: src/MarchingCubesActor.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/MarchingCubesActor.cpp -o $(OBJDIR_DEBUG)/src/MarchingCubesActor.o
$(OBJDIR_DEBUG)/src/RayCastingActor.o: src/RayCastingActor.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/RayCastingActor.cpp -o $(OBJDIR_DEBUG)/src/RayCastingActor.o
$(OBJDIR_DEBUG)/src/TrackballCamera.o: src/TrackballCamera.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/TrackballCamera.cpp -o $(OBJDIR_DEBUG)/src/TrackballCamera.o
clean_debug:
rm -f $(OBJ_DEBUG) $(OUT_DEBUG)
rm -rf bin/Debug
rm -rf $(OBJDIR_DEBUG)
rm -rf $(OBJDIR_DEBUG)/src
before_release:
test -d bin/Release || mkdir -p bin/Release
test -d $(OBJDIR_RELEASE) || mkdir -p $(OBJDIR_RELEASE)
test -d $(OBJDIR_RELEASE)/src || mkdir -p $(OBJDIR_RELEASE)/src
after_release:
release: before_release out_release after_release
out_release: before_release $(OBJ_RELEASE) $(DEP_RELEASE)
$(LD) $(LIBDIR_RELEASE) -o $(OUT_RELEASE) $(OBJ_RELEASE) $(LDFLAGS_RELEASE) $(LIB_RELEASE)
$(OBJDIR_RELEASE)/main.o: main.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c main.cpp -o $(OBJDIR_RELEASE)/main.o
$(OBJDIR_RELEASE)/src/DataLoader.o: src/DataLoader.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/DataLoader.cpp -o $(OBJDIR_RELEASE)/src/DataLoader.o
$(OBJDIR_RELEASE)/src/GLSLShader.o: src/GLSLShader.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/GLSLShader.cpp -o $(OBJDIR_RELEASE)/src/GLSLShader.o
$(OBJDIR_RELEASE)/src/GLWindow.o: src/GLWindow.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/GLWindow.cpp -o $(OBJDIR_RELEASE)/src/GLWindow.o
$(OBJDIR_RELEASE)/src/MarchingCubesActor.o: src/MarchingCubesActor.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/MarchingCubesActor.cpp -o $(OBJDIR_RELEASE)/src/MarchingCubesActor.o
$(OBJDIR_RELEASE)/src/RayCastingActor.o: src/RayCastingActor.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/RayCastingActor.cpp -o $(OBJDIR_RELEASE)/src/RayCastingActor.o
$(OBJDIR_RELEASE)/src/TrackballCamera.o: src/TrackballCamera.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/TrackballCamera.cpp -o $(OBJDIR_RELEASE)/src/TrackballCamera.o
clean_release:
rm -f $(OBJ_RELEASE) $(OUT_RELEASE)
rm -rf bin/Release
rm -rf $(OBJDIR_RELEASE)
rm -rf $(OBJDIR_RELEASE)/src
.PHONY: before_debug after_debug clean_debug before_release after_release clean_release
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