# emscripten **Repository Path**: jhe21/emscripten ## Basic Information - **Project Name**: emscripten - **Description**: No description available - **Primary Language**: Python - **License**: MIT - **Default Branch**: 11880-test - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-17 - **Last Updated**: 2024-06-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![emscripten logo](media/switch_logo.png) [![CircleCI](https://circleci.com/gh/emscripten-core/emscripten.svg?style=svg)](https://circleci.com/gh/emscripten-core/emscripten/tree/master) Main project page: Overview -------- Emscripten compiles C and C++ to [WebAssembly](https://webassembly.org/) using [LLVM](https://en.wikipedia.org/wiki/LLVM) and [Binaryen](https://github.com/WebAssembly/binaryen/). Emscripten output can run on the Web, in Node.js, and in [wasm runtimes](https://v8.dev/blog/emscripten-standalone-wasm#running-in-wasm-runtimes). Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the [Unity game engine](https://docs.unity3d.com/Manual/webgl-gettingstarted.html) and [Google Earth](https://blog.chromium.org/2019/06/webassembly-brings-google-earth-to-more.html). It can probably port your codebase, too! While Emscripten mostly focuses on compiling C and C++ using [Clang](https://clang.llvm.org/), it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the `wasm32-unknown-emscripten` and `asmjs-unknown-emscripten` targets). License ------- Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License. Both are permissive open source licenses, with little if any practical difference between them. The reason for offering both is that (1) the MIT license is well-known, while (2) the University of Illinois/NCSA Open Source License allows Emscripten's code to be integrated upstream into LLVM, which uses that license, should the opportunity arise. See `LICENSE` for the full content of the licenses.