# socket.io-client
**Repository Path**: mirrors_defunctzombie/socket.io-client
## Basic Information
- **Project Name**: socket.io-client
- **Description**: Sockets for the rest of us
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-09-24
- **Last Updated**: 2026-02-22
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
### This Readme corresponds to the upcoming 1.0 release. Please refer to http://socket.io for the current 0.9.x documentation.
# socket.io-client
[](http://travis-ci.org/LearnBoost/socket.io-client)
## How to use
A standalone build of `socket.io-client` is exposed automatically by the
socket.io server as `/socket.io/socket.io.js`. Alternatively you can
serve the file `socket.io.js` found at the root of this repository.
```html
```
Socket.IO is also compatible with
[component](http://github.com/component/component) and
[browserify](http://github.com/substack/browserify).
### Node.JS (server-side usage)
Add `socket.io-client` to your `package.json` and then:
```js
var socket = require('socket.io-client')('http://localhost');
socket.on('connect', function(){
socket.on('event', function(data){});
socket.on('disconnect', function(){});
});
```
## API
### IO(url:String, opts:Object):Socket
Exposed as the `io` namespace in the standalone build, or the result
of calling `require('socket.io-client')`.
When called, it creates a new `Manager` for the given URL, and attempts
to reuse an existing `Manager` for subsequent calls, unless the
`multiplex` option is passed with `false`.
The rest of the options are passed to the `Manager` constructor (see below
for details).
A `Socket` instance is returned for the namespace specified by the
pathname in the URL, defaulting to `/`. For example, if the `url` is
`http://localhost/users`, a transport connection will be established to
`http://localhost` and a Socket.IO connection will be established to
`/users`.
### IO#protocol
Socket.io protocol revision number this client works with.
### IO#Socket
Reference to the `Socket` constructor.
### IO#Manager
Reference to the `Manager` constructor.
### IO#Emitter
Reference to the `Emitter` constructor.
### Manager(url:String, opts:Object)
A `Manager` represents a connection to a given Socket.IO server. One or
more `Socket` instances are associated with the manager. The manager
can be accessed through the `io` property of each `Socket` instance.
The `opts` are also passed to `engine.io` upon initialization of the
underlying `Socket`.
Options:
- `reconnection` whether to reconnect automatically (`true`)
- `reconnectionDelay` how long to wait before attempting a new
reconnection (`1000`)
- `reconnectionDelayMax` maximum amount of time to wait between
reconnections (`5000`). Each attempt increases the reconnection by
the amount specified by `reconnectionDelay`.
- `timeout` connection timeout before a `connect_error`
and `connect_timeout` events are emitted (`10000`)
#### Events
- `connect`. Fired upon a succesful connection.
- `connect_error`. Fired upon a connection error.
Parameters:
- `Object` error object
- `connect_timeout`. Fired upon a connection timeout.
- `reconnect`. Fired upon a successful reconnection.
Parameters:
- `Number` reconnection attempt number
- `reconnect_error`. Fired upon a reconnection attempt error.
Parameters:
- `Object` error object
- `reconnect_failed`
### Manager#reconnection(v:Boolean):Manager
Sets the `reconnection` option, or returns it if no parameters
are passed.
### Manager#reconnectionAttempts(v:Boolean):Manager
Sets the `reconnectionAttempts` option, or returns it if no parameters
are passed.
### Manager#reconnectionDelay(v:Boolean):Manager
Sets the `reconectionDelay` option, or returns it if no parameters
are passed.
### Manager#reconnectionDelayMax(v:Boolean):Manager
Sets the `reconectionDelayMax` option, or returns it if no parameters
are passed.
### Manager#timeout(v:Boolean):Manager
Sets the `timeout` option, or returns it if no parameters
are passed.
### Socket
#### Events
- `connect`. Fired upon connecting.
- `error`. Fired upon a connection error
Parameters:
- `Object` error data
- `disconnect`. Fired upon a disconnection.
## License
MIT