# flame **Repository Path**: jadev/flame ## Basic Information - **Project Name**: flame - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-03-04 - **Last Updated**: 2025-03-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
A Flutter-based game engine.
--- ## Documentation The full documentation for Flame can be found on [docs.flame-engine.org](https://docs.flame-engine.org/). To change the version of the documentation, use the version selector noted with `version:` in the top of the page. **Note**: The documentation that resides in the main branch is newer than the released documentation on the docs website. Other useful links: - [The official Flame site](https://flame-engine.org/). - [Examples](https://examples.flame-engine.org/) of most features which can be tried out from your browser. - To access the code for each example, press the `< >` button in the top right corner. - [Tutorials](https://docs.flame-engine.org/main/tutorials/tutorials.html) - Some simple tutorials to get started. - [API Reference](https://pub.dev/documentation/flame/latest/) - The generated dartdoc API reference. - [awesome-flame](https://github.com/flame-engine/awesome-flame) - A curated list of Tutorials, Games, Libraries and Articles. ## Help There is a Flame community on [Blue Fire's Discord server](https://discord.gg/5unKpdQD78) where you can ask any of your Flame related questions. If you are more comfortable with StackOverflow, you can also create a question there. Add the [Flame tag](https://stackoverflow.com/questions/tagged/flame), to make sure that anyone following the tag can help out. ## Features The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share. Some of the key features provided are: - A game loop. - A component/object system (FCS). - Effects and particles. - Collision detection. - Gesture and input handling. - Images, animations, sprites, and sprite sheets. - General utilities to make development easier. On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless. Flame officially provides bridge libraries to the following packages: - [flame_audio][flame_audio] for [AudioPlayers][audioplayers]: Play multiple audio files simultaneously. - [flame_bloc][flame_bloc] for [Bloc][bloc]: A predictable state management library. - [flame_fire_atlas][flame_fire_atlas] for [FireAtlas][fireatlas]: Create texture atlases for games. - [flame_forge2d][flame_forge2d] for [Forge2D][forge2d]: A Box2D physics engine. - [flame_isolate][flame_isolate] - Makes it easy to use [Flutter Isolates][flutter_isolates] in a Flame game. - [flame_lint][flame_lint] - Our set of linting (`analysis_options.yaml`) rules. - [flame_lottie][flame_lottie] - Support for [Lottie][lottie] animation in Flame. - [flame_network_assets][flame_network_assets] - Helpers to load game assets from network. - [flame_oxygen][flame_oxygen] for [Oxygen][oxygen]: A lightweight Entity Component System (ECS) framework. - [flame_rive][flame_rive] for [Rive][rive]: Create interactive animations. - [flame_svg][flame_svg] for [flutter_svg][flutter_svg]: Draw SVG files in Flutter. - [flame_tiled][flame_tiled] for [Tiled][tiled]: 2D tile map level editor. ## Sponsors The Flame Engine's top sponsors: [](https://verygood.ventures/) [](https://cypherstack.com/) Do you or your company want to sponsor Flame? Check out our [OpenCollective page](https://opencollective.com/blue-fire), which is also mentioned in the section below, or contact us on [Discord](https://discord.gg/pxrBmy4). ## Support The simplest way to show us your support is by giving the project a star! :star: You can also support us monetarily by donating through OpenCollective: