LazyFish

@lazyfish92

LazyFish 暂无简介

所有 个人的 我参与的
Forks 暂停/关闭的

    LazyFish/stride3D forked from Patiens/stride3D

    Stride是一个开放源代码的C#游戏引擎,用于逼真的渲染和VR。该引擎是高度模块化的,旨在为游戏制造商提供更大的开发灵活性。 Stride带有一个编辑器,使您可以直观地创建和管理游戏或应用程序的内容。

    LazyFish/com.unity.cinemachine

    Smart camera tools for passionate creators

    LazyFish/Entitas-CSharp

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

    LazyFish/JEngine

    JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily

    LazyFish/ILRuntime

    Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

    LazyFish/unity-ugui-XCharts

    A charting and data visualization library for Unity. 一款基于UGUI的数据可视化图表插件。

    LazyFish/LazyFish666

    Config files for my GitHub profile.

    LazyFish/BulletSharpUnity3d

    A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

    LazyFish/bridge.lua

    Bridge.lua is a C#-to-Lua Compiler,which generates equivalent and consistent lua code

    LazyFish/xLua

    xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

    LazyFish/AssetBundles-Browser

    Editor tool for viewing and debugging asset bundle contents before and after builds

    LazyFish/ReGoap

    Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

    LazyFish/Unity3DTraining

    123

    LazyFish/kbengine forked from franck_li/kbengine

    开源mmorpg服务器引擎

    LazyFish/ET-Platform-Bullet forked from zum/ET-Platform-Bullet

    ET-Platform框架使用的服务端物理引擎插件 使用时,服务端直接使用nuget引用 https://www.nuget.org/packages/ET.Bullet/

    LazyFish/ET-CSharplua forked from Cal/ET-CSharplua

    ET集成CSharp.lua热更新,xasset资源加载

    LazyFish/ILRuntimeProject forked from Rorschach/ILRuntimeProject

    基于ILRuntime的热更新框架(定制): 1,Unity完整的资源热更流程(热更下载中断处理,资源校验,热更回退等) 2,基于ILRuntime的代码热更 3,Jenkins部署自动打包热更 4,自动生成热更包及热更配置表 5,ab包加密及资源解压 6,Protobuf序列化

    LazyFish/YouYouFramework forked from WuSha/YouYou

    基于Unity + C# .NET Core的双端游戏框架, 客户端和服务端热更机制完善, 参考了GameFramework和ECS的思想

    LazyFish/ET forked from Coding/ET

    ET是一个开源的游戏客户端(基于unity3d)服务端双端框架,服务端是使用C# .net core开发的分布式游戏服务端,其特点是开发效率高,性能强,双端共享逻辑代码,客户端服务端热更机制完善,同时支持可靠udp tcp websocket协议,支持服务端3D recast寻路等等

    LazyFish/InjectFix forked from 腾讯开源/InjectFix

    InjectFix 是腾讯开源的 Unity 代码逻辑热修复方案,可实现在 Unity 线上客户端内,不用迭代新版本,就能快速修复游戏的线上 bug

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