# PhysicEngineUnity **Repository Path**: liyonghelpme/physicengineunity ## Basic Information - **Project Name**: PhysicEngineUnity - **Description**: Unity 自定义物理引擎,模拟旺达与巨像 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 2 - **Created**: 2017-05-03 - **Last Updated**: 2021-10-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # PhysicEngineUnity #### 介绍 Unity 自定义物理引擎,模拟旺达与巨像 通过对SkinnedMeshRender 进行bake 获得动画当前帧的Mesh结构 计算Sphere 和Triangle Mesh 之间的物理碰撞 参考物理代码 http://realtimecollisiondetection.net/blog/?p=103 http://www.realtimerendering.com/intersections.html https://github.com/gszauer/GamePhysicsCookbook