# android-xr-unity-package **Repository Path**: mirrors_android/android-xr-unity-package ## Basic Information - **Project Name**: android-xr-unity-package - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-13 - **Last Updated**: 2025-08-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Android XR Extensions for Unity The Android XR Extensions for Unity provide APIs for the following: 1. Session Management: required for all Android XR Extensions' features. 2. Environment Blend Mode. 3. Object Tracking. 4. Face Tracking. 5. Marker Tracking. 6. QR Code Tracking. 7. Hand Mesh. 8. Scene Meshing. 9. Unbounded Reference Space. 10. Passthrough Composition Layer. 11. Mouse Interaction Profile. 12. Body Tracking *(Experimental)*. 13. System State *(Experimental)*. ## How to use 1. In **Window > Package Manager**, click the + button, and choose the **Add package from tarball...** option to import **Android XR Extensions for Unity** package. 2. In **Project Settings > XR Plug-in Management**, switch to **Android** tab, then check **OpenXR** as the plug-in provider at OpenXR runtime. 3. Under **XR Plug-in Management > OpenXR**, switch to **Android** tab, select **Android XR (Extensions)** feature group, or select individual features that your want to use at OpenXR runtime. NOTE: Some of them might have additional requirements or configuration, refer to the *README.md* from each sample for more details. 4. Under **XR Plug-in Management > Project Validation**, fix all **OpenXR** related issues. This will help to configure your **Player Settings**. 5. In **Player > Android > Identification > Minimal API Level**, select 24 or higher level. This is required by OpenXR Loader. Otherwise, it can fail the build. 6. Build your project targeting **Android** platform.