diff --git a/data/data-buildings.js b/data/data-buildings.js index accc7d93310c5a21a3701ce2f98142139ad68cab..2a64a6db0d7b6529ca36e2614a283f25fc1d25bc 100644 --- a/data/data-buildings.js +++ b/data/data-buildings.js @@ -12,7 +12,7 @@ const BUILDINGS = {//function context == point return point.depth * 68400 }, info(point) { - return "产出: " + displayNumber(this.production(point)) + "/s" + return "生产: " + displayNumber(this.production(point)) + "/s" }, build(point) { game.production.gold += this.production(point) @@ -34,7 +34,7 @@ const BUILDINGS = {//function context == point return point.depth * point.map.level ** 2 / 1e5 * ((point.level || 0) + 1) * (game.skills.magicBoost1 && (point.distance < point.map.ownedRadius)?point.map.ownedRadius * (point.map.ownedRadius - point.distance + 1):1) * (point.enchanted == ENCHANT_DOOM?point.map.level:1) }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { game.production.science += this.production(point) @@ -71,7 +71,7 @@ const BUILDINGS = {//function context == point return (point.depth * point.bonus) ** 0.5 / 1e5 }, info(point) { - return "增强倍率: x" + displayNumber(this.production(point)) + return "力量增强: x" + displayNumber(this.production(point)) }, build(point) { game.multi.power = (game.multi.power || 1) + this.production(point) @@ -93,7 +93,7 @@ const BUILDINGS = {//function context == point return 1e-10 * point.map.level ** 6 }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { game.production.fears += this.production(point) @@ -115,7 +115,7 @@ const BUILDINGS = {//function context == point return 2e-11 * point.map.level ** 6 }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "Production: " + displayNumber(this.production(point)) }, build(point) { game.production.clouds += this.production(point) @@ -137,7 +137,7 @@ const BUILDINGS = {//function context == point return point.distance < point.map.ownedRadius?1e15:-1 }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { game.production.mana += this.production(point) @@ -159,13 +159,13 @@ const BUILDINGS = {//function context == point return point.totalBonus }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { - game.growth["力量"] += this.production(point) + game.growth["power"] += this.production(point) }, destroy(point) { - game.growth["力量"] -= this.production(point) + game.growth["power"] -= this.production(point) }, iconText : "P", iconColor : "#888833" @@ -181,13 +181,13 @@ const BUILDINGS = {//function context == point return point.totalBonus }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { - game.growth["精神"] += this.production(point) + game.growth["spirit"] += this.production(point) }, destroy(point) { - game.growth["精神"] -= this.production(point) + game.growth["spirit"] -= this.production(point) }, iconText : "S", iconColor : "#338833" @@ -203,21 +203,21 @@ const BUILDINGS = {//function context == point return point.totalBonus }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { const value = this.production(point) - game.growth["火焰"] += value - game.growth["冰"] += value - game.growth["血液"] += value - game.growth["金属"] += value + game.growth["fire"] += value + game.growth["ice"] += value + game.growth["blood"] += value + game.growth["metal"] += value }, destroy(point) { const value = this.production(point) - game.growth["火焰"] -= value - game.growth["冰"] -= value - game.growth["血液"] -= value - game.growth["金属"] -= value + game.growth["fire"] -= value + game.growth["ice"] -= value + game.growth["blood"] -= value + game.growth["metal"] -= value }, iconText : "R", iconColor : "#FF8844" @@ -233,7 +233,7 @@ const BUILDINGS = {//function context == point return (point.map.level - 10) ** 5 / 1e6 * point.depth }, info(point) { - return "产出: " + displayNumber(this.production(point)) + return "生产: " + displayNumber(this.production(point)) }, build(point) { game.production.thunderstone += this.production(point)