# COMP5411 **Repository Path**: kin-zhang/HKUST_COMP5411 ## Basic Information - **Project Name**: COMP5411 - **Description**: No description available - **Primary Language**: C++ - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-11-04 - **Last Updated**: 2021-09-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # COMP5411 - (EN): This is homework for HKUST COMP 5411, all the reference are in corresponding codes. ## PART I ### Assignment_0&1 This is the first assignment from course PART I, please see more information in asgn1.pdf ### Assignment_2 This is the final project for COMP 5411 PART II, it's about achieve the native laplacian mesh editing without rotation features. [the deformer_kin_Ti_test.cpp is my try but it didn't success and I don't find the solution] More information about the PART I final project please read the report.pdf and deform.cpp in Assignment_2, I wrote some explanation from ppt in codes. ### Writing_1 This is chapter about B-spline, and thanks for Cen Jun who helps me find errors in this writing assignment. ## PART II ### Project_1 This is the only project and assignment in PART II, you can try and download the code but for course you need think your idea. 3D-beakout-game is what we designed in our project. You can see the proposal.pdf in project_1 folder first. If you want to try the code online Please click Try it to run the game. space is Start, arrow keyboard is the paddle's move direction. ==[Try it!](http://kin_zhang.gitee.io/comp5411_part1)== ## END 如果你参考了这部分code请做好reference的引用操作 # COMP5411 - (CN): 这是关于HKUST COMP5411的内容 ## Assignment_0&1 是关于第一次作业的,详情见各个部分的问题.pdf ## Assignment_2 是最后的project 有关laplacian mesh editing(但是外面的deformer_kin_Ti_test.cpp是我想实现旋转特性的加入 然而并没有成功) 关于Final Project的更多内容请看 Assignment_2 里的report和deform.cpp 我基本都将解释部分对着ppt写好了 ## Writing_1 是关于B-spline的章节 ## Project_1 [https://gitee.com/kin_zhang/bearkoutgame_3d.git](https://gitee.com/kin_zhang/bearkoutgame_3d.git)请跳转这个分支看,breakoutgame 这一部分是关于第二部分的课程,是以rendering为主题做的一个项目【我们选取的是3D-breakout_game的设计】(可以先看开始的proposal.pdf) ### 阅读顺序 1. Project Proposal 2. Pitch Video 3. Final Video ### 尝试效果 [请点击此处进行直接使用查看效果](http://kin_zhang.gitee.io/comp5411_v3) gitee可能有时候会进行维护,Page功能被禁止,可以 ## 结束 如果你参考了这部分code请做好reference的引用操作