# renderdoc **Repository Path**: jjzhang166/renderdoc ## Basic Information - **Project Name**: renderdoc - **Description**: RenderDoc 是一种基于帧捕获的图形调试器,目前可用于 Windows 7 - 10、Linux、Android、Stadia 和 Nintendo Switch 上的 Vu - **Primary Language**: C/C++ - **License**: MIT - **Default Branch**: v1.x - **Homepage**: https://www.oschina.net/p/renderdoc - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-12-14 - **Last Updated**: 2021-12-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.md) [![CI](https://github.com/baldurk/renderdoc/workflows/CI/badge.svg?branch=actions-test&event=push)](https://github.com/baldurk/renderdoc/actions) [![Contributor Covenant](https://img.shields.io/badge/Contributor%20Covenant-v2.0%20adopted-ff69b4.svg)](docs/CODE_OF_CONDUCT.md) RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, Android, Stadia, and Nintendo Switch™. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can [create an issue](https://github.com/baldurk/renderdoc/issues/new) here on github, [email me directly](mailto:baldurk@baldurk.org) or come into [IRC](https://kiwiirc.com/nextclient/irc.oftc.net/#renderdoc) or [Discord](https://discord.gg/ahq6yRB) to discuss it. To install on windows run the appropriate installer for your OS ([64-bit](https://renderdoc.org/stable/latest/RenderDoc_latest_64.msi) | [32-bit](https://renderdoc.org/stable/latest/RenderDoc_latest_32.msi)) or download the portable zip from the [builds page](https://renderdoc.org/builds). The 64-bit windows build fully supports capturing from 32-bit programs. On linux only 64-bit x86 is supported - there is a precompiled [binary tarball](https://renderdoc.org/stable/latest/renderdoc_latest.tar.gz) available, or your distribution may package it. If not you can [build from source](docs/CONTRIBUTING/Compiling.md). * **Downloads**: Stable and nightly builds: https://renderdoc.org/builds ( [Symbol server](https://renderdoc.org/symbols) ) * **Documentation**: [HTML online](https://renderdoc.org/docs), [CHM in builds](https://renderdoc.org/docs/renderdoc.chm), [Videos](https://www.youtube.com/user/baldurkarlsson) * **Contact**: [baldurk@baldurk.org](mailto:baldurk@baldurk.org), [#renderdoc on OFTC IRC](https://kiwiirc.com/nextclient/irc.oftc.net/#renderdoc), [Discord server](https://discord.gg/ahq6yRB) * **Code of Conduct**: [Contributor Covenant](docs/CODE_OF_CONDUCT.md) * **Information for contributors**: [All contribution information](docs/CONTRIBUTING.md), [Compilation instructions](docs/CONTRIBUTING/Compiling.md), [Roadmap](https://github.com/baldurk/renderdoc/wiki/Roadmap) * **Community extensions**: [Extensions repository](https://github.com/baldurk/renderdoc-contrib) Screenshots -------------- | [ ![Texture view](https://renderdoc.org/fp/ts_screen1.jpg?2) ](https://renderdoc.org/fp/screen1.jpg) | [ ![Pixel history & shader debug](https://renderdoc.org/fp/ts_screen2.jpg?2) ](https://renderdoc.org/fp/screen2.png) | | --- | --- | | [ ![Mesh viewer](https://renderdoc.org/fp/ts_screen3.jpg?2) ](https://renderdoc.org/fp/screen3.png) | [ ![Pipeline viewer & constants](https://renderdoc.org/fp/ts_screen4.jpg?2) ](https://renderdoc.org/fp/screen4.png) | API Support -------------- | | Windows | Linux | Android | Stadia | | ------------------------ | ------------------------ | ------------------------ | ------------------------ | ------------------------ | | Vulkan | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | OpenGL ES 2.0 - 3.2 | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | N/A | | OpenGL 3.2 - 4.6 Core | :heavy_check_mark: | :heavy_check_mark: | N/A | N/A | | D3D11 & D3D12 | :heavy_check_mark: | N/A | N/A | N/A | | OpenGL 1.0 - 2.0 Compat | :heavy_multiplication_x: | :heavy_multiplication_x: | N/A | N/A | | D3D9 & 10 | :heavy_multiplication_x: | N/A | N/A | N/A | | Metal | N/A | N/A | N/A | N/A | * Nintendo Switch™ support is distributed separately for authorized developers as part of the NintendoSDK. For more information, consult the Nintendo Developer Portal. Downloads -------------- There are [binary releases](https://renderdoc.org/builds) available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :). It's recommended that if you're new you start with the stable builds. Nightly builds are available every day from the [v1.x branch here](https://renderdoc.org/builds#nightly) if you need it, but correspondingly may be less stable. Documentation -------------- The text documentation is available [online for the latest stable version](https://renderdoc.org/docs/), as well as in [renderdoc.chm](https://renderdoc.org/docs/renderdoc.chm) in any build. It's built from [restructured text with sphinx](docs). As mentioned above there are some [youtube videos](https://www.youtube.com/user/baldurkarlsson) showing the use of some basic features and an introduction/overview. There is also a great presentation by [@Icetigris](https://twitter.com/Icetigris) which goes into some details of how RenderDoc can be used in real world situations: [slides are up here](https://docs.google.com/presentation/d/1LQUMIld4SGoQVthnhT1scoA3k4Sg0as14G4NeSiSgFU/edit#slide=id.p). License -------------- RenderDoc is released under the MIT license, see [LICENSE.md](LICENSE.md) for full text as well as 3rd party library acknowledgements. Compiling --------- Building RenderDoc is fairly straight forward on most platforms. See [Compiling.md](docs/CONTRIBUTING/Compiling.md) for more details. Contributing & Development -------------- I've added some notes on how to contribute, as well as where to get started looking through the code in [Developing-Change.md](docs/CONTRIBUTING/Developing-Change.md). All contribution information is available under [CONTRIBUTING.md](docs/CONTRIBUTING.md).