# Proton **Repository Path**: mirrors/Proton ## Basic Information - **Project Name**: Proton - **Description**: Proton 是一个灵活的 HTML5 粒子引擎 - **Primary Language**: JavaScript - **License**: MIT - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/proton - **GVP Project**: No ## Statistics - **Stars**: 13 - **Forks**: 0 - **Created**: 2020-04-23 - **Last Updated**: 2025-09-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
---
npm version dm travis issues open issues open license:MIT
Proton is a lightweight and powerful Javascript particle animation library. Use it to easily create a variety of cool particle effects. Check out examples at [http://drawcall.github.io/Proton/](http://drawcall.github.io/Proton/). The **3D version** of the proton engine is here [here](https://github.com/drawcall/three.proton/). An available **react version** is [here](https://github.com/lindelof/particles-bg). ## Features - **Easy to use** It takes only a dozen lines of code to create a particle animation effect. - **Multiple effects** Use Proton to create flames, fireworks, bullets, explosions, and more. - **Any scene** You can use it in frameworks such as `react`, `vue`, `angular`, and `pixi.js`, `Phaser`, etc. - **Efficient rendering** Its rendering efficiency is very high, you can render tens of thousands of particles in the page. - **Simulated physics** Proton can simulate various physical properties including gravity and Brownian motion. - **Several renderers** Proton provides a variety of renderers, of course you can also customize your own renderer - `CanvasRenderer` - Proton's canvas renderer - `DomRenderer` - Proton's dom renderer, supporting hardware acceleration. - `WebGLRenderer` - Proton's webgl renderer. - `PixelRenderer` - Proton's pixel renderer, It can implement pixel animation. - `EaselRenderer` - Easeljs proton renderer. - `EaselRenderer` - Pixi.js proton renderer. - `CustomRenderer` - Use a custom renderer that can be applied to any scene. ## Documentation See detailed documentation please visit [https://projects.jpeer.at/proton/](https://projects.jpeer.at/proton/). Thank you very much [@matsu7089](https://github.com/matsu7089) for writing a [good tutorial](https://qiita.com/matsu7089/items/dcb7d326e4ec1340eba6). ## Installation #### Install using npm > Note: NPM package-name has been changed from `proton-js` to `proton-engine` ```shell npm install proton-engine --save ``` ```javascript import Proton from "proton-engine"; ``` #### OR include in html ```html ``` ## Usage Proton is very simple to use, a dozen lines of code can create a particle animation. ```javascript import Proton, { Emitter, Rate, Span, Radius, Life, Velocity, Color, Alpha, CanvasRenderer, } from "proton-engine"; const proton = new Proton(); const emitter = new Emitter(); //set Rate emitter.rate = new Rate(new Span(10, 20), 0.1); //add Initialize emitter.addInitialize(new Radius(1, 12)); emitter.addInitialize(new Life(2, 4)); emitter.addInitialize(new Velocity(3, new Span(0, 360), "polar")); //add Behaviour emitter.addBehaviour(new Color("ff0000", "random")); emitter.addBehaviour(new Alpha(1, 0)); //set emitter position emitter.p.x = canvas.width / 2; emitter.p.y = canvas.height / 2; emitter.emit(5); //add emitter to the proton proton.addEmitter(emitter); // add canvas renderer const renderer = new CanvasRenderer(canvas); proton.addRenderer(renderer); ``` ## Remarks - `Proton.Span` (or `Proton.getSpan`) is a very important concept of the Proton engine, it's everywhere. If you understand its usage, you can create almost any desired effect! - If you want to create wind, rain, or snow, etc, you can use the `emitter.preEmit` method to pre-render the scene. - Use `Proton.Body` and `Proton.Color` at the same time. I suggest you'd better use the `WebGLRenderer` not `CanvasRenderer`. - Added `Proton.Cyclone` behavior, you can make vortex effects with Cyclone. Demo please check [here](https://codesandbox.io/s/proton-cyclone-rzweu). - `proton.fps` In modern browsers, if the FPS exceeds 60 and you want to maintain a stable 60 FPS, you need to set `proton.fps = 60`. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate. - Use Euler integration calculation is more accurate (default false) `Proton.USE_CLOCK = false or true;`. Proton has now been upgraded to the **v4** version. Performance has been greatly improved and api also has some improvements. For more details, please check [here](https://github.com/drawcall/Proton/releases). ## Building `node` is a dependency, use terminal to install it with: ```javascript git clone git://github.com/drawcall/Proton.git ... npm install npm run build ``` And run example ```javascript npm start //vist http://localhost:3001/example/ ``` ## Changelog Detailed changes for each release are documented in the [release notes](https://github.com/drawcall/Proton/releases). ## License Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license