# godot-blender-exporter **Repository Path**: mirrors_godotengine/godot-blender-exporter ## Basic Information - **Project Name**: godot-blender-exporter - **Description**: Addon for Blender to directly export to a Godot Scene - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-06 - **Last Updated**: 2025-10-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot Engine's native Blender exporter add-on. Native Godot scene format exporter for [Blender](https://www.blender.org), making the export process to [Godot Engine](https://godotengine.org) as straightforward as possible. ___ **Warning:** This exporter is experimental, and still lacks many features. If you need a full-featured import-export pipeline, consider using glTF 2.0 instead. (The glTF 2.0 exporter is built into Blender.) **Blender compatibility:** The current `master` branch requires at least Blender 2.80. ## Installation 1. Copy the `io_scene_godot` directory to the location where Blender stores the `scripts/addons` folder on your system. Copy the *entire* directory and not just its contents. For instance, on Linux, add-ons should be installed in `$HOME/.config/blender//scripts/addons` (create folders as needed). `` should be replaced with your Blender version (such as `2.83` or `2.91` - don't include the letter or patch number if there is one). See [Blender directory layout](https://docs.blender.org/manual/en/latest/advanced/blender_directory_layout.html) for more information. 2. Go to the Blender settings and enable the "Godot Exporter" plugin. ![Enabling the add-on in the Blender user preferences](install.png) 3. Export your file with `File` -> `Export` -> `Godot Engine (.escn)`. If you find bugs or want to suggest improvements, please open an issue on the upstream [GitHub repository](https://github.com/godotengine/blender-exporter). ## Usage See [the documentation](https://docs.godotengine.org/en/stable/getting_started/workflow/assets/escn_exporter/index.html) included in the official Godot documentation. ## Development Notes This repository includes a Makefile to assist with development. Running `make` from the project root will: 1. Export all of the blend files from the `tests/scenes` directory. If you add a feature, it is suggested that you add a new blend file to the `tests/scenes` directory that uses this feature. 2. Runs `diff` on the output files compared to the reference exports. This acts as a regression test. 3. Runs [pycodestyle](http://pycodestyle.pycqa.org/en/latest/) and [pylint](https://www.pylint.org/) style tests. Your code must pass these to be elegible to merge. Current regression tests use the daily build of Blender 2.8 from Blender [official site](https://builder.blender.org/download/) and runs on ubuntu 16.04. To fix the diff test failure: - You can run a `make export-blends` followed by a `make update-examples` and commit the changes made to the [reference_exports](tests/reference_exports). However, if you are running on a platform different than the one used by the TravisCI, there is a small chance that regression won't be passing because of float rounding. Then you might need to look at the TravisCI log and fix the remaining issue by hand. - Or you can use the [update_scene_from_travis.sh](tests/update_scene_from_travis.sh) script, run it with the failing TravisCI job ID as the argument. The script will fetch the scene diffs from the Travis machine to your local git repository and apply it. ## Docker The reference exports depend on a very specific version of Blender, and may produce different results with your local blender version. A Dockerfile is provided to help test and update examples: To build: ``` sudo docker build . -t godot_blender_exporter:latest ``` To test: ``` docker run --volume `pwd`:/workdir godot_blender_exporter:latest compare ``` To update reference exports: ``` docker run --volume `pwd`:/workdir godot_blender_exporter:latest export-blends update-examples ``` ## License This Godot exporter is distributed under the terms of the GNU General Public License, version 2 or later. See the [LICENSE.txt](/LICENSE.txt) file for details.