# Assimp
**Repository Path**: mirrors/assimp
## Basic Information
- **Project Name**: Assimp
- **Description**: The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
- **Primary Language**: Unknown
- **License**: BSD-3-Clause
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 17
- **Forks**: 7
- **Created**: 2019-10-22
- **Last Updated**: 2025-12-02
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
Open Asset Import Library (assimp)
==================================
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status

[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
[](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
[](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
[](https://gurubase.io/g/assimp)
[](https://opencollective.com/assimp)
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
## Project activity

### Documentation
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
### Pre-built binaries
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Test data
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
### Communities
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [discord](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
#### Supported file formats
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
### Building
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/Saalvage/AssimpNetter)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full JVM port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)
### Other tools
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:
```txt
code Source code
├── AssetLib/ The asset-importer and exporter lib
├── CApi/ C-API files
├── Common/ Common code used from all modules
├── Geometry/ Geometry utilities
├── Material/ Common materials
├── Pbrt/ Physical based materials
├── PostProcessing/ Post-processing steps
├── res Resouce files
contrib Third-party libraries
doc Documentation (Doxygen source and pre-compiled docs)
fuzz Contains the test code for the Google Fuzzer project
include Public header C and C++ header files
scripts Scripts are used to generate the loading code for some formats
port Ports to other languages and scripts to maintain those.
test Unit- and regression tests, test suite of models
├── headercheck Implements headerchecks
├── models-nonbsd Non-BSP licensed headers
├── models BSP-licensed models
├── unit Unit tests
tools Tools (old assimp viewer, command line `assimp`)
samples Small number of samples to illustrate possible use cases for Assimp
```
### Contributing
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
## Contributors
### Code Contributors
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
### Financial Contributors
Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]
#### Individuals
#### Organizations
You can support the project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
### License ###
Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.