# OpenRA **Repository Path**: liyonghelpme/OpenRA ## Basic Information - **Project Name**: OpenRA - **Description**: An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X. - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: bleed - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2015-04-28 - **Last Updated**: 2020-12-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OpenRA A Libre/Free Real Time Strategy game engine supporting early Westwood classics. * Website: [http://www.openra.net](http://www.openra.net) * IRC: \#openra on irc.freenode.net * Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [![Build Status](https://travis-ci.org/OpenRA/OpenRA.svg?branch=bleed)](https://travis-ci.org/OpenRA/OpenRA) Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net). Join the [Forums](http://www.sleipnirstuff.com/forum/viewforum.php?f=80) for discussion. ## Play Distributed mods include a reimagining of * Command & Conquer: Red Alert * Command & Conquer: Tiberian Dawn * Dune 2000 Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches. ## Contribute [![Bountysource](https://api.bountysource.com/badge/team?team_id=528&style=bounties_received)](https://www.bountysource.com/teams/openra/issues?utm_source=OpenRA&utm_medium=shield&utm_campaign=bounties_received) * Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment. * See [Hacking](http://wiki.openra.net/Hacking) for an overview of the engine. * To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines. ## Mapping * We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules. * For scripted mission have a look at the [Lua API](http://wiki.openra.net/New-Lua-API). * If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net). ## Modding * There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files. * Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS. * Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart). * Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods). ## Support * Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare. * You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server. * Fund development by creating [Bounties](https://www.bountysource.com/trackers/36085-openra) on specific tasks. ## License Copyright 2007-2014 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS)) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).