# tetris-sharp-revised **Repository Path**: lucystar/tetris-sharp-revised ## Basic Information - **Project Name**: tetris-sharp-revised - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-08-27 - **Last Updated**: 2024-08-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Tetris Sharp (Revised) Revised Tetris Game written in C# (For the old version, please refer to [https://github.com/daxnet/tetris-sharp](https://github.com/daxnet/tetris-sharp)) [![Build status](https://daxnet.visualstudio.com/tetris-sharp-revised/_apis/build/status/tetris-sharp-revised-ASP.NET%20Core-CI)](https://daxnet.visualstudio.com/tetris-sharp-revised/_build/latest?definitionId=13) ## New Fetures Tetris Sharp (Revised) provides the following new features compared with the original version: - Better look-and-feel - Block shadowing (navigation) - Input key customization - Auto-save - Low memory usage (Use only 50% memory compared with the original version) ## How to Build ### Prerequisites - .NET 8 SDK ### Build with Visual Studio 2022 - Go to `src` directory - Double-click `TetrisSharp.sln` - Press F5 to debug - Enjoy ### Build with .NET CLI - Go to `src` directory - Execute `dotnet build` - Artifacts will be generated under `src\bin\Debug\net8.0` folder - Under the generated folder, double click `TetrisSharp.exe` to run - Enjoy ## How to Configure Input Keys 1. Run the game 2. On the main scene screen, click `INPUT SETTINGS` menu 3. On the `INPUT SETTINGS` scene screen, press the keys one by one to specify the keys 4. Key definitions: - `Down`: Moving the current block one step down - `Left`: Moving the current block left - `Right`: Moving the current block right - `Rotate`: Rotates the current block - `Drop`: Drops the current block directly to the bottom - `Pause`: The key for pausing the game Note: You can also use a joystick to specify the keys. Tested joystick: `8BitDo M30`. ## How to Save the Current Game Nothing needs to be done, just exit the game and it will be automatically saved. Next time on the main scene screen, click `LOAD` button to load the game.